Still using meter for super. Sorry, I don’t see the point for MB Mace Throw, I usually use it full-screen so a MB would whiff the follow-up dash since it covers like half-screen at most. Plus, full-screen mace toss seems to be safe anyways. Meanwhile, MB Mace Charge well takes precise timing/positioning in combos for it to not whiff and is not safe on block. In the meantime you don’t use Mace Toss for combos, let alone MB it for in combos. I really only use the meter burns if the initial hit connects and the MB hit will win me the round, otherwise I stick with super. I suppose it’s just my play style
Plus, her damage combo potential is kinda meh and a MB only tacks on like 3 or something % more damage so I kinda don’t see the point. When I found a few decent combos into super…
-Jumping 3, juggle with crouching 1, super
7 hits, 44% damage
-Standing 1, 2, 3, juggle with standing 2, 2, super
10 hits, 41% damage
-b + 3, juggle with jumping 2, super
7 hits, 41% damage. You could land a do her 1, 2, 3 combo into super but only get 1% more damage and only give the opponent more possibility to clash
-Wing Evade (2), juggle with Standing 2, 2, Super
6 hits, 41% damage - good in her WE mix-ups especially since this one is an overhead
-Corner, Standing 1, 1, 2, juggle with standing 2, 2, super
10 hits, 44% damage
-f + 3, juggle with standing 2, 2, super
7 hits, 41% damage - another over-head option to land a super
It just sucks she has no low options to land a super. But do not put a crouching 2 in any combo to super. Hell dont even do the two-in-one, it scales the damage horribly. The two-in-one actually does less damage than the super does by itself.
Came across this combo
Which I found a bit pointless. Juggling with the b + 3 is extremely difficult, I’ve done it but it takes precise and quick timing, including the range on that move sucks. Plus, w/o the jump-in this combo does roughly the same amount of damage as the above combos I have. It looks cool, but good luck in a match or especially on-line in pulling it off.