What follows Just are some personal observations - please chip in with yours after digesting:
Good:
Guiles RH Flashkick, I love using it as an anti crossup reversal, the angle it hits from sometimes is ourageous
Blanka. He feels super balanced now, the pressure you can lay down with his sped-up rainbow rolls is excellent. I actually use his hop now too - favorite usage is to hop through an opponent just as they get up to really mess up their timing, especially charge characters. Can lead to a whiffed reversal, punished by a cheeky chow down Smiley
Ken feels hyper-agressive now, just as he should be. Using his quick hurricanes to catch up with a blocked fireball is great. I also can perform the so-called 'juice kick' much easier in Remix (air hurricane kick with top spin, done immidiately as you leave the ground, such that is quickly puts you near the opponent). This may just be my excecution getting better, but I pull it off with far more success these days (can anyone confirm if it's different?) A sweet moment came he other day when I launched the juice kick from right up in Gief's face and it hit him like four times, on the way up, and down too - I think in that senario it may be possible to combo off the back of it, I'd love to hear the specifics if anyone knows.
Cammy. She's my main girl now, which is great considering I never touched her before (why would you, except for that 'jumping Strong versus Dhalsim' quirk?) Low Forward sums most of it up, but I just find her really fun - guessing games versus fireball characters are great, them not knowing if you'll go through them, or over with a Hooligan Throw. Jump Strong is also an invaluable tool in some matchups - I was able to beat a decent Honda using pretty much just that last night. Standing forward is great versus Gief, the list goes on, she has these character specific tricks that really spice up the game.
note - Those are my 4 main guys, I'll happily come back with more observations when I expand my knowledge on the rest of the cast, I'm sure there are many other positive quirks that have appeared in this game.
Bad:
Akuma. Come on man, just because I failed to block one crossup air fireball, it shouldn’t mean you get free Crouch Forward xx Hurricane, juggle SRK every time…even worse, cross up air fireball (or many other things) in to Raging Demon. Gah. My reaction is to sweep when I see it coming, which I know is my fault rather than the games’, but I just feel he’s imbalanced generally. So he’s really my only ‘bad’ in a gameplay sense, thing about this game.
Ugly:
Cammy’s sprite. shudder Damn, that’s ugly. Just look at her eyes on any other colour than default. She looks like a bad flash animation. At least she plays like a dream.
Akuma’s sprite. All over the place, the muscles just look plain wrong. And he’s overpowered, so that just adds insult to injury.
The characters in the backround, on Dee J and Vega’s stage especially. They also have a low quality flash game vibe to them. Just dry and devoid of personality.
Lastly, in my opinion, all the new music is ugly.
Nick