Hakan Moveset and Attributes

did anybody test the crouching behaviour with and without oil?

damn im on it, didnt think of that, i’ll let yall know when i know.

Nah oiled CC feels exactly the same you can still be thrown and hit out of it with particular low attacks.

Has anybody tried using the hit-invincible version of Hakan’s Super as a sort of anti-jump? I’m just theorizing at work right now, but I’m imagining kind of using it like a poor man’s version of Abel’s Ultra 2 where you activate and hold it when you see somebody jump to a place in front of you, then release to grab them just as they land. You’ll be immune to jump attacks and they can’t crouch in the air, so it might work. The main times to try it would be when people neutral jump or jump back on wakeup and you are next to them.

If people have already tried this, then my bad…I really haven’t paid much attention to the Super so far in serious matches.

thats like, the only way i use his super o.o that and fireballs anyway.

How do you find the meter to do it? I usually find that I spend all my meter on EX slides, FADCing slides, and the occasional EX SPD…this is why I’ve never really had much of a chance to try it out. Basically the only times I’ve ever tried it has been against fireballs, which is cool, but I’d rather do EX slide considering it does more than half as much damage and sets up the Oil/Reset for 1 bar instead of 4…this made me kind of write off the super until I thought of this today. Maybe I’m just slow haha. Well, I’m glad to hear that it’s viable anyway.

Well some match ups don’t really call on the power of EX to stay alive, so super gets built more often than not with me.

Most EX moves I use is slide vs fireball when oiled, and know I will hit them, and EX Rocket as an all-around possibility. If you’re applying the pressure, then using EX Rocket is less of a concern.

Since only certain moves can be canceled at all, I only ever EX cancel normal slides just to get close and not want to chance thinking I could follow-up. It’s best when oiled, so you can go directly into FA1DNC or FA1 U1 on block.

The point I give up using super, is when the opponent is too low on health that the super would act as overkill, and in all likeliness, wouldn’t get an opportunity to be used.

Along with the possibility of using it as an anti-air, it’s also completely kosher to use after focus crumple.

i didnt say i did it often lol. but yeah super is pretty decent as an AA

AA is how I land super the most. Its only drawback is its horrendous startup. You have to do the super extremely early.

I don’t even bother trying to time the super flash, I just try to get the damn thing to come out as early as I can. You can hold the button and time the jumping grab pretty easily after the flash, you’re completely invincible the whole time so no worries. It sucks when you go underneath them though. :confused:

The range is actually quite massive, half screen or more, so it can catch jump-backs and stuff too.

Possibly stupid question, but whenever the opponent is within halfscreen and they focus, it seems like a free reaction Oil Slide for Hakan. However, I almost never see this done, is there a reason why?

The most likely reason I don’t do this (and I’ve started to think about using it) is because when they’re not in a focus state, sliding at that range is usually unsafe. Also some people don’t wait for their focus attack to absorb a hit, so I’m kind of in a defensive mode.

Just a heads up, vs Guile I was literally hit out of my slide by his f+MP

Someone more knowledgeable and skilled with Hakan than me needs to get to compiling a list of anti air options for the oily Turk.

So far all I’ve got is st.FP and U2.

Some other options, just off the top of my head:

  • Air throw (really good, lets you oil up and then mix up on their wakeup)
  • forward j.MP, combo into Oil Slide + Press or into f+HK
  • backward j.MP, dash forward then f+HK
  • f+LP
  • properly timed c.HK makes a lot of jump attacks whiff, then you can go for normal throw, SPD, pokes, etc.
  • f+HP (has to be done earlier than other actions, and only hits jumps that will land in front of you, but it is really good at that)

I don’t know if I’m asking in the right thread but has Hakan’s hitboxes already been shown somewhere?

edit: ahhhh found the thread, nevermind me! You guys should have that stickied!

Add Guard Position/Coward Crouch, c.HP, f.HK, and slide for evasion.

Someone mentioned on this forum earlier slide is actually pretty good anti-air too. Can use it to punish neutral jumps I’ve found that are just out of reach of other stuff.

BTW I been meaning to ask I’ve seen some craziness with Hakan vs other ultras:

Does Abel’s U1 beat Hakan’s U1 or was my timing off?(The order was Hakan U1 > Abel U1, Abel’s won out)

Can EX Oil rocket beat Zangief’s Ultra 1? It was a computer but i was surprised to have pulled it off(The order was Zangief Ultra flash>Hakan EX Oil Rocket…not sure about the actual input of hakan’s oil rocket)

(BTW I’m no expert but this forum has a theory Hakan ‘teleports’ when he does his ultra so he can beat other grab ultras.)

Someone had a good post about this awhile ago, if i remember right if hakan does ultra 1 and then any other grappling character does there grapple ultra they will win out if its the other way around hakan wins, I think you can always beat geif though.

So, EX Slide is weird…

When unoiled, it’s just like jab oil slide (knew this).

While oiled, if pressed only once, it acts like HP oil slide, distance and all.

If double tapped, the EX slide like… teleports across the screen and becomes unsafe on block regardless of normal positioning.

Just some musing.

^ It is also the only slide that doesn’t have juggle potential.

WHY?? I guess they didn’t want you doing jump back MP into EX-slide when oiled?