Ice Climbers definitely stands out as one of those games that everyone considers a classic, but controls like absolute dogshit.
I didn’t find the controls for Ghosts N Goblins to be that bad, it was like Castlevania in that your jump arc was locked, so you had to be cautious about when/where you jumped. I don’t consider that to be a design flaw at all, Castlevania wouldn’t be the same without that mechanic combined with brilliant level design.
Ghouls n Ghosts for the cps1 is difficult due to the controls, however the Genesis version could recognize diagonal inputs. Running and jumping while shooting up or down becomes so easy its actually tough to go back to the arcade one.
i have to agree with with arthur, i remember me and a friend had ghouls and ghosts for the master system we were stuck on the 2nd level for about 3 hours trying to do this one fucking jump, in the end we made it but we had to go out so we left the machine one for about 10 hours, later that evening we finished the game, i cant remember how we did it, i think you get some good shoes or some shit that let you jump higher.
I cant really remember which one it was but i swear once you’ve commited to jump in a certain direction with arthur you cannot change, i even had loads of trouble on the psp version.
And i’ll say tomb raider the original, stupid bitch was always walking off ledges i swear she was part lemming, i remember shenmue pissing me off alot to
Oh shit i remembered another one the fella in flashback
Devil May Cry, especially 3 and 4. It’s a game that requires timing and execution best suited for an arcade stick, but with the movement/camera analog control, you kind of have to wrap your knuckles and angle your thumbs around a control pad. Hurts like hell when I tried it. DMC might be more comfortable with a dual analog flightstick.
i dont think i ever played another world.
i tell you another game i went back to try and play recently and couldn’t micromachines 2, i think it’s because i’m alot older now but i used to be so fucking good at that game, man i could not play it, it was far to fast my eyes could see what was coming but my hands couldn’t react in time
i’m from europe so yeah i remember it as another world i just… wait a sec i think i did play it, and remember dieing over and over again at the start of the game where shit falls on your head or something, i was just flipping through this flashback playthrough, god the game was so boring, i cannot believe i actually finished it
Holy shit this game was frustrating as fuck as a kid. I thought it was the coolest thing in the world when I saw the commercial as a kid. This game was a 3d plaformer with really shitty controls and the bubble gun is the only way of killing things, although unreliable.
You hit up to jump, and whether you hit u, ub, or uf, he always jumps forward.
And to add to that - no way to control distance and height, and after you hit up, not only do you get delay, he goes through this whole crouching > jumping animation.
Lemmings… trying to dig one way when there’s a bunch of them stuck in a very small area wasn’t fun, or the harder levels in Lemmings: the Tribes (oh god the Circus world).
Or the obscure NES game Snake Rattle’n’Roll, pseudo isometric with heavy inertia and bad handling, and ice of course. Arthur feels pretty snappy in comparison.