Random things ive noticed… Also note I dont have the game, I just played it a couple times for a hour or so… So yea heres what ive noticed…
ALPHA 1…
Yea dizzys, re-dizzys work yadda yadda. However bushin throw to punch super with guy was being random and not working for some reason on guy. I remember it not working on chun li… but guy??? Hrmm not sure… I only tried a few times maybe I was just messing up each time… maybe…
Also in alpha one you stopped farther away from the opponent. So you didnt need to manualy stop your dash. So there was no fear of stuttering, and coming out at a even, or even disadvantage. You could pretty easily come out at a advantage even from something as far as a stand mp, hp, youd still automaticly stop at the advantage. When I played a bit, this didnt seem to be the case, sure I can get the advantage from a simple hp right next to the guy then dash stop… But from further distances it just wasnt working… Hrmmm maybe im remembering wrong… But yea this seemed off.
The run slide also seems to slide to far… Though I could be wrong. Stand fierce also didnt seem to randomly wiff, but I only played it for 10 mins, so maybe I was just getting lucky.
ALPHA 1(hyper)…
You can punch super for whatever reason after his regular throw on everyone but rose it seemed. Also you can also punch super after his air throw. Punch super after bushin throw is way easier(alpha 2ish), and by that same token you can get hurricane kick after it as well. Also vs alpha 3 characters you can hit punch super after a bushin combo as well now. You can hit a punch super after a duck foward on cody and sodom for whatever reason as capcom felt the need to let them get juggled by everything in this game for no reason. Weather it be juggling after SPD moves or whatever… Random… Also I guess to note there hit boxs are apperently ridiculous as at least vs sodom you can air throw then hit a punch super half way across the screen with out even touching him… dum. Again run stuff doesnt seem to be the same, stops more close to the guy then it did in alpha one shrug…Other misc things I guess…
-That bushin elbow seems like it can no longer cross up in corner.
-run slide seems to slide more. Again maybe this is just me. But I remember in alpha one if the slide was blocked if the opponent hesitated a bit, you acctualy got to block there next attack. So you could get some freebies in that sence… Seems to me you slide more now. Again though… Maybe its just me.
-Stand fierce didnt seem to randomly wiff. Guess they fixed the hit box. Level one super didnt seem to randomly wiff ethier.
-Bushin throw can no longer grab ducking opponents. Hell in genral it seemed way harder to grab then it did in alpha 1.
-No dizzys or re-dizzys seemed to me. Not only did they not dizzy, but even getting the correct strings seemed harder or not possible period.
-lk hurricane kick hits 3 times on block on a standing opponent. I dont think it did this in a1.
ALPHA 2(hyper)
You can hit a punch super after a qcb+p, against cody and sodom(as does the duck foward to punch super yadda yadda). Also you can cancle duck fierce at any range, and from what I remember in A2 you can only do it if it hits close, when the move is starting. Again all that regular throw air throw stuff works now as well for some reason.
ALPHA3(hyper)
All that fun regular throw to punch super didnt work. No duck foward to punch super vs cody and sodom yadda yadda. Hrmm close stand mp, hp seemed weird to me. Seemed like I almost acctualy had to kinda time it… weird… Maybe it was just me shrug.
Oh well thats all I noticed… Didnt play to much shrug. Id assume theres more differences though.
EDIT: Oh yea to add, comboing after the bushin elbow was harder. It always took timeing, but for some reason I was having trouble getting anything PERIOD IT. Also I assume most of these abnormalites are from the character sizes or something.
For some things to test which might be kinda intresting for alpha one guy through a2 gold guy can you get knee bash throw to the regular throw THEN super? I dont see any reason why you couldnt with the messed up properties… But again I dun have game so I cant test.