ya i think Ive only hit the couter once on a rachel projectile. Ive tryed on Jin but not worth it. Just use the sword to kill the projectile and then attack lol.
Yeah I remember you because your the only Rachel that was beating me today.
Just watched some of your videos @ youtube Keo-Bas. Very nice use of the Distortion counter.
Ohh, GG’s then man. I’ve got to remember to watch for that Super-Counter now
I DL’d a video from the leaderboards today of one of the “top” Hakumen players. He was fighting Litchi, and getting his ass kicked in the final round. Then, he does his 632146c Distortion Drive and lets it charge up fully.
The Litchi player must have not known that once fully charged, Haku’s DD is unblockable. She simply stood there burning up her barrier. It connects, takes off 75% of her life, and then he does it AGAIN (he had a full 8 orbs built up).
Must have been embarassing to be that Litchi player. I got a good LOL from it though.
got another j2C loop question:
when’s the earliest you can air dash after hitting a j.2C?
i’m guessing its as soon as you start falling downward again because hitting with it pops haku upward a bit but i wanted to make sure i wasn’t attempting the dash too early
sometimes i get it out and sometimes nothing happens
Thanks for the help 4r5 :tup:
I’ve tried Hakumen yesterday but…still suck, I’ll rewatch various match vids to see how to poke and utilize his attacks better.
[media=youtube]pJpdHtZlMPY[/media] vs V-13 ( Nu)
Im told that I shouldn’t play keep away with V-13, But that what seem to draw her closer. Maybe this player didn’t know the match up I guess. ( my mix up defense is poor, even if was laggy)
Ground CH 6A works too and you can combo 2A or 214B afterwards…but, it’s still impractical, because you have to predict the counter and super cancel into Mugen immediately after the hit, or they can recover from the stagger just in time to perfect block.
Also, is it me, or do airthrows not prorate in a combo? I’ve practiced doing my j.2c loop combos in the corner as (…) sj.2c, j.2c, airdash j.2c, airthrow, and it can do in excess of 6500 damage total depending on how I launched them. Is there something I’m missing as to why it’s not recommended to airthrow in the corner?
all throws do unscaled damage at all times as far as i know
its why carl’s clap loop works so fast
This is truth. I wish teching out of his clap loop didn’t get your right back into the clap hehe
For Hakumen, teching out of the clap-loop lets you escape it.
tech the throw, j.D the clap
Aww you’re lucky, for Tao it ends with me right back into it… again and again and again and again and…
only ones who can escape the loop are Ragna (RC Divider), Rachel (Wind), Haku-men (Air Counter), & Another Carl (Doll eats the hit for you)
so bangs amour drive cant work either?
Get yer taokaka, carl, and bang crap outta my hakumen thread.:tdown:
Throw loop is relavant to every character, as it does a helluva lot of damage. Other than that sorry for the derail I guess?
Somehow I managed to miss that you can tech out of a throw used in the middle of a combo. Now I know why the airthrow isn’t used. And it has quite a ridiculous window, so it’s not even worth doing every once in a while. Sure as hell is going to help me out against my friend’s Nu though.
Loving color #8, reminds me of SC Nightmare. They even share an unexpected move (Haku 214B, Mare 236~KK)
Ok, so I need tips on how to deal with Litchi. I can’t seem to beat out any of her attacks with 6A/6B and I’m guessing that’s because of the projectile property she has on her staff. Thing is it feels like she gets in for free unless I counter which is risky.
There is no projectile property on her staff, if the staff is still attached to Litchi. General rule of thumb, if their feet are on the ground, then 6A ain’t beating it. Dunno why people keep thinking they can use it to invincible through other people’s pokes like it’s Guilty Gear. 6A only beats moves that have ONLY the head attribute. If 6A ever beats anything else, that just means you get your move out faster then them. Even against head moves, you still need to get it out a little faster then them, because the anti-head doesn’t start till the 3rd frame.
For Litchi, I use 623A>A to go through her attacks. When they try to beat out 623A>A, I counter with 6B. Sometimes the same attack that I’ve previously 623A>A’ed through will beat it out. Haven’t quite figured out why yet. She also has kinda bad anti-airs. (No anti-head moves at all) But she also has much better mobility then you, so you might never catch her.
And yeah, you’re going to have to get comfortable with using the counters. Or you can get comfortable with blocking alot, alot.