So I got GGPO to work (Somewhat) last night and figured I’d get nostalgic by trying out Super Turbo again, but it’s been awhile since I’ve picked up that game and there’s one thing that I wanted to clarify… The speed…
I don’t know if it’s just me, but does the original Super Turbo seem a lot… Faster than most of the games that I play on HDR? And by faster, I don’t mean lag, but movement and execution of attacks in general.
In HDR, the norm according to most of the people I’ve asked is Speed 3. What is Speed 3 equivalent to in Super Turbo, since HDR has a “Speed 4” while ST only has three different speed choices.
IS there a speed difference, or am I just seeing things here?
HDR speed is based on the Dreamcast version which is based on the Japanese arcade version (SSF2X) and that version speed is slower than SSF2T US/ETC/Asia versions.
The Default HDR speed 3 is supposed to be equivalent to speed 2 on the ETC version used for GGPO, Well almost cause somehow the PS3/360 ports ended up being faster than any arcade version and Sirlin and his people had to manually adjust the speeds.
So it’s
Arcade US/ETC/Asia Speed 2 -> JP Speed 3 -> HDR Speed 3 (Just a few frames slower)
Ahh, no wonder. That explains it. Thanks for clearing that up!
Oh forgot to mention HD Remix and Dreamcast version don’t have any difference in stage speeds, the speed is constant in all stages unlike Arcade versions.
edit: ^ ^ ^ oh and what he said 
Looks like the question has already been answered! Yeah, the detail of it is that the American ST speeds were labelled 0 1 2 3, whereas the rest of the world (and thus the DC version, and thus SFHD) used 1 2 3 4. Same four speeds, just named differently.
A few other semi-related things:
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FBA (GGPO’s emulator) apparently runs ST a liiiiittle bit faster than an actual CPS2 arcade board, with some slight variations in the situational slowdown. This is pretty typical (and expected) of emulation in general but supposedly FBA is as close as it gets.
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Basically the whole “SFHD is a new game” argument… to me (my scrubby self) the speed of SFHD is close enough. I think most people are just glad they corrected it at all after the hyperspeed beta.
ggpo also shaves frames and does all sorts of weird shit to make the game just wrong.