Put those 2 and Jet Skates Hyper powerup Wolverine on 1 team, and be more dope than any Japanese master.
Couldn’t get past level 1 of Actraiser 2. All these new moves, none of the precision of Actraiser 1’s main dude. And the boss pushes and pulls you with the power of wind, & you’re forced into his terrible jump, always divebomb with the sword, changing angular bullcrap, nonstop just to avoid damage, not even hit him back. Shitsux.
Also this guy:
Watching speedruns years later and they just ninja combat roll thru everything.
Is this exclusive to just video game characters? Because you haven’t experienced true “tank controls” until you try to drive a car in a racing sim. Driving a car IRL feels nothing like it does in any racing sim I’ve ever played.
Remember when I said that fighting game characters we’re generally easy to use and that the difficulty only comes in when trying to use them effectively?
I forgot about this bullshit. I bought this game after I played Rival Schools for the first time in the arcade thinking it would be just as cool.
How has no one mentioned Joust yet. Seriously go play it, it is about 4 bucks on XBL. You will throw your fucking controller trying to control that shit.
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[]Renegade (NES): the controls change depending on which direction you’re facing. Really confusing.
[]Faxanadu (NES): I hate the way your avatar attacks. Never felt right to me. Also, the physics was ridiculous. Just fall off a platform.
[]Any non-fighting game where you can’t control the direction of your mid-jump. E.g. the first three Castlevanias. A pure platformer would be dead in the water with those mechanics.
[]I never quite got the hang of controlling crafts in Wipeout HD.
[*]Luigi in SMB Lost Levels. In a game that has death in every corner, you have to be on point using this character.
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