So… I haven’t played this game in a long while but I just popped it in (BlazBlue CS 1.03) and I wanted to give Hazama another try. So, I noticed they totally took away the functionality of 3C and made it counter hit only, basically. I also noticed that his 236 236 B can hit them on the ground after his snake SRK. The problem I’m having is cancelling his dash into 236 236 B, is there anyone who can help me on this?
There’s sadly not a lot of help folks can offer with that - it’s just going to involve a lot of practice. Just try to use the general rule of combo timing: If it didn’t come out, you did it too early, if it came out but didn’t combo, you did it too late.
http://www.dustloop.com/forums/showthread.php?10450-Hazama-QnA-and-Tidbits-Thread
This will help with your problem.
You want to go into 236236B (Jayoku) From either 3C or 6A. The entire combo prorates a LOT better. Practice Dashing into 6C though, Thats a must with Hazama, So it’s like:
Jayoku > 66 >214D-C > Short Delay > 6C > 66 > 5C(2) > 2C > 6DA > 4DA > j.8DA > DP