Hmm… I’ll revive this with a few of my text stuffs i’ve typed up.
*Some of the stuff here is restated from earlier posts but meh.
Wing Basics, combos and strategy
Well here’s my little rant on good ol’ Wing. I love playing this guy. He’s one of the most fun to play in the game i think.
He’s got good speed, Good specials, Good combos, not really anything bad about him i say. He does take a bit more damage because his armor isn’t as good as a few others but that’s not really a big deal honestly. He does take a bit of skill to play well, but new players will like him all the same.
Oh yeah whenever you see xx it means “cancel into” like Stand A xx Qcf + strong is A and then Qcf + strong doing a 4 hit combo.
Basic moves
Standing
Y: A basic jab. good for starting combos. not much else
X: A little uppercut with his shield. Sets up some easy Juggle opprotunities. One of the best "launchers’ in the game
Y: A Forward Slash with his Beam Sabre. Not much use on it’s own but good in combos.
A: Downward slash with his Beam Sabre. Good in combos and as a rush in. Will also OTG opponent.
Forward + X: Strait forward stab with his shield. Good in Combos and easily cancells into his specials and super
Note: All of Wing’s standing normals are cancelable into any special or his Beam rifle super. good luck canceling the jab into super though.
Crouching
Y: A Low kick. Hits grounded opponent as well. Good in standing or ground chains.
X: Low Swipe with his shield. Knocks down opponent. Will also OTG opponent. Easy to chain into and works as a ground chain finisher.
B: Low slash with beam sabre. Good in either stand or ground chains. useful for mixups as well.
A: Crouching Slash that hits HIGH. Sometimes you can catch the opponent off guard with this. Good in chain combos.
Note: His Crouching Y, B, and A are cancelable moves.
Jumping
Y: Looks like his stand Y only in the air. Not much use really but can be cancelled if you’re fast enough
X: Looks like his Down + X. Good jump in attack and air to air.
B: A wierd looking slash in the air with his Sabre. Good at stuffing wake up super jump attempts.
A: Downward slash in the air. Best air to air he has imo. Also good as a jump in attack.
Note: all of Wing’s Jumping attacks are cancelable. Jump A xx Dp + strong is TOO good XD
Specials
note: There are no official names for these moves that i know of so don’t ask <__>
Qcf + Weak/Strong
Wing shoots either 1 (weak version) or 3 (strong version) fireballs at the opponent. Can be done in the air. Good in combos and as a wake up trap. Weak version is not very good but the strong version can create problems and allows a super cancel of sorts. does not knock opponent down. (unless of course it KO’s them :P) Can be TKed or tiger knee’d as well (Qcf,uf + weak/strong for jump buffered special :P)
Qcb + weak/strong
Wing jumps at the opponent shield extended and does a 2 (weak) or 3 (strong) hit auto combo. Will always knock opponent down if it connects. Good in some combos and can be used to stuff wake ups and as a corner trap, though the later is a little risky.
Dp + weak/strong
Wing’s Shoryuken
Anyway he jumps up at an angle with his shield and then does a downward slash with his sabre. Will always knock down if it connects. Weak does 3 hits, strong does 5. VERY good in combos and very nasty as air to air combo after a jump A of X. I wouldn’t rely on this as anti air though…unless you want to commit suicide that is. Or your opponent doesn’t air block at ALL. Dp’s in GW:ED just don’t do Street Fighter justice sighs
Supers
Qcf X2 + any attack button
Wing pulls out his Beam Rifle and shoots 3 large beams in quick sucession for good damage. Does more if done up close. Works well as a guard cancel/super counter due to it’s speed. Has some invincibility in the start up frames to anything but Throws (why God, WHY?!?!) Works in the air very well. Best if used in combos (air or ground) and as a super counter. Does anything from 6- 10 hits i believe. Also you can buffer a jump into this move by doing QCf, Qcf, UF + any attack button to effectively Tk or tiger knee the move. doing this catches people off guard sometime as well. Does not knock down.
Qcb X2 + any attack button
Wing’s secondary super. He transforms into a plane and the flies across the screen 3 times. you can control his flight by holding up or down. This super isnt very good imo. i have yet to find a way to combo it. But you ARE completely invincible during the move. Even Epyon’s super will do nothing to you. The downside is that it is easily avoided and you are completely vulnerable upon recovery and will be in a world of hurt if your opponent plays his cards right. Use it as a super counter if you want (vs. blocked Sandrock and Epyon’s super) or don’t use it at all. 9 hits total IF it hits on all 3 fly bys 
Basic Combos
These are Wing’s Basic chain combos
Note: Anywhere there is a Y you can do a Down + Y for the same effect
Y(x2,3 OR 4)
Y,X
Y,B
Y,Down B
Y,A
Y, Forward X
Y,Down A
Y,Down X
Y,Y,X
Y,Y,B
Y,Y,A
Y,B,X
Y,B,A
Y,Y,Forward X
Y,Y,Down X
Y,B,Forward X
Y,B,A,Down A
Y,Y,B,A
Y,Y,B,Down A
Y,Y,B,Down X
Y,Y,B,Forward X
Y,Y,Y,Down X
Y,Y,Y,Forward X
Y,Y,Y,A
Y,Y,Y,Down A
Y,Y,B,Down A
Y,Y,B,Down X
Y,Y,B,Down B
Y,B,Down B,A
Y,B,Down B,Down X
Y,B,Down B,Down A
Y,B,Down B,Forward X
Y,Y,Y,Y,A
Y,Y,Y,Y,Forward X
Y,Y,Y,Y,Down A
Y,Y,Y,B,A
Y,Y,Y,B,Forward X
Y,Y,Y,A,Down A
Y,Y,Y,B,Down X
Y,Y,B,Down B,A
Y,B,Down B,A,Down A
Y,Y,B,Down B,Down X
Y,Y,B,Down B, Forward X
Down Y,Down Y,B,Down B,A,Down A
Chains can be started from any normal at any point in the combo. You don’t have to start them with Y if you don’t want to 
Ok those are all the chains i know off of the top of my head. There may be more and if i remember them or find out something, i’ll update later.
Ground chains aka OTG combos (after you knock opponent down)
Down Y,Down X
Down Y,Down B
Down Y,A
Down Y,Down Y,Down X
Down Y,Down Y,Down B
Down Y,Down Y,A
Down Y,Down B, A
Down Y,Down Y,Down B,Down X
Down Y,Down Y,Down B,A
Down Y,Down Y,Down Y,Down B,Down X
Down Y,Down Y,Down Y,Down Y,Down B,Down X
The last ground chain will only work in the corner and you have to be quick btw
Whew that was alot. Ok here are some decent Combos that use his special moves. I’m not gonna type out every chain into the special/super cause that would take too long. instead i’ll just say which normal to cancel…yeah
whatever into stand X xx Dp + weak/strong or Qcb + Weak/Strong
any normal (except down X) into Dp + weak/strong
whatever into A/Down A xx Qcf + Strong
Any of his standing normals will cancel into his specials/beam rifle super btw. Though the QCB will only combo reliably after certain moves
Whatever into Forward X xx Qcb + Weak/strong
Yeah the best way to combo the Qcb move is after a Forward X
Also his Qcf + weak/strong can be comboed after a Stand X but you need to delay the special a bit.
Also any combo that knocks the opponent down always follow with whatever ground chain you want, depending on how fast your opponent gets up.
Some good example combos are:
Y,Y,X xx Dp weak/strong
Y,B,A xx Qcf + strong
weak vulcan,strong vulcan xx Qcf + Strong
Down Y,Down Y,B,Down B,A,Down A xx Qcf + Strong
The Qcf + strong can also be super cancelled (sort of) to the beam rifle super if the QCf + Strong connects and you have the power for the super.
Ex.stand A xx Qcf + strong xx Super is possible
Well like i said i’m not gonna put every chain to special/super combo i know. Maybe i’ll add them at a later time. Just experiment and see what you can come up with.
Advanced combos
These combos use Block Dash cancelling and super jump cancelling to work. They take a bit more practice and are pretty damaging.
stand X xx superjump A xx Dp + strong
Works if you use Stand X and anti air and opponent lands on the tip of Wing’s shield. A staple Wing combo in the GW:ED community XD
Stand X xx Qcf + strong (delayed a bit) Blockdash in B,X xx Superjump A xx Dp + strong
Stand A xx Qcf + strong Blockdash froward, A xx Qcf + strong Blockdash forward,repeat
This is Wing’s Looping combo. Works best if the opponent is in the corner. Note this is not an infinite, you can loop this three times before you should do something else. At least i’ve only been able to loop it 3 times.
Y,X, blockdash forward, Y,X, blockdash forward, Y,X xx Dp + strong
you have to blockdash as soon as the stand X connects. It’s hard to time but can be done. This one is 11 hits or up to 16 with a ground chain.
X,blockdash Froward X, blockdash forward X, blockdash forward X, repeat
His near infinite combo XD. Again you have to Blockdash as soon as the stand X connects to keep the combo going. The most you can possibly get out of this is 14 hits. I’ve gotten 12 a few times but you can get 14. Usually though if you can get 4 or 5 then do his Dp, you’re probably better off as it is safer than to try to keep the combo going. But if you get the max amount of hits the opponent will be either dead or nearly dead. Good luck with this one btw =P
ok here’s one of his 100% combos i know.
about 1/3 screen away opponent in corner.
Weak vulcan, strong vulcan xx Qcf + strong, blockdash forward A xx Qcf + strong , blockdash forward X, Blockdash forward Y,X blockdash forward Y,X, Blockdash forward Y,X, Blockdash forward X,X xx Super Jump Air super.
all together 33 hits. I test out combos on Sandrock btw because he has the strongest armor. If a combo will kill him, it will kill anyone. Again you have to blockdash the stand X’s as soon as they hit. the last Two X’s just link together, no dashing necessary. superjumping at the end and then doing the super is hella strict on the timing though. A very flashy combo for sure XD
Wing’s Wake up/corner trap
ok this is a good way to keep pressure on your opponent.
after you knocy your opponent down do a 2-3 hit ground chain ending in stand A. then cancel the stand A into Qcf + strong. Even if the manage to block the fireballs you can still Blockdash in and throw them and keep the pressure on. or if the fireballs hit you can the cancel to super or blockdash in and start his loop or juggling combos or whatever you like. This tactic owns many an inexperienced player XD. Also you can Do Qcb + Strong after the stand A but it’s a bit more risky.
or if they try to superjump on wakeup just do Jump B xx Dp + weak strong to ground them again.
Cross up
For Wing if you want to cross you opponent up knock them down and then do Down B, jump forward A. Most of the time you will cross them up on wake up and then you can combo whatever after that XD. Most people don’t even know there are crossups in this game so use this knowledge to your advantage.
Also as a general rule use the trap if you have them cornered and the cross up midscreen. Though you’ll want mix it up with regular OTG chains to keep them guessing.
Wing is a lot of fun to play. He does take some skill to play really well though. You gotta be careful though. His speed is balanced out by the fact that he take a bit more damage than some other characters. Learn his Traps and Pressure tactics and you will do fine with Wing.
Minor update to Wing. His Qcb +weak/strong is actually more reliably comboed from a down A than a forward X. Can’t believe i messed that up lol.
Also if you manage to throw them in the air use down A as a followup attack while they are bouncing from the throw. Hard to time but very useful.