"Hands" - it's about hands

Well, that’s a good (and bold) move by them. Applaud them rather than berate yourself. Then recognize what type of player does it and don’t do it against them. The obvious counter is to also walk forward and throw them, or walk backwards before you do mk xx hands. By walking forward they are taking as big of a risk as you are. This is, of course, easier said than done but isn’t that true for every aspect of street fighter?

It’s viable but not a no brainer…got it. And there are still a lot of characters who can’t punish it at all.

Or just do like cr.mk and don’t cancel it. or sweep, or st.mk, or st.hp, or use the chance to overhead, or etc. etc. etc.

You can’t autopilot vs. good players you have to actually understand both character’s option trees.

I totally agree with that. I just wanted to anticipate possible adaptations, that opponents might make. I just feel that we can not throw out lp hands after EVERY cr.mk in the future. Might work out well for me, that I am still not consistent with it in real matches, lol.

if I do LP hands, they block it, and i do stinger, they can throw me during the startup of stinger.

but why would they be throwing there? like you’d have to be the most predictable person in the world.

Perhaps you’re doing it too close? Are you spacing it correctly? If you’re doing it too close you can be thrown out of the recovery frames or reversal’d.

Edit: nevermind. Just read your other post. >_<

Using Stinger after hands is something that someone will get hit by once, maybe twice if playing more than 1 match. I will usually only do it on the very first set of hands they block. Even then it’s not to actually even hit them with it (Although if it hits I won’t complain about it), it’s to see what type of player I’m against.
I feel like you learn a lot about the person you’re against by how they react after hands. Then you’ve got that information and they are likely to think that you’ll do it again (Which you won’t since it’s high-level gimmickery) so you’ve planted that thought.

On another note - Video went up on TeamSpookyAfterHours about the fact that Decapre’s LP hands can be interupted at max distance. All this means as far as I’m concerned is that people are going to be mashing DP’s through blockstrings even more than before since they’ll see the video. (I know we knew about it early on)

[quote=“Zachara, post:168, topic:169459”]

Using Stinger after hands is something that someone will get hit by once, maybe twice if playing more than 1 match. I will usually only do it on the very first set of hands they block. Even then it’s not to actually even hit them with it (Although if it hits I won’t complain about it), it’s to see what type of player I’m against.
I feel like you learn a lot about the person you’re against by how they react after hands. Then you’ve got that information and they are likely to think that you’ll do it again (Which you won’t since it’s high-level gimmickery) so you’ve planted that thought.

On another note - Video went up on TeamSpookyAfterHours about the fact that Decapre’s LP hands can be interupted at max distance. All this means as far as I’m concerned is that people are going to be mashing DP’s through blockstrings even more than before since they’ll see the video. (I know we knew about it early on)

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Don’t think you can mash. If you’re mashing, you’re crouching. If you’re crouching, it’s a true blockstring. In my experience anyway.

agree with everything said - its a small part of an overall mind game its something i do to test waters as well and scare people from doign stuff.

I’m a pad player myself and I enjoy using Decapre but what limits me is being unable to do the cr.mk hands combo simply due to using pad. However, I’ve noticed that Alioune, in a few replays of his Decapre, was able to execute cr.mk hands no problem. I was wondering if there were any pad users out there that have a technique in doing hands or know of Alioune’s button config if he uses an alternate layout (I use the default layout and it seems damn near impossible to execute cr.mk hands).

did you try reading the thread? also just message him on twitter

Oops, sorry for my ignorance and laziness, found my answer in the thread lol. Now i gotta practice those hands. Forgive me

People following a blocked hands with Psycho Sting is the main (though not only) reason that I use U2 in the mirror match. Shit is insanely predictable.

u1 can punish it harder

i’m not satisfied with my consistency with hands. in training mode i’ll get it 499 out of 500 times, but in proper games, much much less so. as i perform it very consistently in training mode, i’m not quite sure how to correct this, as just “practice more” obviously isn’t good enough. should i just keep playing games with a mindset of “my one and only goal in this match is to succesfully execute all of my attempts at hands” or is there any other good tips about transferring training mode skills to actual match skills?

Try to fight against a computer, the IA is limited but it will give you the habit to make it in real matchs.

i think i have found my personal best way to do cr MK hands
map MK on 3K button, map LP to 3P button
use ring finger to hit MK, MP HP MP HP LP(on 3P button)

drawback - you need to start using a different finger for cr MK. the only way i can see it working like that is CR MK, HP MP LP HP LP. I find it too easy to hit EX using those piano “Roll” methods instead of a “drum roll” style. i just can’t do it consistently enough using this method.

i am back to 100% in-game accuracy now like i am with honda… i understand other people have ways that work but i guarantee they do not have 100% clean inputs using sliding method… my methods are always clean inputs every time, many peopl ehave told me my honda piano helped them improve their hands a lot so i would recommend at least trying my method, wont work for everyone.

It’s all about the spacing and how/how many daggers make contact. Max distance c.mk xx hands is safe from Ken’s H DP, and a raw hands just outside of c.mk range can push you out of SPD range. It’s also important to remember that different grapplers have different SPD ranges. Gief is the longest which is one of several reasons he’s the worst grappler matchup for her IMO. hugo/Abel’s command throw ranges are much shorter and you can use hands a lot better against them.

jsut stay the fuck back and you’re good, you can confirm it like cammy into spiral arrow, its a hell of a lot safer than that even if you do fuck up. treat it like that shit, try and only use it max range. if you arent using it max range than you should be using MP instead of mk