Halo Reach: Always Out Numbered But Never Out Gunned

Sprint and hammer is a good combo in somewhat close areas.

I only pick scout when the enemy has our flag, only way to get into a position to intercept quick enough

How the hell are they modding the game?

Jtagged xbox. Pretty much the same way they mod everything else. idk, I could be wrong but we played the same 2 guys twice in a row and they were getting headshots with pistols left and right with too fast a shots and if they picked up the dmr it was on auto fire with them taking out your shield in one.

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Glad they weren’t doing that. :lol:

A gun that shoots warthogs is pretty awesome though. It gives me an idea for a weapon in an FPS that fires a random object at high speed. The object in question could be anything from a rock or helmet to a tank or helicopter, but you don’t know until you pull the trigger.

well its the last week of the beta as it ends this wednesday

also i think xbox silver members can play it now

Wonder if they’ll extend it. None of my friends really play it anymore and I’ve gone back to other games as well. It’s an ok game but needs some fine tweeking which I hope they do by fall.

no doubt they will, it’s going to feel so weird going back to Halo 3 and playing with no AAs. I love SWAT in Reach so I might just play nothing but that.

I’m still an ffa guy. Just wish there were actually a Slayer only FFA instead of that objective oddball trash.

this might not be the best place to ask but

ever since I downloaded the reach beta I’ve had this weird issue where you can’t hear the movement/selection noises for 2p on the character select screen in ssf4. trivial shit, but then I found something worse - in HDR, whoever is currently on the 2p side stops making noises. like, if I do xup tatsu, the wind sounds suddenly get muted after crossing over the opponent’s head. ryu doesn’t even say hadouken on 2p. weird shit.

I strongly suspect it’s related to how bungie implemented the stalker AA but, as far as I can tell, my situation is isolated and the idea that a random beta somehow broke the audio output of my entire fucking console is ridiculous. have any of you guys run into or heard about this issue?

on topic, uh

pistol > dmr

edit: LOL… someone actually did turn the TV to mono. why or how is beyond me. very fucking coincidental too, heh.

LOL sounds bad, check you aren’t playing in mono, have you posted this on Bungie, if not I can post for you.

New podcast outlines the changes made to MP since the beta

Podcast - http://downloads.bungie.net/podcasts/Bungie_Podcast_060310.mp3
Summary - http://www.examiner.com/examiner/x-13078-Xbox-360-Examiner~y2010m6d4-New-Bungie-podcast-highlights-Halo-Reach-changes

I like what I heard, especially about the grenades, and vehicles.

I was surprised and pleased to hear about customizable movement speed :rock:

Stealth cloak + Needler is awesome in this game. Higher chances of getting the jump on the enemy enough to almost always have 10+ needles connect.

Halo Reach FireFight!!! :rock:

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Awesome. I heard Firefight was going to be in Reach. Glad to hear it, FF was the best part of ODST.

This is my first glimpse of Brute’s in Reach too. Looking good. And is that a Hammer of Dawn type weapon I saw there (00:34)?

Yep. MAC Cannon goodness.

Man, I knew Firefight was comin’ back, but the options they give you… The options!

And Matchmaking of course. But that doesn’t really matter as much to me, as I’ll always be playing with friends.

**Man this game is gonna be great, I didn’t expect it to be good or whatever.

I thought it was gonna be fail like Halo 3 ended up being with the noobish online.
This is alot more fun, and is more like Halo 1.**

Say wut? That’s the MAC Cannon? Seems pretty godly to me. Sweet.

So I was just watching the E3 Reach Demo video released yesterday and noticed when the player kills his first Elite, he steps over the body and I noticed a Plasma Rifle image appear. I thought the Plasma Repeater was replacing this weapon in Reach?

Not that it’s really important, just something odd I found.