Hearthstone - That other, other, other Blizzard game

Interview with Eric Dodds

hearthstone.metabomb.net/news/hearthstone-interview-eric-dodds

Mogor.

Mogor the Ogre.

Mogor the Ogre will punch you in the jaw.

Mogor the Ogre lays down the law.

Mogor the Ogre is a card with no flaw.

Mogor.

Mogor the Ogre.

So today I did a meh Arena (3-3 Priest) but drew a golden Voljin. I can just dust it right? I already have a Voljin.

It’s basically a free Legendary…so what should I craft? I’m missing so many big cards, but here are the ones I’m eyeing

  • Sylvanas
  • Dr. Boom
  • Ragnaros
  • Jaraxxus
  • Mal’Ganis

For reference, besides the standard Legendaries that everyone has, I already have:

  • Gahrzilla
  • Voljin
  • Ysera
  • Gallywix
  • Sneeds

I’m thinking Dr. Boom is the best overall right? It’s probably a toss up between him and Sylvanas. I could probably play a Handlock/Demonlock variant with the Warlock legends though.

Dr Boom fits in so many decks, so hes one of the best choices. And people are crying for his nerf, even though blizzard doesn’t seem to agree. So best case, you get to use him then DE him when hes nerfed to get full dust back. I would completely recommend Dr Boom.

Do you have a specific deck you like to play? Because the niche class legendaries (Jaraxxus, MalGanis, Archmage antionidas) are really the closest second place choice, or Sylvanas is always an awesome choice.

the only thing that could devalue a dr boom right now is competitive 7 drops from Blackrock Mountain, or Dr Boom hate card more than BGH… and both are a distinct possibility

If only wailing soul effected the enemy as well it’d be real.

I’d say Sylvanas myself, personally always try to find room for her. I have Dr. Bro as well but I don’t always try to wiggle him in really.

Sylvanas just can control the board so well and demands answers, and if it isn’t answered she can start trolling.

People were also crying for a nerf for BGH but Blizzard doesn’t agree. In the end Blizzard is very careful about nerfing things, and really that is a good thing. They would rather release cards that compete with, or maybe counter, see how things develop. They never rush to judgement. Plus they have their squad of legend players constantly testing everything, so they are doing everything right.

Blackrock can just give me a 2 cost card called molten salt that makes Rag immune and I’d be okay.

Random Off-topic question, anyone play or hear of Force of Will?

We don’t need shit like that.

You’re right. Should make Rag Immune and have his ability do double damage.

I support this. Year of the Rag guys

Seriously, its the most broken card since pre undertaker nerf, I insta quit when someone casts Dr Boom, its the most used legendary card in any deck.

Honestly, this game has gone garbage, its all about what player pulls Dr Boom first= win
And BGH doesnt even help, the trade is always bad.

If you’re losing just because Dr. Boom is played every single time then that’s on you.

I’ve never seen a single person win with Dr. Boom and NOT deserve it.

I think it’ll either be Boom or Sylvanas. Going to do a bit of research. I can see the benefit of Sylvanas though; waste removal, empty board removal, silence, and just overall a pain in general. Forces the opponent to waste cards or play inefficiently.

I don’t think Dr. Boom’s insanely bad. Personally I don’t like the design as it obsoletes War Golem, but it’s not super gamebreaking or anything in my experience.

What do you play? Maybe it’s your style that’s messing things up.

On a side note, I’d personally like a redesign to the Boom Bots he summons, as the variance is just soooo high. Like, even just a guaranteed 2 damage to enemy minions would be preferable.

Im sticking to arena now, at least winning is about some luck and proper deck construction than just dumb cards.

Nominated for most ironic post ever created.

Forbidden techniques in Hearthstone that requires inhuman amount of APM, how many have you mastered?

[details=Spoiler] *Disclaimer: These are the forbidden techniques I discovered in various Hearthstone forums. I haven’t seen most of them discussed here so I would like to share.

No. 10: Turn 10 double Venture Co.
This is a very practical technique that requires a medium amount of APM (action per minute). Just drag two Venture Co.s one after the other immediately. A very good introduction to those who want to master higher level APM techniques.
APM required: >200.

No. 9: Double BGH opponent’s double Stormwind Champions.
This one is a little harder in the sense that it requires some mouse precision. And since very few constructed decks have two Stormwind Champions, this technique might see more practical use in Arena.
APM required: >220.

NO.8 (Mage only) Ping Nobel Sacrifice
The exact moment “GET DOWN” is triggered, ping him with your hero power BEFORE your minion hit him. A very useful technique to get a one card advantage against Paladins.
APM Required:>240

NO.7 Double Arguses Double Shields
If you think this one is as ez as No.10, you are just a noob and need to get gud. The catch is that you need to drop the second Argus the moment the first’s battlecry triggers. (Protip, the first Argus will blink.) Timing is very essential in this technique and can get you two 3/4 Arguses with taunts from an empty board.
APM required:>260

NO.6 Double Shattered Sun Clerics buff each other
This is one whole new level compared to NO. 7. If you drag the first Cleric on your board but cancel the buff process by right clicking, the Cleric will bounce back to your hand after a very short delay. Now before she bounces back immediately drag the second Cleric to buff the first one, then immediately drag the first one to buff the second one. All these have to be down before the first Cleric bounces to your hand. Same technique can be applied to double argent protectors.
APM Required:>300

NO.5 (Paladin Only) Pick two out of four or more your opponent’s minion using MTC, brewmaster and consecrate
If you have mastered the first 5 and are ready for this one or above, then congratulations, your APM is well above average pros. These are also mandatory trainings every pros have to undertake everyday. You still haven’t seen these in tournaments because very few are confident to show it off.
Now on to this classic paladin alley oop maneuver. Consecrate to throw your opponent’s minions in the air. Drop your MTC and drag one of his minions to your side. Combo with brewmaster and drag the second minion. All these have to be done before the minions fall back to the board. Legend says that if you have enough strength you can even drag enemy hero for OTK.
APM required:>340

NO.4 Mad Bomber suicide
This one has absolutely no practical use and is only developed for maximum BM.
Drop Bomber and trigger three bombs. Brewmaster bomber and identify the drop locations of the bombs while they are still in air. Place the same bomber onto those locations to suicide. Sometimes you also need to utilize the minion swapping bug. (I believe every player before Naxx must have seen this bug. It turns out this is not a bug but a feature that encourages high APM. ) APM Required:>360

NO.3 (Warlock Only) Doomguard + double Soulfires
This one requires one to feel the discard locations of the Soulfires. With enough belief in the heart of cards, one can catch those Soulfires like butterflies before they vanish and fling them to your opponent’s face. APM Required: >400

NO.2 (Warlock Only) Turn 4 double Mountain Giants
I believe every handlock player now knows this already. Simply put, when you go 2nd, tap on turn 2 and turn 3. Right before you draw the 11th card on turn 4, drop two mountain giants.
However there is an advanced version of this technique. Tap right before you overdraw on turn 4. The client will think you have 12 cards and you can drop 1-cost mountain giants with the remaining mana.
APM Required:>450

NO.1 (Hunter Only) Wild Pyromancer + UTD
The basics of this technique is such a common knowledge that I don’t want to overstate. The higher your APM is, the more value you can get from this combo. It can also bypass most taunts in the game with Hunter’s Mark.
However, the pinnacle of this technique, and of all these forbidden APM techniques, is sealed forever by Blizzard because it was way too overpowered. Yes, you have guessed right. Before Buzzard was nerfed, you can Pyro, Buzzard, UTD for Hunter’s Mark and Timber Wolf. Hunter’s Mark the taunt to bypass it. Drop Timber Wolf and charge all the doggies for tons of damage. This is legendary combo requires at least 600 APM and is beyond the reach of us mere mortals.

Want to start improving your APM today? Start with the following noob-friendly practice and see whether you have what it takes!
Pick two cards from Tracking.
Double Backstab on one minion.
Turn 3 coin mountain giant.
Double Preparation into 1 cost Sprint.*

[/details]

Have you mastered the techniques?

Hey darkstalker since you are named after IMO the greatest fighting game franchise all time, I’ll give my input. I’m not nearly as experienced as some of the others here, but both Sylvanas and Boom are game changers and very good. They both are very difficult to deal with.

Personally I would go with Boom. Considering how there are many great 6 drops, while not many good 7 drops.

Either choice is fine honestly, but I would recommend getting those two ASAp. Sylvanas only gets better with the more big guys and legendaries you have.

I’ve been keeping mental checklists of removal now so I know when to bait or go all in, its really upped my game.

I like dragons, but dragons don’t like me. Ysera is like the awesomest neutral legendary, yet I only got it once in a draft. Then in that draft, I only drew it once. I was so excited, the game I drew it I was losing badly though. I did everything I could to delay to turn 9, not even caring to win, just wanting to play it…to get to dream if only once. Well I lost on opponent’s turn just before I could play it. It was tragic.

Then I have only one unstable portal, and it usually draws absolute garbage 2 mana or less minions. However once today it draws the mighty Onyxia. Yet I face a pure rush paladin, and on the turn I can play it I am facing lethal so have to play something else. Well he plays a bunch of buffs, and I die before I get to my next turn.