You guys ever have a stacked board where 5 of your 6 minions can kill the opponent Warrior int he next hit, and he hits Brawl, and then manages to get that 1 minion that canât?
Iâve crossed some information and did some calculations.
As fresh new account getting all the cards, including Naxx and GVG, costs overall 1100$ dollars.
But letâs say you are only going for competitive play so you can do without all the cards that are not useful. Even though roughly 1/2 of the cards are useless, the cost isnât halved because the packs are random and you have to go through those cards anyway. So Iâd say you still have to pay at least 700$.
That would be the number to own every card in the game though, you can make competitive decks with much, much, much less than that : P
Most pros do a âFree to playâ series where they make it to legendary rank, without spending any cash. Just time, unlocking gold, most likely going infinite in arena (which is hard, but when you dont have cards, its your best bet), and crafting the right cards.
Iâll help you out sometimes MP. At least you joined right when you get 3 free packs of the new cards.
But they already know what they want from experience with their main account. All of that does not apply to new players. And the lower price point is to be able to build every competitive deck, not to settle for only Zoo or only face Hunter. So that includes control Warrior and all the more expensive ones. And what if you decide you donât like playing Zoo for example?
Iâm comparing it to a regular game in how much it takes to get access to the whole cast.
I actually played his deck, minus antoinidas since I dont have him. I feel like having the second win condition in antoinidas is necessary with mechs, unfortunately. Of course, this was me copying his deck yesterday he was playing on stream, where he removed jeeves and added Fel Reaver. Then people debated in his chat why it was a terrible card, and he proceeded to grind to rank 1 winning only a few. Even if it discards half your deck, it doesnât matter, losing cards only matters when you lose to fatigue.
I had a game where I dropped felreaver turn 4 thanks to mechwarper. Opponent plays like half his hand, over 2 turns gets me down to like 6 cards left in my deck, and uses âwell played.â I attack him with fel reaver, bounce it back with a rewind time spare part, and have a full 8/8 again. then I raced him and won.
(and of course emoted âwell playedâ back a few times for good measure)
the card is strong. But, I find most decks have an answer. Execute for warrior, SWD for priest, Aldor peacekeeper for pally, BGH for druid, soul siphon for warlock. When Kiebler played, he rarely ran into those cards at the high ranks, but grinding up in the teens everyone ran them. Not sure if its a metagame thing or not.
However, I switched over and started running a priest version of the same core mechs, with shadowboxer in place of chugga, and healbot in place of blast mage. Funny story with shadowboxer, I was playing a warlock who healed himself with farseer, and it triggered my shadowboxer and killed one of his one health minions. Then he moused over the card and read it. Lol. Good times.
So yeah, fel reaver is strong, burning cards isnât really a big deal, getting it out early with mechwarper can be so strong (turn 2 mechwarper, turn 3 coin into fel reaver is so strong against a lot of classes)
But the problem is, if it becomes a staple, people will learn to play around it, and it will be less effective. But for now its a suprise card.
Which is why you watch one of the video series, and learn from what they say. And then you play one of the cheaper decks, to complete quests and earn gold, to get closer to the deck you WANT to play after youâve been exposed to the game more. Control Warrior is easily the most expensive deck, one Iâm still working towards building after dropping easily over 200 dollars on this game already (since beta). And with GvG, theres new builds that are opening up, like mech mage, that isnât zoo or face hunter, that are viable, though like usual aggression seems to rule the day until control can figure the meta out.
I just wanted to stress that spending $700+ is not required to make a competitive deck, and many players have reached the highest levels without spending a dime other than an obscene amount of time.
I bought 40 packs when I was ~4 cards away from control warrior. I ended up with complete Control Warrior, control pally, control priest, death rattle priest, hunter, and shaman decks. So I would disagree with that assessment, personally.
I know how to progress f2p since I did it myself, but it was still a grind unlike an MMORPG. And it still feels pretty shitty to tell a new player to just x-copy someone else, eliminating all the experimenting and trial and error process, which should be parts of the game. You end up playing against the monetization model.
I donât think thatâs the case though⌠New players get cards, use new decks and experiment. The best advice is to save your dust awhile until you figure out what class/ style you like to play. Our if you get some nice cards to start building a deck around.
If someone wants to jump in and say âI want to reach legendary right now with the deck of my choiceâ, then yeah I can see that costing a bunch of money.
Seeing as Iâm running a spare parts mech deck, I agree that Antonidas makes the deck much stronger. I donât have him yet, so I donât have that as an option, yet, but I will. (in fact thatâs the only reason Iâm running spare parts; as practice for when I get Antonidas). The deck as currently constructed loses consistently to priest and handlock, as it just gets overpowered in the late game against those classes and isnât fast enough to win in the early game. Iâve gotten Handlocks down to 8-12 health by turn 7 or so only to never touch them again so many times itâs ridiculous. Also, Sneedâs Old Shredder is an amazing value card, but against priest it gets mind controlled like 100% of the time, and at 8 mana itâs often too slow to make a difference unless youâre already even or better on the board, so itâs not really a card that fits in every deck.
Fel Reaver only makes sense in aggro decks, but itâs really strong there. Losing cards doesnât matter when the aim is to win fast and cards are all of similar value. It would be awful in a deck with specific win condition cards, unless you used could silence it the turn you played it, in which case itâs just a giant for 7 mana assuming owl. I did accidentally draft it and wailing soul in one arena run, pretty sick 9 mana combo, but I still lost at least 2 games in large part due to playing it raw.
Also, nothing on earth feels better than making a Fel Reaver follow de rulz.