Alright then quit right now. Because this isnât an online fighter, this isnât an MMO this isnât anything but a CCG. An online CCG but a CCG nonetheless. This is how ALL CCGs work. Expansions come out constantly and you have to grab a new collection. If thatâs not your speed then thatâs fine, but complaining wonât change it.
Coming into this with a fighting game playerâs mind isnât doing you any favors. Because theyâre absolutely nothing alike.
âThatâs just how it isâ is not an actual rebuttal to what I said. Do you have an actual argument against re-balancing the existing cards?
"Then just quit right now."
At what point am I finally âallowedâ by the opinion police to express displeasure of any flaw of a videogame or its business model? I have played this for hundreds of hours, put my hard earned money into it, and I have 95% of the useful cards. If Trump criticizes an aspect of the game will your answer be âso quitâ as well? Whatâs the point in having any discussion if you just try to shoo away all difference in opinion? If everyone thinks exactly like you and there will be no difference of opinion ever, then thereâs no point in talking on the internet.
I think the fact that you are playing it already establishes that the above flaws donât bother you personally, but this fact does not serve as an actual answer to the problem I raised, nor as justification to silence it.
The point isnât so much that you canât express your displeasure, its just a selfish narrow minded view point to have and others can call you out on it. Because you personally donât have all the cards, they shouldnt release an expansion? Iâd say the majority of players are excited for new content; not a full expansion, but an adventure type offering, is right on the money. No RNG to get the cards, a good shakeup to the meta, fresh ideas and synergies that will be seen.
Its a free to play game that exists to make money, and that is what its doing by keeping the content fresh
And again, is a Collectable Card Game. This is literally what CCGs do. I say just quit because whatâs going on isnât going to change. Youâre bringing up things that are inherent to CCGs as a whole. If Trump complained about the same things Iâd tell him to quit too.
Itâs one thing to complain about OP cards or Ladder flaws or things of that nature. But complaining about new expansions coming constantly for a CCG is like complaining that you have to learn commands for certain moves in Fighting Games.
Honestly, these adventure upgrades are the same as a SF4 expansion; you pay a set price and get X new content, the same as other players, so in that sense its about as fighting game fair as it gets
Dragon synergy? Now weâre talking, thatâs what I want. Moar dragons pl0x. <3
And this time Iâll buy the expansion. First purchase in HS, cba farming 3500g. ÂŚ3
Oh and I do hope they keep that adventure-expansion-adventure rhythm.
Itâs selfish to have a personal opinion? Of course other people donât have to feel like that, thatâs why Iâm informing them of a different point of view via the forum. They can take this information and do whatever they want with it. Also I didnât say âthey shouldnât release at allâ. I said itâs too soon. If you are comparing this to FG expansion, then thereâs also a âtoo soonâ there, if youâd release an expansion every 2 months for an extreme example. I also said specifically that Iâm more bothered by GVG type than Naxx type, and I think weâll get the next GVG type within 3 months at this rate.
Every game exists to make money. Other games make money too or else they wouldnât be existing at all. You can also keep the content âfreshâ by making an existing useless card useful.
Just because so far all of them are doing X does not mean that itâs impossible to do Y, and that Y would be better for the player. With the digital format there are no physical cards to obtain, hence itâs possible to have a model where you pay once and get all the collection.
And you agree with me that Y would be better for the player, hence why your answer is âThatâs just the way it isâ which is a non-answer.
I never said I donât like the game itself, but the game and the business model are 2 different things (even though the latter does affect the former, because it encourages blizz to keep most cards useless), and the latter does deserve criticism, and not defense out of rationalization just because you like the game itself.
"I say just quit because whatâs going on isnât going to change."
Like XBONE being digital always online only? Things do change if enough people want something and speak with their wallets. And alternative options start by first suggesting them, even from an initially unpopular position.
This has nothing to do with me liking the game or not.
If it were that easy to change the inherent mechanics of CCGs it wouldâve been done already. You really think Magic or Yugioh players want to pay the money theyâre paying for cards?
Youâre right, if enough people vote and protest something you can change almost anything. The problem is, âenoughâ is roughly equal to an OVERWHELMING MAJORITY. The XBONE had to change because the entire gaming industry collectively shit on Microsoft. That is not happening here. Blizzard would have to actively try to piss everyone off just to come anywhere close to a similar response.
I mean, let me ask you this. Yugioh and Magic and most CCGs release Expansion Packs every three months and extra other additions in between. Hell Yugioh has gotten to the point where theyâre offering some type of new product every month. Do they need to change too?
I agree that change seems unlikely at this point, especially when some players buy packs by the thousands. But itâs not hopeless. A good scenario would be that someone makes a CCG with a fair model which also happens to be fun to play, and people could support that.
My friend was just talking to me about the new HS expansion. I asked him what he thinks. He said that he prefers it to GvG random packs by far, but he also added that Blizzard has an interest to keep new people coming as well, so at some point theyâll have to address the problem of having to catch up to base cards+Naxx+GvG+BM+whatever.
As someone who played ccgs a lot, and played the WoW one, it doesnât bug me to much just because this is how they operate. If every card was good there wouldnât be to much incentive to get more packs. And unlike physical ccgs if I get a shit ton of commons Iâm not fucked, I can dust them and get things I want eventually.
Now new people getting in? Most ccgs solve that by discontinuing older sets and making starter packs to hook people. I could see them doing some starter pack stuff of some select cards post level 10 eventually, but currently not so much.
I think some class guides about what universal cards are needed would be a good solution to help new people find something to work toward.
At most Blizzard will offer âStructure Decksâ of their own. But itâs not as simple as âWell, hopefully someone could make a good, new CCG with a better support model so everything else changesâ. Itâs been tried, multiple times. Magic and Yugioh eventually consume all.
Hearthstone can live because it fills a completely different niche and of course, has Blizzard as a developer which means they have a HUGE financial backing for personal upkeep and advertisement. Itâs not something thatâs easily replicated.
Also, what needs to be considered is this model actually encourages parity. If everyone has access to the same cards the saturation of certain decks reaches a fever pitch. We even see it now on Hearthstone. Hunter always finds a way to be the most played class because itâs the cheapest class to make competitive on top of all of itâs other sensibilities.
Letâs look to Yugioh. Thereâs a completely free Yugioh simulator online with access to every card from the getgo called Dueling Network. In the last two weeks, every single match Iâve spectated (as I"m not interested in playing this format) has featured at least one Nekroz deck. Normally thatâs impossible since Nekroz is ridiculously expensive. While itâs usually the top played deck it can only saturate so much of a tournament hitting 50% (and thatâs being really generous) max because of the expense. DN has no such limiter and thus you will see that deck absolutely everywhere. The financial disparity means only certain people can play the deck but that also means people are playing cheaper cards and building decks to beat Nekroz. Itâs why certain decks like Chain Burn can remain semi-relevant. The deck costs a couple of bucks max but can do well when built and run correctly (Iâd even argue that its Nekroz matchup is better than other top tier decks).
When forced to use alternatives people will find worth and new strategy. While it seems really fucked up, financial disparity can actually help a game more than it hurts it.
Just got done playing a mage who unstable portaled an antonidas, I top decked a hex, then he went on to unstable portal a cairne and to top it off dropped his own antonidas.
I thought Blizzard was releasing 2 new things a year? One adventure and one expansion? That is what they said anyways, with this new adventure coming so soonâŚare there going to be 3 releases? 4? Blizzard has done a marvelous job making the game as FTP as possible. They seem to try to make every card good and/or interesting, and they give you a good set of starting cards, dailies are easy, arena can give you huge awards, etc. You may be very limited in what decks you can make to compete, but usually there is an option. However if there are like 4 releases a year, that means much more âmust haveâ cards, and it could be very difficult for a completely ftp player to have the cards necessary to be competitive.
I hope if there are doing 3 or even 4, that there is only one full expansion and the rest are adventures. Adventures you get all the cards after paying a set fee (of gold or cash), I like it much more than GvG where it would take like a 1000 packs to get all the cards.
Dragons are just about the most beloved (and coolest) thing in the fantasy genre so it is pretty awesome that this seems to be a focus of the next release. Excites me much more than GvG or even Naxx did.
I donât think the business model of cards is going to change. The revenues they are making are insane considering cost of development (which one must assume is infinitely cheaper than an AAA title video game), and how they are getting a neverending stream of money from hardcore players who buy a lot of packs. Again I think Blizzard has made it very friendly, from what I understand about Magic and other card games, if you donât spend a small fortune you canât do anything.
Or you can give everyone access to all the cards, and actually balance them properly. Locking away content is not a real solution to imbalance. It only makes the problem worse. Just fix the actual imbalance.