If you know stage speed in DC/HDR is constant (and we do, by comparing the time on different stages by sitting there), then you can push characters from 1 side to the other (using Dhalsim for max slowness) and if you make it across the screen in the same time, then that means the stages have identical lengths. I don’t recall testing stage length so I’m assuming this is what Rufus saw?
If the stages are indeed the same size in HDR, then I wonder whether stages have been stretched/squeezed. I’m also curious if the DC version operates the same manner (we know the stage time is the same but what about stage length?). From the link I mentioned, when you screen capture the backgrounds and connect them together, the arcade version’s backgrounds are certainly of varying lengths.
Holy crap Jiggly!! Really good stuff! You just pulled a no-escape, corner Typhoon loop on the Wiki. It needs to be cleaned up a bit, and I hope you’re gonna be adding matchup strats for vs Fei, Dictator, Cammy, etc., but other than that, it looks good. Hawk is in 'da house!:rock:
BTW: The projectile recovery is based on prior normal for Chun Li as well as Ryu and Sagat. Since everyone else except Akuma has fixed projectile recovery, and his was that way too, recovery based on prior normal is probably the default.
Wow, really? Are you absolutely positive though? Cuz I thought the prior normal recovery only affected those with 2 types of fireballs, where Chun Li only has 1 type. If so, I’ll update the Wiki to reflect this.
Edit: Does anybody have the link to fatboy’s blog? I wanna put it in the external links section, but I seem to have lost it, and google doesn’t give me anything. It’s the one on curry allergy and has the famous pic of Dhalsim “dominating” Chun Li. You know what I’m talking about. LOL
Also, does anybody know who runs this site: super-turbo.net? I just need a name or a nick in order to give credit in the external links section. The site itself doesn’t seem to credit anyone. Maybe Axel Kelly? IDK, thanks. = J
Thanks for the link. Yeah, it’s pretty old, but fatboy has some good stuff in there that would be helpful to Dhalsim players, and it’s still relevant today, which is why I wanna add it to the Wiki.
According to NKI’s translation of Akiba’s data, you are correct sir. This is new to me, I always thought all charge fireballs are not affected by prior normals.
"- The recovery time of the Kikouken is determined by the normal that was done just before the Kikouken. In other words, you can shorten the length of the Kikouken?s recovery time by kara canceling a Jab or Short. This was corrected in AE. "
Since HDR is DC, we can assume that this was not corrected. And according to the data, Chun Li recovers faster with Fierce than with Jab:
Kikoken
Jab?6?43
Strong?6?41
Fierce?6?39
So shouldn’t that statement say “you can shorten the length of the Kikouken?s recovery time by kara canceling a Fierce or Roundhouse”? Prolly just a typo, but it would be nice to be sure before it goes up in the Wiki. I also checked the ST Wiki and didn’t see anything in there about Chun’s Kikoken recovery being affected by prior normals.
The Chun Li page was looking pretty barren, so I went ahead and put in all her moves, along with links to Rufus’s frame images for them and my thoughts on them. It still needs everything else, though.
EDIT: I also added match up advice for Ryu, Ken, E. Honda, Blanka, Zangief, Guile, Dhalsim, T. Hawk, Cammy, Fei Long, and Dee Jay. It still needs Balrog, Vega, Sagat, and M. Bison. Someone could probably do a better job with the match up advice than I did, too.