This expansion looks insane
The fuck is Inspire?
EDIT: Oh, itâs for every time you use your Hero Power.
Set is ALL about the Hero Power.
Yeah, should shake stuff upâŚ
Synopsis on the cards shown so far.
[details=Spoiler]
Skycapân Kragg - For one, CHARRRRRRRRGE! Thatâs awesome lol. AnywayâŚI thought it was bad at first but as I thought about it, could have some potential. I think itâs really strong at 5 Mana and acceptable at 6 Mana. Just dependent on making better Pirates.
Lock and Load - Hunter isnât Rogue, I canât imagine itâll get much play. Hunter of course runs a decent amount of spells but they ainât cheap for the most part. Another niche Epic.
Maiden of the Lake - Reads busted at first but honestly it can be meh. 4 Mana 2/6 is not that great on stats just so you can have 1 mana Hero Ability. Thereâs potential but I donât think itâs a game breaker or anything. You have to play a subpar minion and hope it sticks in order to get a slight bit of value over the long run.
Coldarra Drake - Late game, this comes out and sticks and you never have to worry as a Mage. Before that, relatively generic 6/6. May see play but itâd have to be built around, maybe with Inspire.
Frost Giant - A better Giant to pull in Arenas than most. Could definitely see Handlock running this as yet ANOTHER Giant, you tap enough for it, thatâs for damn sure.
Lowly Squire - As lowly as its name suggestsâŚbut as I think of it, it may not be TOO bad, at least for Arena. Not a bad draft for Paladin. Turn 1 this into Turn 2 Guy isnât too terrible.
Nexus-Champion Saraad - Definite potential here. Stats arenât too bad for a 5 Drop. The fact that itâs ANY random spell might be a blessing and a curse though. Wish it was class specific but it might push it over the edge rather than just being a fun Legendary.
Totem Golem - Holy shit, Shaman should love this. 2 Mana 3/4 is absurd and is worth the Overload alone, but if that wasnât enough itâs a goddamn Totem! The totem support is real, moreso because of a later card. But a definite staple in my book.
Kodorider - SoâŚa bad statted drop on Turn 6. And on Turn 8 with InspireâŚstill isnât very good. Yeah, nah.
Effigy - UhâŚinteresting. Fun card, definitely could see some use. A more immediate reward than Duplicate, just without the inherent advantage and setup. Fun arena card for sure too.
Fallen Hero - So we got our stock standard 2 drop 3/2âŚthat makes Fireblast do 2 damage while itâs out. Enjoy trying to play a 3/2 into that crap. Definitely a monster of an Arena card but could see some constructed play, maybe. Maybe in that Tempo Mage.
Draenei Totemcarver - So a 4 mana 4/4 which isnât badâŚthat turns into a Frostwolf Warlord for Totems. Really strong card. Totem/Token Shaman is definitely a thing. If not for this card itâs because ofâŚ
Tuskarr Totemic - THIS card. Cardâs absurd. You either get one of your old stock standard Totems which were relatively solid anywayâŚor now you can get Totem Golem too. Turn 3 3/2 with a 3/4 into a Turn 4 5/5 seems ABSURD. Yeah, Totem Shaman is happening.
Thunder Bluff Valiant - Okay, the value of this card will depend on whether the Inspire would trigger and give the buff to the totem you HAâd out or not. If yes, then itâs a solid addition to Totem Shaman that can really put on the pressure. If no, then itâs a lot tricker to use and may not be worth it. If nothing else the answer to that question will determine itâs Arena Value.
Ball of Spiders - âŚmaybe if they had Charge but I donât see Hunters wanting to play that kind of long game so they could feast on the triple Spinner value. Think it wouldâve been safe at 5 mana. 6 is too much. [/details]
So, initial impression: everything looks cool, but slow. Need to see something to slow down tempo mage/face hunter for me to envision a lot of these cards working.
Also, arena rewards will be a random pack. Really wish they just gave tokens to get the pack you want.
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Random pack from any set? I like the token idea.
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I hope the rarity distribution is closer to classic set than GVG
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I like that they are adding more dragons and pirates, to give more possibilities for those tribal decks. Pushing totems tribe also which is cool.
While itâs not that strong, a Control Hunter deck with Jeeves is pretty fun this Brawl.
Priest is super strong too, but got boring after a while. Murloc decks seem great too.
The best one I got hit by was Muster, Muster, coin, Quartermaster.
Gotta be mage with Flamewalker, Gagetzan Auctioneer and a shitload of card draw, burn and removal.
And itâs a permanent change too.
The only Heroes I see not using it are Priest, Hunter and maybe Warlock. Actually I could see Warrior not using him as well but weâll see.
RIP freeze mage. Have fun burning through 100+ armor
Thatâs a tough slot to compete with for warrior. Already have sylv and shield maiden at 6 mana. Better than maiden if youâre healthy, worse if you need that armor immediately (to survive or for shield slam).
Hero Power based builds are going to be interesting
Pallys are going to be running weenie decks for sure, will we see raid leader make a return? lol
Along with the 3/3 for 3 that has inspire:summon a dude, thats a lot of dudes
3 hp tho
Anyone managed to play this weekâs brawl for one more match after you won one?
Worst brawl in history, managed a quick win and cu.
Turn 1 Alex, turn 2 or if unlucky turn 3 kill. ggwp, much skill.
Donât forget the Emperor.
Just treat it like a 6 mana spell, then. The body might get traded into, but your hero power value goes insane. Good for control decks.
Started playing sometime last week. Enjoying the game so far. I feel dirty for being a filthy casual, however. Currently playing a near complete budget Zoolock deck, but Iâm poor as fuck right now. D:
Weâre all poor. Just enjoy the grind.