Hearthstone - That other, other, other Blizzard game

Haha yeah you didn’t beat my warlock deck. That dude that keeps getting bigger and bigger is scary. Good thing I have lots of healing and nukes.

My shaman deck sucks ass. I tight I was gonna try to stall as long as possible with all those taunts but it wasn’t working as intended. Warrior is decent. I forgot to use my other fave deck but I guess I’ll save it for later once I get more cards that I like

Bnet Tag for Hearthstone: NvMe#1211

Feel free to add me up.

Went 9-1 in arena today with warrior, which was to be expected when you draft 3 Fiery War Axes and 3 Arcanite Reapers, as well as Ysera. Only loss was to a Hunter that managed to play Starving Buzzard + Snake Trap, and then traded all of his snakes when he played Cult Master. 6 cards drawn over 2 turns hurts.

Ya I had a 9-1 hunter on a 5-0 pally right now got a sword of justice it’s so good in arena

I think I went like 5-3 with a warrior deck that had 2 gorehowls, 3 war axes, and 3 reapers. I think my minion draw ended up being pretty bad though. Gorehowl + upgrade = ouch especially in arena

I feel so left out without a beta key. C’est la vie.

I chose Shaman against all better judgment (over warrior) in arena today. Had some decent picks, but went 0-2.

Then, I won the next 6, ended at 6-2, not quite 7 but close!

Best game was against another shaman, whom I had down to 3 health but was struggling with board control. He dropped a taunt totem, and an earth elemental (7/8 taunt) on the board, with a stormforged commander (+1 +1 all minions) and was ready to take the game back (I had about 18 health).

Topdecked a Fire Elemental (Battlecry: deal 3 damage) and won.

To be fair, I had 9 cards left and 4 that would have won me the game (2 fire elementals, lightning, flame burst) but still it felt good! lol

I think shaman is great in arena the overload cards value is amplified since most won’t have constructed level of dealing with them. Fire elemental is soooo good as well usually always a 3 hp to take out.

Shaman is nice in arena, but it’s not quite the slam dunk of playing Paladin, Warrior or Mage in arena. Shamans have the following good class cards:

Doomhammer
Earth Elemental
Feral Spirit
Lightning Storm
Stormforged Axe (common)
Fire Elemental (common)
Flametongue Totem (common)
Hex (common)
Rockbiter Weapon (common) (DON’T FUCKING SWING THAT SHIT INTO THE OPPOSING HERO ON TURN ONE, I SWEAR TO GOD)

The thing that sucks about the class is that so many of the cards that you really, really need for arena are rares or epics, while with the classes mentioned above, their power cards are mostly class commons.

I seem to mostly get 9’s when I play Priest i feel they are the strongest its like pick 2+ MC’s get to 8 win. Everything else is just a bonus nova shadow words w/e.

Priests are starting to annoy me

I play rush specifically to fuck priests over in constructed. Your MC is so much less valuable when my most expensive card is Argent Commander!

In arena, I just try to avoid playing my biggest creature without having some sort of answer for killing/crippling it in my hand/on the board. I also feel like priests do especially well in arena if you can draft some cards with big health pools and get a couple of Power Word: Shields.

Went 1-3 with a priest. Bad luck on the offers… like, I got 2 northshire clerics early, thought I’d have a good draft. Then 1 shadow word, no mc, 1 holy nova, and a bunch of underpowered minions. I was sad.

my first 2 losses were with the opponent at 1 life, and me just not having any way to close out the game. Sigh.

Priests I feel are very reliant on certain cards showing up.

I prefer mages or warriors, if possible

The biggest problem with priests is that MC is just too powerful, it always trades 2 for 1. Two good suggestions I’ve seen for it

  1. Make it a buff on the creature, so a silence takes it away.

  2. Make it a “Channeled” spell like in world of warcraft. This could be a new mechanic that lasts until the caster plays another spell, then the buff is removed. This would create a whole new subclass of cards that could be more powerful but also more limited (like a mage spell: Channel target is frozen)

Also, priest being so dominant is the reason people don’t tend to play creatures stronger than a 4 attack, and why Argent Commander is all the rage lately

edit: I learned something fun today

I had a lightspawn at 5/5, and played blessed champion on it (I mind visioned it from the paladin). It stayed at 5/5. The next turn, he played humility on it… and it stayed 5/5. Good times lol

MC is already getting nerfed it will be 10 mana to cast now. They don’t seem to be touching mage though…

Argent is pretty much a guaranteed 2 for 1 if priest is strong or not the card is just amazing.

So I drafted a priest deck got double divine spirit/inner fire and hit a guy for 20 on round 6 to win the game and get my first 9th arena win. Feels good man. Feels real good.

So, patch came out yesterday.

New ranking matches are much better than the old, where 3 star masters was easy. Now once you hit a certain rank (20), you can lose rank and drop back down. This makes ranked mode much more intense. I’m still in the “fairly easy to win” rank at 17, but just started to encounter some decks where I might lose every so often. I think I bumped up past the just started, first time playing constructed, and the “I haven’t spent any money” yet. I bought like 30 packs, so I have an edge.

Mage is pretty dominant right now. I’d play one, but I don’t have the 2x Pyroblast 2x Blizzard necessary to do so. I’m playing my Paladin deck. I only have 1 sword of justice. I have enough dust to craft an epic… torn on if I should craft the second Sword of Justice for my paladin deck to grind ranks, or make my first Pyroblast to start off the mage deck. I feel like Pyroblast will be nerfed next patch to 10 mana, so maybe craft it now then DE it later when it gets changed for full mana.

Big changes to some of the staple cards, Shattered Sun Cleric dropped to a 3/2 but the +1/+1 bonus stayed the same, only this is now that the SSC can be cleared by some otherwise “Dead weight” cards, like 1 drop 2/1s and stuff like Gnomish Inventor, also board clears (holy nova, consecration blizzard). The bigger change is Argent Commander, dropped from 4/3 to 4/2, making him dead to the same aoe clears. He’s still really strong… but it may be time to look at some of the other 6 drop creatures to find something else playable. He’s not just a brain dead decision anymore.

Biggest change of all was unleash the hounds. Before: All your beats gain +1 attack and charge for 1 mana. Afterwards: 4 mana: Summon a 1/1 wolf with charge for each creature your opponent has. What does this mean? Well it still can combo with other staple hunter cards (buzzard lets your draw 1 card per wolf summoned, scavenging hyena lets you gain +2/+1 as you charge your wolves into your opponents enemies, timber wolf gives them +1 attack, etc). But stalling for the turn 7 one turn kill is not really possible anymore. Be careful flooding the board with creatures vs Hunter now. It can make for some fun combos, but I think it took the one real check mages had out of the game.

Some people are saying warrior and paladin are going to be the mage counters, we shall see. I wanted to toy with a warrior stall deck, full of weapons for direct damage + armor up abilities to survive (armorsmith, shield block), and just using charge setups (like 0 cost molten giant, panda, charger, etc) to close out the game right before the mage can win. Problem is it is probably weak versus everything else!

Mage does annoy the shit out of me whenever I’m not playing pally. They send their creatures to your face, so you do efficient trade to gain board control, but after 7 turns of that mess you’re down to 16-18 life. Mage does a random combination of frostbolts and fireballs on turn 7, then pyroblast on turn 8 to close it out. So frustrating.

Pretty decent pack

http://i.imgur.com/9xiqBRN.jpg

was my second gorehowl though

Awesome! A hearthstone forum! Been on the beta for a good while now. Please hit me up and add me!

name: sss