You can change mine to brand/skrull/strange thats the team ill be playing from now on I like strange and bolts assist more than doom pretty much the whole reason I tried to come up with a hard tag for brand strange
Tubazo plays Firebrand/Hulk/Arthur
I play mostly Firebrand/Doom/ammy
Lately been trying to experiment with Firebrand/Dante/akuma. That team has some nasty lockdown, seriously. Just need to optimize my stuff and sometimes I feel like I’d do better to just play Wolv/Dante/Akuma, but I love firebrand so I can’t help it.
Firebrand/Strange/Dante sounds pretty good too. You can raw tag to strange after (atleast a grounded) bon voyage-> wallcling OTG fireball, tag to strange, but the H fireball does rack up the HSD.
Still think Firebrand is one of the better point characters in the game, too many people tell me to use skrull for the UB’s but Firebrand has way more than that. His damage might be low, but that’s what damage engines are for (like Doom)
It’s great to see people this active in the thread by the way!
We have jsut started to stream here in Finland, and I hope we can get some of my footage soon in the air, so be ready for some stuff! I’ll be sure to post a link when the time’s right
Updated.
Did not know if this is know but here…
I’m sure there are ways to optimize the combo but I’m not very good with dorm. Right now i can not link a pillar into super thats why I did the level three in the video.
Concept video by emc for firebrand strange dante only problem is he sets them to auto block every time but I still think this team has a lot of potential.
I play Firebrand / Iron Man / Doom. personally i think this team is pretty up there probably 4th or 5th best firebrand team IMO, for 2 big reasons. Repulsor has the exact same effect as tenderizer for the oncoming unblockable but it works BETTER(albeit it is a bit tougher to use), and its a really solid neutral assist. They have tons of synergy together,
and its strong enough that i would recommend playing if it weren’t for tony’s learning curve lol.
If I’m going to be honest it may. not be the optimal order for the team but this order suits me.
I’ve added your team, skyhighclaw. Yeah, your team order was the only thing that I was dubious. Ironman seems better on the back.
It suits me better to have in 2nd, at the very least for now. I’m very consistent with the Iron man infinite, in certain situations I can raw tag iron man in instead of doom so I can dhc back into firebrand, I still, have raw tag combos where I can tag firebrand back in.
Also, Iron man is actually better on point than doom is when he has an assist behind him. also lvl2-xfactor iron man(with an assist) IMO is a little bit more dangerous than lvl3-xfactor doom(solo), and lvl3-xfactor tony SUCKS. Unlike what most ppl say he is a very good character, he is just very very assist dependent, so i run him 2nd
It MAY not be the optimal position, but it still could be. I still need to fully flesh out my team and discovery everything it can do, since it’s still a little new to me.
I want to go back to using Firebrand/Dorm/Doom.
I’m watching NCR and I’m wondering how apology man does those short hopped fireballs so fast?
so i’m gonna start working on firebrand/strange/dante tech, because i can’t see how it’s not an end game team. it combines the strategies of the t.o.d teams with the one touch kill style of team nemo while at the same time fixing their main weaknesses by having a strong support shell behind the point so it isn’t front loaded.
just gotta find some hard tag setups for the whole cast, boy that’s gonna be fun…
Dante/Strange lacks a realistic hard tag, doesn’t do enough damage even with fof loops, and the jam session unblockable has problems since you need to luminous body or x factor cancel to hit it all the time.
if they get hit by jam session on incoming, you’re looking at around 650k after the loop with firebrand extension and SoV since you’re immediately at max scaling and high HSD, and there aren’t any DHCs that add anything significant to that. Also now you can’t unblockable the next character since you’re still in luminous body.
Raw tag aside, getting hit on incoming ends the party for that team.
Meh, if they start taking the hit then you just switch from an unblockable to a mix up. At the very least the threat of the unblockable is enough to get in your opponents head and alter their game plan, and that’s a huge advantage in this game.
I have talked to emc the guy who posted the video he said if they take the hit from jam session then you would max out around 600k meterless if you do a level 3 then it is about 1mil and in X-factor you can kill anyone meterless. So in theory you can get the first hit and 300% a team. As far as hard tags go you can hard tag strange in almost any situation except full screen but you can side switch to put them back in the corner .
I feel like I need to make a long post about using Jam Session with the unblockable. It works perfectly fine if they BLOCK it. But if they take the hit from Jam Session, the amount of time you have to visually confirm it is small, to the point where you either need to predict that they won’t block it or you’ll need XF to convert it properly.
There’s also the scaling problem.
Plus Bolts is not what Firebrand wants because it doesn’t have any real lockdown to allow him to go for high attacks.
Strange’s hard tag also isn’t as consistent as people seem to think.
I agree with Kresent, confirming from jam session is hard without x-factor, but if you kill with strange then put out the eye hard tag firebrand before the next character comes in then call jam session.If you do this and they come in not blocking they get hit by the eye and jam session that should be plenty of time to confirm.
Like I said in the last post a normal combo into level 3 would do about 1mil that kills pretty much everyone that is relevant in the cast. Also using x-factor to confirm the combo will get you a kill on anyone for no meter and makes the hard tag timing easier.
I think Bolts would be good for firebrand if the opponent is standing you can go for high low mix-up. If they duck under the bolts then normal jump and use the command dive for a left right mix-up.
I would be more likely to abuse Luminous Body if I were using bolts. IHO into bon voyage for anyone crouching under them, and easy high/low mix ups for anyone caught blocking while standing.
sup dudes, thanks warchicken for posting my firebrand/strange/dante video, it’s a pretty raw concept but essentially that video doesn’t rely on risky hard tags at all. At it’s core, that video is a demonstration of a reliable game plan that doesn’t have a whole lot of risk (TAC breaks are pretty much it). This is basically the flowchart:
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get a hit with Firebrand, TAC to Strange, kill with a level 3 then TK an Eye, hard tag to Firebrand, call Assist and unblockable.
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X-Factor the second character from the unblockable and go for an easy as shit hard tag to strange, it will kill a character without needing meter while building a ton for yourself.
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Now here is the tricky part, if you build 4 bars you are in great shape but that’s dependent on the second character having at least 1 million health(Dr. Doom, a common second character), so now after you kill the second character with XF you set up an Eye again and SoV then DHC into luminous body for a guaranteed unblockable. Since you used two bars, you can actually do an air combo hard tag, basically you end the air combo with an air S as low to the ground as possible so that you can hard tag. Now, all that strange can do off a hard tag is SoV or THC, this is where things get interesting. May I present, Firebrand/Strange/Ammy (or ironman):
With 2 bars, you can do a reliable THC that is a TOD on practically every viable anchor. Vergil, Akuma, Strider, even Viper all have 900k health or less and you do 900k before needing to super after the firebrand extension. The game plan relies on 2 bars and doing a corner hard tag or a side switch bon voyage (THE most consistent method).
However there are a couple points, first the hard tag from an air combo has a very strict timing. Basically you’ll find that a lot of times the character will recover before your THC can connect in time. I’m not a FB player, so perhaps there is a more consistent method of landing to the ground quickly after an air S to get a hard tag out in time. Second, yes there is a raw hard tag in the last combo, it’s pretty risky to be honest and I don’t recommend it, but it works. My advice is to use the consistent stuff, TAC’s, X-Factor hard tags and hard tag THC’s.
If you are trying to do the hard tag in the last combo here are a few hints. You have to learn to delay the tag by half a second or so instead of just holding down the assist button. Eventually I was able to land that cr.L hard tag like 6/10 times compared to maybe 3/10. This version can only be done from 3/4 screen to the corner and it must be from an air bon voyage, doing it on the ground will place FB in the corner. Also some characters hitboxes will be so large that no matter the delay, strange will hard tag from the corner, so it IS character specific. As far as hard tags that involve using his qcf+H OTG, well, that just never seemed to work very consistently and doing the wall cling version is also very tricky.
Also I do not know what you would do if they didn’t block it, I leave that to you guys, the real FB players. This adds a bit more viability to the firebrand/strange shell, and legitimizes strange/ammy and strange/ironman even more.
EMC!!!
1st off let me get it out of the way and say congrats on the reddit modship homie!
Alright, 1st I personally think this shell maybe VIABLE but strange will not be a replacement for doom. You mentioned earlier that raw tag combo’s are risky but they are not at all. the whole point of them is to eliminate the risk of having a combo broken, and giving firebrand the damage that he lacks. There are very few instances where raw tag combos are risky. personally i can only think of 2, one where you do use command dives in the air combo to get as close as you can to the ground hit S, tag in doom to finish the combo, as that particular one is like a one frame link. the other one is the zero specific raw tag after kidnap you link cr.L to hard kick, and the only reason why that is risky is because you might get plasma beam by accident which can be EASILY corrected with enough practice(it may be irrelevant to stick users but us pad players have to practice not plasma beaming!)
I haven’t had the chance to go into the lab and see how viable the unblockable is with the eye there. as Kresent mentioned earlier jam session is not very good because if they take the hit, you need either xfactor or luminous body to confirm, and even if it does, it scales to hell. however the eye may change things so i would like to see.
Going for a TAC is actually VERY risky. That is honestly how my initial firebrand team worked. I played firebrand / tony / sent. My game plan was that I would get a TAC, infinite with tony, team super, then i would xfactor the last charecter. it worked unless ppl broke the TAC. Firebrand has some ROUGH matchups, so against certain characters, if a TAC is broken, its very likley your not going to hit them again esp. if your facing someone as good as jwong. and thats why i dumped sent for doom. if I landed a hit on a problem character, I need to make sure they are DEAD. Not only that, it gives me a good flowchart that is not always reliant on a TAC.
Now this is just speculation at thist point, but i do not think bolts is not as good as plasma beam. plasma beam makes ground kidnap safe, gives you instant overhead options without meter or xfactor. bolts seems to give you similar opiotions as plasma beam, but just less. but then again, i never really used it, there could be other things im missing.
HOWEVER i do want to say I’m just listing my opinion. I could be dead wrong. To be honest I hope I am and strange has been firebrands best buddy on the downlow. i honestly hope I am wrong because can’t stand playing doom, I just like firebrand enough to play him.
doom hard tags are all fine, I was talking about strange hard tags, those are risky unless you do the THC as shown above or an XF hard tag in the video warchicken posted.
best upside to strange? the eye of agamado hard tag that leads to unblockables with jam session, repulsor or cold star FOR FREE. there are also guaranteed unblockables that don’t require super skrull and that’s the only reason for putting strange on the team over doom, because now your options have opened up for 3 other assists.
The best upside to doom are hard tags and plasma beam, but now you need a character like Skrull to guarantee the unblockables, although I’m realizing that FB/doom/IM variation works just as well but to guarantee it against most characters you need to sphere flame DHC anyways…
I’m not saying replace X with Y, I’m just showing people that Strange works and there is a flow chart to a 1P game, it’s just a bit harder overall.
thanks btw