Hearthstone - That other, other, other Blizzard game

In the end I bought one (1) pack of TGT for each account. It was ok. Got some commons I needed, but nothing amazing. I will probably keep 500G in reserve to get TGT packs in case Totem Shaman becomes a thing, but for now I will just craft the Argent Horseriders and spend the rest of my gold on Classic packs. The chance to get Sylvanas, Druid Epics, or Priest Epics is way more enticing than even the legendary TGT cards.

I definitely think you should save up your gold for at least Naxx and probably the first wing of BRM too (though the second wing is worthwhile just for Imp Gang Boss). I’ve been helping my sister to improve her account from around a month and a half ago. She had basically nothing and hadn’t even leveled all her heroes to 10. Now she has:

  1. Two wings of Naxx
  2. Two wings of BRM
  3. Good Aggro Paladin for dailies
  4. Good Zoo Warlock for dailies
  5. Good Face Hunter for dailies
  6. Good Mech Mage for dailies
  7. Decent Aggro Shaman for dailies

Not saying that her decks are full power or anything. They don’t have all the best cards, but they aren’t playing any bad cards either. And it wouldn’t have been possible to build most of those decks without the power of Naxx and BRM cards.

I will cross-post a “zero to hero” guide I wrote for another forum. Hope this helps:

Spoiler

You start by completing all the basic cards. Do all the default quests for newbies. You really shouldn’t waste too much time playing against other people until you’ve gotten all your classes to level 10. From there, you build your basic deck. It should look something like this:

2 Acidic Swamp Ooze
2 Bloodfen Raptor
2 Shattered Sun Cleric
2 Ironfur Grizzly
2 Chillwind Yeti
2 Senjin Shieldmasta
2 Gnomish Inventor
2 Frostwolf Warlord
2 Boulderfist Ogre
2 Stormwind Champion
10 Class-specific Spells

Sometimes there won’t be enough good class specific spells to go up to ten. In this case you use Bluegill Warrior or Wolfrider because they can serve as pseudo removal spells by charging into opposing minions.

The main issues with the above deck are the three and five-cost minions. Ironfur Grizzly is basically unplayable, as is Frostwolf Warlord. You will want to replace them ASAP. An easy way to replace the Grizzly from the get-go is to take the worst card you got from your initial free packs and disenchant it. You’ll get some small amount of dust, plus a bunch more as a reward for dusting your first card. This will be enough to craft two Spider Tanks, which will be a great investment that you will continue to use for many months.

The five-drop is trickier. You won’t have much dust left after crafting the Spider Tanks, and there aren’t really any great common options for five-drops either. You might have to make do with those Frostwolfs for a bit, but if you’re impatient you could craft some Stranglethorn Tigers or Silver Hand Knights. What I actually suggest is to go for Azure Drakes or Sludge Belchers.

Azure Drake is a rare card in the basic set. You get 4/4 stats and draw a card, plus a fringe spellpower ability. Pretty good. You could probably play enough to get two of these in a week. You won’t be using them in a ton of decks after you’ve built up a collection, but they will see some play. If you want a five-drop that you will be using over and over again in many lists, you should go for Sludge Belcher from the second wing of Naxxramas. The problem with that approach is you need to save up 1400 gold to get two Naxxramas wings. You’ll have to do that eventually though, so maybe it’s fine.

Once you’ve shored up the cards for turn three and five, your basic decks should at least look respectable. Something like this:

2 Acidic Swamp Ooze
2 Bloodfen Raptor
2 Shattered Sun Cleric
2 Spider Tank
2 Chillwind Yeti
2 Senjin Shieldmasta
2 Gnomish Inventor
2 Azure Drake
2 Boulderfist Ogre
2 Stormwind Champion
10 Class-specific Spells

Among the cards you unlock for getting to level 10, here are the additions I suggest you make:

Mage
Arcane Missiles / Arcane Explosion
Frost Bolt
Fireball
Polymorph
Flame Strike
Water Elemental (replacing Gnomish Inventor)

Hunter
Hunter’s Mark
Arcane Shot
Multi-Shot
Kill Command
Animal Companion
Houndmaster (replacing Gnomish Inventor)

Shaman
Rockbiter Weapon
Flametongue Totem
Hex
Bloodlust
Fire Elemental

Paladin
Hand of Protection / Blessing of Might
Hammer of Wrath
Truesilver Champion
Consecration
Blessing of Kings

Priest
Power Word: Shield
Shadow Word: Pain
Shadow Word: Death
Holy Nova
Mind Control
Northshire Cleric (replacing Bloodfen Raptor)

Warlock
Soulfire
Mortal Coil
Shadow Bolt
Drain Life
Hellfire

Warrior
Execute
Fiery War Axe
Heroic Strike
Cleave
Shield Block
Korkron Elite (replacing Gnomish Inventor)

Rogue
Backstab
Deadly Poison
Fan of Knives
Assasinate
Assassin’s Blade
Sprint (replacing one Stormwind Champion)

From this point you’ll want to concentrate on collecting the “Mech” cards from the Goblins and Gnomes expansion. They provide the best value for gold by a wide margin, and collecting them will put you well on your way to building one top tier deck (Mech Mage). Here are the initial cards you’ll want to get from packs or craft:

2 Mechwarper
2 Piloted Shredder
2 Mechanical Yeti

After some time your basic decks should look more like this:

2 Acidic Swamp Ooze
2 Mechwarper
2 Shattered Sun Cleric
2 Spider Tank
2 Piloted Shredder
2 Mechanical Yeti
2 Senjin Shieldmasta
2 Azure Drake
2 Boulderfist Ogre
2 Stormwind Champion
10 Class-specific Spells

Once you have the above list, you’ll be done with the “basic” build for each class. You’re going to want to diversify your lists into actual decks with specific strategies. I suggest to build the following decks in this order:

  1. Mech Mage
  2. Mech Shaman
  3. Aggro Paladin
  4. Face Hunter
  5. Warlock Zoo
  6. Patron Warrior
  7. Control Priest
  8. Ramp Druid
  9. Oil Rogue

Go online and look for budget versions of those decks to build towards. Don’t waste time crafting cards you don’t need for those lists. If you get a card from a pack and it’s not played in those decks, dust it to craft the cards you do need.

You could keep a card you like if you think it’ll be useful in a deck you want to build later, but the utility of this is debatable. Say you get a golden Antonidas (legendary card), and you want to keep it since you want to build a fully-powered Mech Mage or Waker Mage deck down the line. It’s possible that you’d be better served turning it into dust and crafting all the rares and commons you need to build decks for all your classes. This will supercharge the decks you use to complete daily quests, and maybe even result in you earning back that dust to re-craft Antonidas in the meantime.

In the end it’s up to you, but personally I would err on the side of dusting cards if your collection is still small. If you’ve got a nice selection of commons and rares you could just keep it in reserve.

One more piece of advice: when doing daily quests if you are matched up against a slow deck and it’s not going well just concede ASAP. Don’t waste time banging your head against a wall. I could concede three times on early turns and win two games with Face Hunter in the time it takes to finish one game against Freeze Mage.

72 packs, 2 Icehowls and 2 Anubarak, Eadric, Bolf.

Least i got one real legendary.

@Cryoh got varian, the jerk.

I don’t see the Varian hype. I mean, he’s definitely a decent end-game threat but I fail to see how he’s better than what we already had. Ragnaros, Alex and Ysera all seem to be very good options already. Now I’m not a control warrior player myself, but is it normally the case that you get low on cards in the end game and need this to reload?

It’s an ancient of lore on steroids. But I’m not sold in it either.

There are scenarios where it can save games, like pulling 2 sludge belcher vs a combo ready druid, but I don’t know if it’s worth it if you’re already ahead or even at parody.

I really like the make your hero power better guy. 4 armor/turn is really really hard to burn down. Just not sure what to cut yet, currently cut a shield maiden.

so did you and I
 after crafting

I’m gonna fuck around with Arena
went with druid, got a LOT of new cards and dunno how this deck is tbh lol. Way too many 3’s and 4’s.

If anybody wants to play lemme know, I’d have to edit my decks. I opened packs earlier and crafted a few cards, then gave up cuz I kept getting booted. Haven’t added anything to my decks yet.

really no such thing as too many 4’s in arena.

Living Roots is easily one of the best cards released, it does everything including hitting face! Pretty stoked playing the Thalnos + double drake package again. Think I’m pretty close to a optimal midrange list and closing in on a good token list as well.

Any other cards you guys have been impressed with so far?

Played Varian in a game, he’s pretty solid. Got me a Chillmaw, Shield Slam and Execute.

9 truesilvers

Jokes aside yeah, within reason and provided that you have a good amount of 2 drops.

Untrue.

You lose to Mages too easily with too many Truesilvers, at least that’s how it was back in Vanilla and GvG.

Varian looked pretty impressive in Kolento’s list, I think he needs to be in a deck that’s more Midrange than traditional Control Warrior.

20 packs. Zero legendaries, 3 epics. Very disappointing. Excitement for TGT destroyed. Sadness.

Argent Horserider is amazing in Aggro Paladin and Hybrid Hunter. Probably great in Face Hunter also. I am loving this time period where everyone is trying out cool, creative decks and I am racking up wins with my F2P cancer decks.

I raise you one Arena run, got a Classic Pack. SOB.

My earlier Mage run ended when I met lots of Warlocks with basically infinite Voidcallers + other strong demons. Like all 3 was against the same deck type. :frowning:

I’m on an Arena run now with Druid. I normally do bad with this class but Darnassus Aspirant (2/3 Battlecry gain 1 mana crystal, deathrattle lose 1) is SO GOOD. This card is singlehandedly winning me games I think, just because it’s letting me cheat out my Stormwinds and Krakens and whatever.

Druid of the Saber is also turning out to be hidden MVP too. Burst, removal, or buff target.

I’m on 5-2 right now, but I haven’t played Arena regularly since before BRM, so to do well in a class I traditionally do bad in is good enough for me atm.

I don’t think there is such a thing as too many truesilvers. I took 5 before when it was offered to me.

i mean if it’s by far the highest part of your curve thats fine. like 10 4’s is whatever.

Sure, it being the highest part of the curve is fine but there IS such a thing as too many 4s.

No motivation to to play anymore after opening 77 packs of trash.



One account with 47 packs got acid maw and a decent selection of epics, might run dragon decks.

The other account got mist caller with 42 packs and a bunch of eh cards.

Guess I can look forward to doing arena runs.

Am I the only warrior without Varian? Yikes.

Only wanted to invest into 3 legendaries, crafted Justicar Trueheart, Chillmaw and Rhonin.
~7500 dust so far, don’t want to delve too deep into TGT.
Need a sugar daddy to sponsor me, pretty please! (☉à±Ș âŠ™ïœĄ)