Being Giga Bowser on a small stage is so much ownage it’s not even funny. Just lumber forward and Forward or Down smash andbody in your way. Forward Tilt works well too. FAB doesn’t seem to jack even though it looks fucking painful.
His up tilt actually seems to hit better on ground opponents if you do it facing backwards - it takes a bit longer, but it covers the entire space behind Bowser. As well, doing a shorthop FAB will grab both air and ground opponents, and actually seems to have really big vertical range. Since the FAB has some startup, do it slightly after the peak of your hop…
Also, the FAB seems to give either they-die-first or you-both-die-simultaneously based on what height you do it from. It makes sense, since if they go off the bottom first, you win, but if you both go off the bottom on the same frame you tie.
Suiciding is the reason I picked up this game,
Mike Z
Please come out with a combo vid for this game.:pleased:
On ledges with no walls (ex: bridge or Yoshi’s Island(melee) FAB can EASILY get those kills if you go off the screen with the oppenant JUST enough (facing toward the boundery, of course). Also, if you want, you could also just Suicide them there too.
Mike Z: Yo, man. fan of your vids right here. Potegaman IV was the shit. Glad to see you taking interest in the Bowser-train. Quick note, I do not believe its height that determines the Bowsercides effectivity. I’ve Ended plenty of matches of 1/1 Stock with FAB and died same time with my oppenant, forcing me into a SD situation. I’ve even managed to swipe up a D3 attempting to recover from just about underneath battlefield, and he managed to flip me over. Recently, been happening alot so, I’ve cut back ALOT on my FAB abuse, due to the high amount of flipping happening to me, even when my damage % is lower.
DP cause Im a Bowser whore.
Ok, in my recent exp. Bowser has some pretty bad match ups. Im stumped on solutions. So Imma take this one character at a time.
First on my plate, Zelda.
-Full Fireball control
–Keeps Bowser away(out of his range)
- Stronger Priority Airs
–Zelda’s F/BAirs > Bowser’s entire air game(from what I fought)
+Shes lightweight
++Bowser has strong attacks!
–They are slow
+FAB, AA, Ftilt, D+B(ground)
++Reactionary Punishers
–Certain percentage must be reached on Zelda for KOs (dunno it yet)
This is was my EXP. when facing my buddy from SC.com’s Zelda. Closing that range gap was a bitch, and when I did close it. Her priority beat out mine.
Arf Arf!
I’m sorry but I keep on thinking about DMX every time I see this.
Grrrrrrrrrr
ARF ARF fo LIFE!
Moar BOWSER STRATS, PLZ?
After playing some Brawl earlier tonight, I want to ask a question.
Just what constitutes a bowsercide sudden death? See, I was testing it out earlier, using one stock matches against the entire cast using bowsercides. I won each time I used it, never got one sudden death. But, during stock matches that involve more than just one stock, more often then not, i’d get a sudden death after a bowsercide against an opponent with one life(and me just in the same position). Just what causes this to happen? Losing a life first? Losing a life before using the bowsercide to exterminate your final life? Hmm…
I read that Bowsercide SDs happen do to controller priority. But don’t hold me to that.
If thats true Im gonna have to punch people for Player 1 ports LOL. SDs happen cause on your way to death, the oppenent DI’d and flip you around(happens near the end of the actual Bowsercide). You CAN actually lose a SD if they do that during a SD(why you’d want to Bowsercide in an SD is question itself) And of course, if its successful you’ll keep your one stock n win.
This is why its always smart to never rely on it in 1/1 stock situations, unless you’re desperate and its the only thing you can think of…or your oppenent forces you both off when they have more control(yes, it has happened to me before)
Bowser was one of my favorite people to use in melee
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Bowser is pretty awesome, he’s easily the E.Honda of this game and can beat people who have bad or no projectiles
Too bad taking him against say a Falco is just suicide on your part, no fun getting spammed with lazers into a CG across the stage to dair spike
ok so im a 3rd strike player but i got challenged to a game a smash later today. I play Bowser he plays Ike. We are both newbs and I was wondering what moves i should use (and abuse) and what moves i should not. Having never played smash before i was wondering how do you throw how do you do that attack that throws people off the level with Bow Bow. Also how oftern do you block? Are there any counters after a succsessful block. Whats his move set?
Random Note: Bowser Bomb can cancel out projectiles(Not sure on this). I landed on Lucas’ PK Thunder and it canceld it out.
ooooOOOOOOOooooo a BOWSER thread
how could i miss this hahaha
Sudden Death with (barring crazy DI) is indeed due to which controller you’re using - P1 beats P2 who beats P3 who beats P4. This is easy to verify. And if there is a way for your opponent to DI and make a P1 Bowser lose or SD, I haven’t seen it. Same with a P4 Bowser winning, ever. (Note that in online games the host is always P1.) Also, if you are the lower-priority player, if you Bowsercide in SD, it can come down to points for the game to declare a winner.
I noticed some things:
- Air FAB has crazy vertical range - if you doublejump and do it coming down you can beat nearly every antiair. It has some startup, so do it about a character-height above the other person, and you can grab through insane things.
- If you FAB in the air with sideways momentum, it seems you keep your momentum when you grab. If you and your opponent DI in opposite directions (at same %), Bowser keeps moving in the direction you had when you grabbed them. If your opponent DIs in the opposite direction from your momentum, Bowser still has to slow down. Use this to always get at least a little distance in the direction you need - over the edge - even against people at much lower %s.
Mike Z
Oh shit, looks like next online SRK tourney I get to play in. My oppenents aren’t gonna let me host anymore
I feel this is VERY important Bowser player information, and should be on the first page in the first post. Also do we have a list of attacks Bowser can use to bulldoze through projectiles? And don’t tell me “he doesn’t have any” cause I fucking Fair’d THROUGH Din’s Fire once.
How do you infinite Jump w/ Bowser?
I’ve been trying to figure out for the longest…
Whatup man I recently got my 360 so i’l be happy to rape your ken in HF.
Bowser is very powerful but very slow so instead of beign super aggressive you have to make rach hit count he can play rushdown against other slow guys (like ike) but overall he should be played as a turtle. Holding b is his firebreath which should be used when they are upclose where it can do a lot of damage, his aa combo is good for gettign some space betwen you and the opponent. When you jump position yourself above them and use his drop (down+B) but it has TERRIBLE recovery you’re completely vulnerable for 3 seconds if you miss them or they shield it so only use it when they don’t expect it. Also when you jump over them it can make the think you’re doing a drop so they will shield AKA be vulnerable to a throw at which point you can safely land, get up close and throw them (z button+ up or down or left or right).
The number one universally most powerful tactic is to shield counter that means you get close enough for them to attack you so you can shield, the player attacking out of shield recovers faster then the player recovering from attacking USE THIS A LOT.
Ike is a very powerful character but his attacks have very large recovery so look out for his attacks and while he’s recovering go in for the kill. Ike is one of the more predictable characters so he shouldn’t be too hard to counter and use his laggy recovery to your advantage.
Bowser is my 2nd main and I feel i’ve gotten pretty damn good with him so anyone that needs help with him just ask.
Bowser has an impossible time against anyone with a projectile (especially pit, zelda, and diddy):mad:.
Jump in the air, use sideB, then as Bowser gets fairly close to the ground, press jump and you can repeat this over and over. You can delay the sideB to the point where you barely see the animation and still jump cancel out of it. Note that Bowser MUST be above a platform or else it won’t work.
I don’t know if this is a vital technique for Bowser but I think we should good ways to use it. The most obvious one is gaining some distance. He moves faster than dashing but the draw back is that you’re in the air and it’s harder to dodge attacks. However, depending on how high you make Bowser, it could be used to dodge certain projectiles, albeit you will need a good sense of timing and judgement.
From what I’ve seen, a ton of his moves get through most of the smaller projectiles. One-two jab, Fair, Ftilt, and fire breath work the best for me. It all depends on the projectile though
Well some people at smashboards are trying to see if they can cancel aerials into it somehow, to give them a sort of bowser-wall-of-pain, but I haven’t seen anything come out of that.
But other than that, I use it for shock value and mind games. Air klaw forward then backward then forward again for a strange fake out, or just fly over to your opponent. The first time they see b00zer flying into a suicide slam is always hilarious
But yeah, you could dodge projectiles with it, if you time it right.
And I guess I shouldn’t just step in this thread and start throwing out my ideas without an intro
I’m SN3S, and I play Bowser/Ganon/Falco most of the time. I’m pretty much a beginner though, so I hope to learn and share with all of you guys. If you want to see my skill, I’ve got vids up here, although most of them are playing wi-fi against people half a continent away. However, I’ve got a few non-wi-fi matches up, and those I’m somewhat proud of.
See you all around!