Hakan Video Thread: Ready for Action!

The other day, I played a long set of matches against one of the best Chun-Li players in my home state. I posted what I considered to be the best matches out of them all:

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I’m trying out a “ghetto tripod”, so it should eliminate the shaky cam effect of most of my earlier vids. In the future, I hope to record some actual live matches with some of the folks I play with locally, as opposed to X-Box Live play. Stay tuned, and I hope you enjoy!

A friend of my recorded my matches, against Ibuki, maybe u guys like me style.
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Great stuff Ultimate. Solid use of DDT setups and EX Oil Rockets especially when countering her rush down which of course is so tough for Hakan to deal with.

Excellent matches as well SuperTurk. One suggestion I would have for you is to utilize more of his DDT setups and meaty slides for some serious mind games. Also don’t hesitate to throw in a couple of dash in EX oil rockets after a knockdown as a way to bait whiffed reversals later on.

A ton of vids for you guys from some great sessions I had over the weekend. I think my Hakan game is really starting to come together now thanks in large part to the sound advice and valuable info that I’ve recieved from the esteemed members of this forum.

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One thing you’ll notice is how, more than ever, I’m starting to concentrate on staying within Hakan’s optimal range (mid to long) while also trying to minimize close range confrontations unless when I’m oiled up or have the necessary meter to do something about it. Really seeing some definite results.

xLongshotx, thanks for the tip, I will keep it in my mind.

Here are some good matches of the best Sagat of Holland.
YouTube - stercan’s Channel
YouTube - stercan’s Channel
YouTube - stercan’s Channel
YouTube - stercan’s Channel

Is there a good video how to use the wakeup oil slide?

You’re making Hakan look easy. stop it. He’s bottom 3! :razzy:

Ryu # 8, right after you landed Super on him at the start of round 2, I think it would’ve been better to oil up and switch to footsie mode rather than go for a big gamble after already getting him cornered. He did a relatively safe and reasonable counter (throw) to your unexpected and vulnerable DDT. Had you just given him some space (but within range so you’re still breathing on him) and acted more hesitant, you might have gotten another opportunity for big damage.

Even if Ryu “choppers” out of the corner, I’m 80% sure HP Slide would punish him for that. There is no other non charge character I can think of that can move so fast and far to make Ryu pay for instant air tatsu.

I’m liking the emergence of DNC in your gameplan, along with staying close but not too close. you seem to have really dropped the habit of substituting walking/jumping with slide FADC. However the slide FADNC tick throw is a brilliant sequence. And what you did to Guile #6 was sheer brutality.

Was the U2 pick deliberate? Let us know why you picked it for every match up shown in this most recent block.

And about Hakan mind games, one of my favorite and possibly overused ones, since it has a dual purpose, is to LK oil right after slide+followup. It really places the idea in the other player’s mind that I’m about to do something (and I often do do something) so they just want to get away from me via backdash or jump. Oiling up seems to have the same effect as threatening focus, since many players don’t instinctively think to use their armor breaker, and they know that normals are mostly out of the question, so they just want to be safe.

Hakan is a very intimidation-based character, so really anything you can do safely that plants ideas in other player’s minds, can be all you need to get them to do what you want them to do.

So is lp Oil Rocket the go to initial grab because of the oil up potential? Or am I missing something else here.

This is by far my favorite “thing” to do with Hakan. In fact it’s a bad habit of mine because I abuse the shit out of it.

However, I love it because I can use it to condition my opponent into lots of different situations. For example, after the lk.Oil I often go for an EX Oil Rocket and if it works I go for a DDT setup. This is also great because I condition my opponent to think (ok, he’s going to grab me after he oils up). Next time around, most players will jump after wakeing up, which gives me a free airthrow (and another mixup) or j.MP into slide (and another mixup).

As long as you guess (or condition your opponent) properly, you can keep the Hakan train rolling and really piss the guy off :rofl:

Yeah what ocurred after the super in that Ryu #8 match was what you would call a brain fart. :rofl: Just got caught up in trying to decide what mixup to go for and I wound up jumping into nothing. Fortunately I didn’t pay for the mistake too much but I was definitely shaking my head after that round.:wtf:

U2 is my Ultra of choice now. There are just too many upsides in terms of the numerous ways it neutralizes my opponents’ offensive options that I just can’t pass up. Plus I think it compliments Hakan’s overall mixup game more so than U1 does. While I am aware of all of the benefits of the Oil Coaster I firmly believe that players in the long run will find plenty of effective ways to avoid it.

What makes Hakan such a fascinating character ,at least for me, are the various intricacies associated with his move set. It’s been fun aquiring all the necessary info and piecing together everything that’s been learned so far and trying to develop a sound, effective strategy for each and every matchup. As the game continues to evolve one thing appears to be clear, one successfully landed oil slide from Hakan can lead to a nightmare of a scenario for his opposition. Your last statement is pretty much Hakan in a nutshell, well said.

This.

I wouldn’t want to be on the recieving end of Hakan’s post knock down mind**** shenanigans. Seems like the big guy has an answer for every possible scenario so it’s just a matter of playing the matchup accordingly and doing your best to read your opponent.

Delayed edit:

A couple more clips for you guys.

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-Some things worthy of note ,specifically in regards to the Rufus match. The first round is a prime example of how difficult it seems for certain characters who lack proper wakeups to deal with Hakan’s vortex, especially when the Hakan player manages to establish momentum by applying the proper amount of mixup pressure.

-Hakan seems to have a number of ways to deal with dive kick pressure even when unoiled (At 1:44 I actually manage to trade with a low jab). A standing fwd jab, standing fierce, an early air grab and/or jumping short,jab, fwd, strong and fierce, both neutral and back, can all be used to shut down dive kicks due to Hakan’s quick low jump and active frames on many of his high priority normals. And if Rufus decides to change things up and go for the old double hit jumping RH, a well timed neutral/back jumping RH from Hakan should either trade with it or stuff it cleanly.

  • If you do find yourself in the midst of dive kick shenanigans don’t ever try to counter it with a grab of any sort or else you’ll be eating his B&B combos all day. Either DNC if you have oil or meat him in the air with the moves I just mentioned above. I’m really starting to think that this particular matchup, along with C. Viper believe it or not for similar reasons, might be in Hakan’s favor. Maybe not 7-3 or anything like that but at the very least it’s even (5-5).

Thanks for the postings as always, Longshot. This is actually very helpful because in my general matches with Rufus I tend to do exactly what you are advising against for me to do. I guess I’ll try to be a little more brave with the normals you’re naming. Rufus’ dive kicks just get to me. I dunno. Might be lack of experience with the match-up, but this is a nice edge.

Too bad that Rufus player (same one who played Guile) didn’t seem to know what he was doing.

And I’m far from convinced that Hakan vs Viper is an even match. I think if anything she has the advantage. Just getting to her is hard.

Glad to hear I’m not the only one with viper problems. Wasn’t sure if it was just me or actually somewhat hard for hakan.

Just curious longshot, why were you using s.HP for the jumping HK set up instead of c.LK? Was it just to keep the option for RH DDT open? Good shit though, Rufus is probably one of my more favorite match ups along with claw.

The reason why I feel Hakan has the edge against C. Viper is due to how well he shuts down her offensive game (especially when he’s oiled up) along with his high damage output and her low stamina. When unoiled keep your distance and let her come to you. If she decides to sit back and spam seismos, low kick oil at full screen and then push in with safe jumps, DNC’s and/or ocassional slides while always being weary of the ex seismo. When Hakan is fully oiled Viper cannot flame kick without running the risk of getting nailed by DNC shenanigans and/or ex oil rockets. All she really has at that point are her thunder knuckles which can also be punished by an oiled up ex oil rocket if blocked at the proper range. What keeps this from being an all out (2-8) matchup IMO is of course Viper’s TN/Seismo cancel mixups as well as her comeback potential. Otherwise a skilled, patient Hakan should be more than capable of holding his/her own against the most skilled Viper.

The standing normal setups for the ambiguous crossup RH are more or less timing mechanisms. So you can vary which normals you feel most comfortable using as a way to throw your opponent off and keep them guessing. So by using standing fierce in that particular situation I had my opponent thinking about the DDT followup as a way to either bait a reversal or keep him/her grounded for crossup attempts, slides or dash in oil rockets.

I think viper is just one of the match ups I need to spend time on.

Also, I’ve been messing around against Rufus in training mode, and it seems that with certain meaty slides, ex messiah completely whiffs (in other cases you get hit by a few hits of it and it still continues to go over.) He just can’t do much in retaliation really other than ultra or super. Just need to figure out the certain meaty slides.

Don’t rely soley on the meaty slides against rufus. The key is to try and bait out that ex messiah kick without getting hit by it, so vary your post knockdown followups when Rufus has meter. And if Hakan is oiled I believe he can DNC the second part of the EX MK and either nail Rufus or at the very least set him up for a tick grab.

On that note one more vid for you guys:

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So what is it called when the host of a 4 player lobby, immediately after losing a match, decides to kick the person that just beat them out of spite specifically due to the fact that they felt insulted by losing to a Hakan player? A host rage kick?? Too bad because I was looking forward to getting some more reps against a skilled Rufus. Just be sure to put GT: KSI Syklone on your list of players to avoid if you don’t want to have a similar experience as a fellow Hakan player.

Vs. a blocked EX messiah, the flip kick can focus break, so you’re better off doing CC under > ex 360 or something similar. Im not sure if it work on sweep; I doubt it. But then just down back the whole thing to make him want to do the overhead.

Well I’ve kicked people from my lobby who are either too laggy, or didn’t teach me anything and instead won because they shat out an ultra without possibly reacting to anything. I’m all for fun, but I can’t really tolerate watching inferior players who only beat me out of desperation and not skill. After all, I made the lobby. I reserve the right to kick anybody.

You can’t really say that Rufus player kicked you out of spite… though he probably did. What with him, after dropping his corner ultra in round 2, immediately lands on yours… and the fact he lost 3-0, I’d say that’s enough to warm the blood.

If they don’t have any meter though, LK Follow-up is the least safe of the 3. Only perk Rufus has is how he can delay the follow-up to kind of wait and see if you try anything.

I’m not sure what exactly justifies your opinion of this person as a “skilled” Rufus, besides the fact that you seem to be a respectful and diplomatic guy. All I saw was random “Online Rufus #437” bullshit in that match. I mean he jumped at you like 4 times in a row for no reason whatsoever.

Thunder Knuckles are -2. You can’t punish those with Oil Rockets. You try, and you’ll eat a neutral jump > FFF + knockdown and potential stun opportunity.

Viper can hit you basically anywhere on screen except maximum distance with seismo, so oiling up without a knock down is more difficult than it sounds. And, you do NOT want to get knocked down against Viper.

Burn Kicks aren’t punishable by EX Oil as far as I know. If they were, that would mean that they are punishable by DPs, too. And, they aren’t. And, it’s not like you can reliably go through them with EX Rocket’s tiny invincibility period.

I think you are underestimating Viper WAAAAAY too much. Without oil, if Hakan is ever knocked down, Viper gets free, unpunishable mix-ups. All she has to do is jump HK him on wake-up. He has no answer to jump HK other than block or backdash. That’s very bad, because she can go in all sorts of directions from jump HK alone. Nevermind the fact that Hakan’s hit box gets rocked by Viper’s cross-ups.

Just wanted to comment on this last bit.

If Hakan GP’s a j.HK, Viper can’t cancel into any burning kicks, and I imagine, expecting to be able to burning kick, will get confused and possibly punished severely.

All that saves Hakan from not being completely cleaned by Viper is that she can’t jump around as freely as she does against Zangief due to either U2, or j.MP. Even j.MP + Slide + Splash (follow-up) is bad news for Viper.