I usually try to maintain my patience and turtle a little, but I find in some match-ups it’s just a bad way of life. Lately I really try to AA with j.mp -> slide, though I haven’t really tried his air grab much yet. I like his oiled dash cancels but I haven’t really been able to implement them as well as I thought. In the past I used short oils almost exclusively, except against like Akuma, but I’m trying to expand my horizons to the occasional mk oil. I still don’t have a great handle on his normals, I do know I like all of his strong punches though! All in all I just haven’t put enough time into him, I’m still trying to work out a lot of stupid bugs I have with my Gen.
I play him defensively.
If his 360’s had more range I would play more offensively, but I am just trying to sit back and survive while I try and score a knockdown.
Also glad that your nerves are getting better. Doing crisco’s and suck is not easy on em.
I personally play him defensively looking for an opening to oil up while poking away (MP is godlike. So much range.). I wouldn’t be surprised though if we a few people play an offensive unoiled Hakan.
I have a feeling that “impressive Hakan” isn’t going to look all that impressive on the surface…even at a high level. He will always get rushed down, pushed into corners, locked down in extended block strings, get thrown a lot, etc…however, the good players will still pull out victories after looking like a chump all round. I think that’s his destiny. Ugly, scrappy victories.
DNC stuff aside, I feel that the Hakan player’s defensive abilities and patience will be on display, not his/her offensive flash.
I’m a pretty offensive person, personally. Without oil, Hakan still has some good pokes and offensive tools. j.HP acts as a great air-to-air move as well as a nice damaging jump-in. Jumping in with j.HP, you can either: (if j.HP lands) cr.MK > Oil Slide, (if j.HP is blocked) tick throw j.HP, st.LK > 360HP, or finish a nice normal link combo if you land j.HP and mistakenly input st.LK, ([j.HP], st.LK, st.LK, st.LP, st.MP) which does a good 273 damage and 435 stun. His ground game isn’t that bad either, as all his normals are pretty far-ranged and functional.
Hakan dominates any air-to-air battle as well, he has an air throw, j.MP (landed in the air) goes into Oil Slide, and again, j.HP stuffs nearly every other attack you could come face to face with.
Hakan can only be rushed down if you allow him to, and once you are getting rushed down, it is very difficult to get out. Logically, if you think about it though, unoiled Hakan doesn’t have a lot of good defensive tools to react to being rushed down aside from his anti-air normals (which are all pretty situational) and counter hit cr.LP > Slide which is still very limited in range. His command throw range is pitiful and will only get you out of situations that have the opponent close to you at the end of his block string, if your opponent is out of your range after finishing a block string (M.Bison, for example), you’re just going to spend a long time in a locked down defensive position with very limited options.
If you don’t take the chance to initiate a good and intimidating offense that utitlizes all of your useful pokes, I believe, you will have half the opportunities to oil up (which you should do after every knockdown you earn) and your chances of winning slims down considerably. Unoiled Hakan needs to take advantage of every air-to-air opportunity he gets, aim to get any and all knockdowns he can get, and make good use of his pokes to push the opponent away. In my opinion, you have to show the opponent that even without oil, you’re still a pretty formidable threat, otherwise you’re just going to get rushed down and have a hard time making a comeback.
I feel like un-oiled Hakan relies much more heavily on regular throws. But that’s fine! He can fall back on game mechanics and survive better than people will grant him.
My gameplan while unoiled can be any of those three things, depending on what character my opponent is using and how I’ve observed them to behave while I’m unoiled. It’s always focused toward scoring either a throw, a c.HK, or a slide + followup so I can LK oil, though. One of my favorite things is to do the f+MP XX 360+MK trick you mentioned in the Lab thread, then oil up. I’ve noticed that, when unoiled, I rely a lot on f+MP, f+HP, and j.MP, really.
Edit: Kept writing MK instead of MP.
my best results against the garbage players I actually win against are to think LET’S SMASH 'EM then I only use HP and HK moves in a bewildering ballet
if I have to worry about oiing up I’ve already lost, they need to know they will get smashed for doing anything stupid like walking forward or crouching or trying to jump or doing a focus attack, standing HP takes care of all those little problems as long as you keep throwing it out there they will be dead soon enough (video evidence for this above ^^^)
Well I got my first dizzy today off of mostly grabs while unoiled, so I feel qualified to answer this question.
My game plan from the start is to play very reactively. If I wait and see a fireball, I’ll cower, or jump it. If they can’t throw fireballs/DP, I’ll neutral jump (for a defensive air throw), or jump at them to either air throw, or attack.
I think Hakan thrives most when he shows he isn’t scared to jump at people. Againt all other grapplers, jumping away is like a get out of jail free card. And since Hakan really lacks combos, I’m under the impression that people anticipate the Rocket that much more.
With that in mind, I try to play how I anticipate the other player to, and how I’ve tried to condition them. If I’ve knocked them down twice, be it a grab or a sweep, maybe next time I’ll do oil dive, or possibly air throw. Silde is good too on wake-up, if you act like you’re going to give them space while you oil up by backdashing. It’s risky, but it’s successful so far.
Getting oiled up is so necessary for good tick/throw setups. Earlier today I had a Juri player cornered, and I think I did a c.HP, c.LK, c.HP “block string”, followed by HP Rocket. Rocket has so much reach when oiled, you can attempt it after any normal with good recovery/spacing on hit or block. I think since his grab range is so good when oiled explains why he can chain c.LK only when oiled. I don’t think Hakan has any true block strings aside from that.
I think a person who is in a mindset that since they’re unoiled, they have to play defensively, is doomed right then and there. Nobody is going to let you oil up, and Hakan is not worthless without oil. As necessary as oil is for good tick/throw, a knockdown is necessary for oil. Therefore, a person must figure out how to play a good Hakan unoiled before they get to douse in oil and bask in the sun.
c.HP has been really good for pressure/evading jump ins/covering ground, and when I go for Rocket, it’s mostly HP to dish out as much damage as possible in one move.
i am already a pro
Just uploaded these awhile ago, just spreading the Hakan love. My favorite is the Vs. Chun Li match.
omg dude I loved that Hakan Ultra 2 beating Ryu Ultra 2 it was incredible
I watched all the videos and yes the Chun Li match was epic stuff. You are a good role model for scrub Hakan’s like myself. Your execution is really impressive.
I think the dev planned to play as or against hakan as being the cat and the mouse simultaneously. Hakan is the mouse un-oiled and becomes the cat when oiled. I had the misconception that he would be a beastly grappler when oiled but I find more he’s a counter poke character. People don’t realize that he does so much damage with so little moves. He has tremendous poking abilities oiled and his oil rocket gives him good damage and positioning. Imo I feel like hakan is great anywhere on the screen as long as you’re oiled against fireballers and probably mid-range vs close quarters fighters. I’m still skeptical about oil dive though its a very weird move; it gets stuffed easily by normals but stuffs big move like condor dive,jaguar tooth, and makoto’s U2. I actually find him really similar to dhalsim he’s a reaction type of character and you really gotta know the matchup for safe oils. I still have hope for him he’s such an onorthodox character with crazy abilites (Auto-tech, DNCs, etc). The best part about him is that people are sleeping on him. There’s gonna be very few hakan players because of his design just like dhalsim and when that one person is gonna be able to bring out his full potential people are going to get mindfucked.
i noticed that ud walk next to the player and use ultra 2 is that a gud way to land it as im always waitin for a jump in??
[media=youtube]i3nGX2CggNo"[/media]
Against reversal mashing scrubs, yes. Against everyone else, no. It’s a fun but very risky trick, good for a laugh when it works
Good to see someone else rocking the Purple Hakan :bgrin:
Preference: 27 minutes of how Hakan’s Ultra/Super fared against his opponents’ Ultras/Supers
Part 1: [media=youtube]SXueQWIyhLg[/media]
Part 2: [media=youtube]3pHimTvs2aw[/media]
Part 3: [media=youtube]1WxqExhSWgM[/media]
You talking about color 5? It’s the best.
He means color 9, I’m pretty sure.
5, if it’s what I remember it, is more of a red purple, IF purple. Almost like Mauve.
Purple is my favorite color, in general, but reds and white/silvers are cool too.
We don’t seem to have a place to meet other Hakan players to play and learn from one another while in game like other topics do…
but I’d like to play along side some Hakans that may know more then I so that I can learn somethings from them. Maybe your learn something from me as well.
My PSN is Dias4Flac
feel free to add and if you do please tell me that your from the SRK forums in the friend request message so that I’ll know who I’m adding.