Strong points good run away and cover distance fast, does a lot of damage when close range. Weak points his stay in the air more and have a lot of unsafe special attacks. Hes not easy to use but in the right hands hes dangerous.
for partners? anybody can be good except CATS and MEGAMAN!!! …isn’t pacman a grabber?
on combos any combo ending with st. mp can be chain into hp for more damage lol but if your too far its going to whiff and that might hurt you. learning the crounching low kick link into st.mp is the bushido way
combos (sorry for not label what meterless & which ones are with meter)
works on crounching opponents
cr. low kick st.mp, running slide 186 damage (Ae guy, mix up)
cr. low kick st.mp, low bushin senpukyaku 150 damage (after low bushin senpukyaku you can add ex bushin senpukyaku 246 damage, tag out, or
a super art 401 damage).
cr. low kick st.mp, st.mp ex hozanto dash forward cl.mk, walk a little cl. hp, high bushin senpukyaku 337 damage can tag out (careful on
distance unless in the corner look into corner combos) also after ex hozando you can also do final fight chain(lp,mp,hp,hk) into air command grab 341 damage
standing
1) jump hk or hp, close hk, hp tag out
2) jump hk or hp, crouching hp, st.mp running slide 322 damage (Ae guy, mix up)
3) jump hk or hp, close hk, final fight chain (lp,mp,hp,hk) options
running slide 393 damage (jump cancel into command grab 405 damage, jump cancel into run stop into final fight chain then jump into
command grab 411 damage, jump cancel into run stop cl mk, walk little cl, hp high bushin senpukyaku 420 damage can tag out,
or jump cancel into run stop into final fight chain (lp,mp,hp,hk) jump cancel into run stop super art [all hits connect for maximum damage] 456 damage, super art upon recovery of
final fight chain 497 damage, jump cancel into run stop cl mk, walk little cl, hp cross art does depend partner but with lars does 550 damage
5) cr. low kick close st.hp low bushin senpukyaku 180 damage (after low bushin senpukyaku you can add ex bushin senpukyaku 308 damage, tag out, or a super art 431 damage*
this combo you gotta be close).
corner combos
1) jump hk or hp close st.hp low hozanto final fight chain (lp,mp,hp,hk) jump into command grab 428 damage or super art instead of command grab 516
damage
2) jump hk or hp close st.hp low hozanto walk barely (can't see) close mk, close mk, close mk, close hp high bushin senpukyaku 410 damage,
during tag out 434 damage, for super art and cross art 2 close mk, close hp for maximum damage. for super art to hit it has to be link
for all it hits to connect does 540. its really hard timing and gotta be fast. cross art does depend partner but with lars does 634. connecting
with super art is hard but cross art is easy since you just cancel.
tag combos
tag in
1) final fight chain into air command grab XC I tried finding better ones but hes too buff get it because he got jump cancel now lol
2) close st.mk walk little close st.hp high bushin senpukyaku can tag out or super art or cross art.