I logged in yesterday no problems either. With the deck I posted I had a 9 game winning streak then I lost one and went to sleep after. Looks like it’s viable for now
I didn’t have problems the past 2 days other than a tiny bit of lag, but my friend got a random disconnect yesterday as he was about to win an arena match.
I made a death rattle shaman deck that is uncompetitive but so much fun. I ended up with a couple of Thaddius’ going to town on multiple occasions, and games where I ended up with 4 hatched eggs. I’m now realizing I forgot to add KT to the deck, I should probably do that.
Yeah seems safe to do arena for now.
Though holy shit im terrified of the decks im running into at 1-3 wins right now. Ran into a coined Shade of naxx that buffed itself to 6/6 from a tempo rogue that was holding off his end of board control. Managed to AoE down his board twice later and got the win, but fuck… that card can get really dangerous if your opponent manages to maintain tempo
Did anyone ever do a video review on the Naxx cards? I’m bored.
Mostly from the usual guys like Trump/Kripp. Kripp still thought that webspinners were shit not too long ago when the naxx hunter deck was thriving rofl.
To be fair, no one really knows how strong a card is going to be.
I remember people talking about how sludge beltcher was weak and now it’s in almost every deck.
Only had 1 instance of facing a shade, but it got very scary. I had to some crazy multi turn aoe to take care of it.
Ran into a deck with 3 sludge Belchers at 2 wins. That card is a hassle to deal with in arena.
Thats 6ish months of being infinite in arena and playing 1600 games of arena since closed beta though. I’ve been lucky on pulls, but it’s a stupid amount of work.
If you aren’t breaking even on arena with dailys I’d take a break and try to work on cleaner play in constructed. Limiting mistakes, planning out racing math, minion placement, and maybe read some magic theory articles. Also arena winrate takes awhile to stabilize. It’s hard to know what a statistically relevant sample looks like.
I was using track-o-bot for game tracking in July when I was playing a lot.
http://i.imgur.com/nPN6a9g.png
http://i.imgur.com/9V48JfR.png
in this 16 arena sample I have an okay record, but I’m under infinite, and there are obviously a lot of duds in there(though a dud+a high finish is better than two 7s)
But if we include a stretch inbetween there where I had a dumb mage deck that 12-0’d and some other stuff
http://i.imgur.com/sVOMWss.png
I climb back into the infinite ranks at a bit over 70% overall for the month.
In any “small” stretch you can over perform or under perform your true talent level easily because of the inherent instability of arena and card games in general. I had a run to start august where I ended up losing like 500 of the gold I was saving sucking at arena, and when I first started being infinite after a month I went into a tailspin and was down to like 200 gold at one point from a combo of bad drafts+some key misplays tanking promising runs.
TL;DR arena probably takes about 20 runs to stabilize from what I’ve seen to get a true assessment of where you currently are(though arena gets harder to win at over time)
clean play and picking strong classes while using other people’s rankings gives you a strong floor for success.
Also I realized how much of a rip naxx was for people who don’t give a crap about single player content. 2800 gold is like 2 months worth of daily quests.
Well I’m not quite to 20 yet, but after 15 runs I’m averaging 4.87 wins with a ~62% win rate. This doesn’t include the 16th run I’m currently on with 6 wins.
I’m definitely getting better, though. Decks that I feel are sub-par I’m able to get to 5/6 wins, where previously they would have been 1-3 win duds.
arenamastery.com/H9vz <- imported my statistics to arena mastery for convenience.
No shaman runs? I average over 8 wins playing shaman so I think it’s super slept on, i pick it over mage at this point. I think it’s solid common removal base gives it a huge leg up and it has a positive mage matchup and everyone loves mage.
And you’re doing pretty okay, but i think you should clean up your class selection a little. Identify strong/weak classes and try to stick to it unless you’re forced into a bad spot. Personally I suck at Hunter/Rogue/Priest, so I only pick them when I want to see if I still suck with them and have a gold buffer, but otherwise I try to prioritize and stick to Shaman = Mage > Paladin > Druid > Warrior > Warlock order. I find Rogue awkward to build, priest to have a shallow card pool, and hunter to be such a grab bag between awesome and crappy i just avoid it. The important part is to see what works for you though and practice as it takes awhile to get that feel down.
Oh and a few things, when building your deck how aware are you of your odds of having removal on X turn? And secondly do you have any example drafts around? Your doc was protected.
I haven’t really thought about removal on x turn at all, I actually tend to grab as much of it as I can, which has backfired on me once or twice.
I also haven’t kept any draft information, but most of my last 10 or so runs should be on my twitch archive. If I have time I could compile a few.
It’s track-o-bot worth using to keep all that information? And does it track drafts?
When I play Rogue in arena now, I tend to play tempo-oriented these days. Sap is mad underrated.
There is definitely a point where having too much removal is bad, especially if it isn’t premium removal. Knowing if you’re likely to be able to kill common threats on X turn is really useful though. The most basic thing with this is that if I have multiple hex in a shaman deck I will usually mulligan it(playing hex on curve is almost never optimal). But if I have 1 I want to keep it for something like a turn 6 boulderfist that otherwise could be backbreaking. In the multiple hex deck I’m now more likely to draw my early game removal spells, and overall smooth the game out while having a great chance of drawing a hex by turn 6. In a 3 hex deck 72% on the play and 76% with the coin if I don’t mulligan anything else but the hex or draw cards any other way, while in a 1 hex deck I’m around 35% chance of redrawing it.
Track-o-bot information is pretty useful,I have a normal matchlog with deck detection(though it takes a little work on your part), I have my matchup information to know what I’m struggling against, and it keeps a very simplified turnlog.
It does not track draft picks unfortunately. I usually just screenshot close picks and the final deck and then I go over the draft at the end of my run.
Hearthstone Tracker has a more diverse feature set, but I couldn’t get it to work consistently. It would constantly make errors or lose track of games and I just got sick of it.
Yeah I try this and then I just get infinite betrayal/wisp/mogushan piles.
Betrayals are pretty decent. Though no more than 2, or 1 if I got enough removals.
and thank fucking god i barely ever have to be forced to pick a mogushan.
In my two shitter drafts (both Warrior) over the past three days, I’ve had the following “choice” foisted upon me:
Ancient Watcher, Bloodsail Corsair, and Lightwarden.
Sometimes you just know that your deck will be lucky to get to 3 wins.
Bloodsail seems like the obvious choice there. It’s like a shitty Ooze.
yeah they are nice but i had a draft where the only playable card 4 times was one and my hands just turned into clunky messes.
Yeah, I ended up going with Bloodsail. The deck had bigger problems with poor luck, though. Kel’Thuzad is a game ender in arena. Additionally, getting rekt by a pally that played 3 Blessing of Kings by turn 7 was unexpected, especially at 2-2.
I’m horrible at Arena. The worst. I’ve read the guides and used draft tools, but I just suck at it.
I’m pretty good at constructed though, I’ll go for legendary this season.
I feel the same way…maybe not “pretty good” but at least “not get wrecked.”
Most of the time, I waste my gold in arena, that’s how spectacularly bad I am.