i mentioned the c.HP in my tShenigan post but its not well known jet the invincibility of the SUPER is short explained it ends AFTER the Aktive part ends thats why you can get hit out of it you only got hit when the grab would wiff elsewhere
May I ask if there is an established official list as to what Hakanās U2 can beat? Because so far It seems to me itāll beat ANYthing as long as that opponent is not touching the ground. Sumo Headbutt gets beat by combination holdā¦
Yeah, anything within (his huge) range where your opponent is considered airborne. Just too much to list.
Iām really glad c.HP doesnāt knockdown cuz then I couldnāt Rocket right afterward. And I think c.HP has a shorter distance than f.HK, so that can be seen as a good thing since they both are at -5 frames on block.
Iām having a lot of trouble playing with Hakan. I get his 360 and slide motions mixed up all the time. When I try to go for slides I get hugs, and when I try to go for hugs most of the time I get slides. Iāve also been trying to find a way to cancel his oil dive since itās so unsafe, but I canāt. It would be great for messing with the opponentās head, but right now it doesnāt seem to be any good, so I would like the input to cancel that please.
For trouble with overlapping inputs:
Go to training mode, set a goal for yourself, like do 100 slides in a row without any accidental hugs in between. Donāt stop until you hit your goal, do this everyday even after you get it down.
For the oil dive:
Sorry, as of now thereās no way to cancel it, although it would be amazing if he somehow could. Oil dives are used to punish your opponent for jumping away or backdashing. You have to be able to read your opponent in order to use it successfully. It is a high risk, but very high reward grab. It nets you big damage (over 200 i think if you use the roundhouse version), guaranteed oil, and it sends your opponent in the corner.
If you land an oil dive, you should pretty much win the round, just because of the positional advantage, and the fact that youāre oiled up.
yeah a good practice is to set the computer to jump then practice J-MP into slide over and over I am doing that and I am at about 1-10 I either throw out a crouching punch or do a 360p anything but the goddam slide lol
i think i need to go back to my fightpad if I cant throw out Hakans slide at the right moment I am f-ed canāt get used to square gates wahhhh
Ok I just finished watching some JP Hakan doing EX oil slide while oiled upā¦ The thing is it was going like lighting speed??? How do you do that? Its not anywhere in the command listā¦ everytime i do an ex oil slide he barely goes half the distance. Any suggestions on how to do that really fast ex oil slide ?
I think I found it. Try mashing 3xP immediately after you do an oily ex slide! It is much faster than a normal oily ex slide. He almost teleports.
edit: actually I think this works with any input for the followup as long as you do it immediately. It doesnāt seem to work the same way for ex slide > fadc.
When not oiled up, EX Slide only goes about MP SLideās distance and is kinda slow. When oiled, though, it moves to HP Slide distance and is very fast, fast enough to punish most if not all projectiles on reaction from full screen.
Actually, as I mentioned above I do think there is a significant difference in speed between a lone oily ex slide and an oily ex slide with immediate follow up. This is different from the the obviously slow and short ranged non-oiled ex slide. Itās most obvious at around 3/4 screen. At that distance, with no immediate follow up you can see him sliding a bit. If you input the followup he seems to hit them almost instantaneously. Try it out and tell me if you think its just me imagining things.
I just tried it out a few times, using Ken as the dummy, and I actually did notice a difference. First off, oiled up EX Slide with no followup or with FA inputted early actually whiffed on Ken from absolute full screen range. Hakanās hands stop just short of Ken, and then he does his roll up recovery animation. Oiled up EX Slide with immediate followup, however, connected even from full screen, and it did seem somewhat faster. I think I never noticed because I enter in the followup early like 99% of the time (probably a bad habit). Pretty good thing to know, though.
Oilkan can cancel a dash into a dash. Try it out. Do toward-toward, then wait, then again, then wait, then again, and youāll be all the way across the screen in 3 dashes. Now just mash toward and count how many dashes Hakan does. I get 4-5. Oilkan cuts short each dash when you press dash.
No idea how to use this yet.
didnāt you say something in one of your videos about dash-canceling into focus? If you did, maybe you can āeasilyā close distance against Dhalsimās lim flailing, or to absorb a fireball after the other player is fully recovered, then absorb their next frame-trapping fireball.
Is it only forward dash? Anyway to cancel a backdash into a forward dash or vice versa? I would love to get a couple invuln frames on a forward dash.
Is there something up with following up on EX slides? I almost never seem to get it to come out. Last night I was playing some shotos so I figured lemme work this some more. Im using a regular pad atm so I used the 3p button for ex. It almost seems I have to spam that and not just any punch to get the follow up.
But yea, he shoots fast.
I do like I can hold down-back and spam lk and when I get crossed upā¦ LK oilā¦
Well, you canāt cancel back dash with forward dash sadly.
I use it to get further after a focus through a fireball.
Maybe the followup to the EX needs to be PP?
This is most likely a dumb question, but does Oil Dive grab backdashes? I have a friend who says I grabbed him out of attempted backdashes to escape Meaty 360+K setups, but Iām not 100% convinced he didnāt just mess up his backdash input or something.
It doesnāt catch backdashes if you do the meaty 360k set up a little bit late, or if you delay it a bit. But if you time the meaty set up right, you wonāt catch backdash