Tip #21
Wing0 Strategies
Wing0’s c. A is good. It’s very good. I don’t care what you do, just spam it if you don’t know what’s going on.
j. B is a good anti air. j. A is good for coming down.
s. Y hits low and reaches farther than c. Y. I’m not sure if c. Y is faster than s. Y but I don’t see a reason for using c. Y.
Wing0’s ground qcf + weak/strong fireballs are slow you don’t want to use these other than a wake up or from far far away (the opponent should be on the other side of the screen at least or else you’ll get owned due to the delay)
qcb + weak/strong is very good too for some keepaway or pushing them back down.
I like this better than the FDF.
Basically Wing0’s rush game is c. A xx BD f, throw. Repeat when they tech throw.
c. A is one of the fastest normals in the game.
you can connect a c. A after a weak throw on the ground for an extra hit (otg.)
I’ve also noticed some of my opponents after I blocked ground qcb + weak, they would block dash towards me in the corner and try to throw me.
This would cause something like the Wing Corner Trap Throw glitch.
Wing0 has a trap too but I really don’t know how to elaborate on it.
I think it’s c. A xx BD f, throw. If they tech, do it again. I’m sure I said this above but the problem is… after you actually do throw them.
See when you throw them in Wing’s trap, you have the fireballs to keep them trapped still and to block dash forward for some more mix up.
Let me say this again, WING0’S QCF FIREBALLS SUCK! lol I don’t like them at all and you can’t use them the same way as Wing.
That being said perhaps the best way is after the throw
try to time the s. A right when they’re about to get up then do c. A into qcb weak
for example
Wing0
corner, opponent on ground
dash in, s. Y (*3 or 4), s. A xx c. A (opponent should be up by now)
If it hits, qcb weak/strong or FDF weak strong
If it doesn’t, block dash in for another throw
s. X is alright but I’m not sure how to use it, if you find a way good times for you Smile
Combos
j. X, land, c. B, c. A xx qcf weak xx BD f, c. A xx qcb strong
I really don’t know what else to add for Wing0 but I think it’s alright.
Tip #22
Shenlong Strategies
SHENLONG IS TOP TIER! If you’re looking for a way to counter him or use him. I think this explanation I’m about to present to you will be useful.
Normals
s. A - this move has really good priority. No joke, it’s really good. It extends 1/3 of the screen forward and it goes all the way up. Once you see the s. A move, you’ll know why it’s so good.
weak points in s. A
Though s. A is very very powerful. There are weak points in it also.
Shenlong - s
s. A hitbox - x
empty space weak points - o
xxooo
xxxoo
sxxxo
Usually how people approach that “o” space is by floating down hoping Shenlong will do s. A and miss. This will leave Shenlong open for an attack but remember, block dashing or super jump will save you
j. A is good against the super jumpers who do it all day. Shenlong comes up very fast and anything above him will most likely get hit.
c. B - Low attack, hits twice. It reaches 1/2 of the entire screen. Great move, use it too.
air c. B - VERY IMPORTANT! this counters s. A! It’s also one of the farthest reaching pokes in the game. USEEEEE ITTT!!!
j. X - Shenlong’s usual attack when coming down on someone. (j. X or air c. B will be the usual stuff you see against other people)
SHENLONG’S LOW/THROW GAME IS INSANELY GOOD.
I see people doing it wrong though so let me clarify on certain things.
Whenever you go in for the c. Y. You know you have two options: to hit low or throw.
Well, the thing about hitting low… you want to be able to connect QCF strong after you do c. B.
c. B, QCF strong does a LOT of damage, it’s a big part of Shenlong’s rushdown.
The thing is when people try to counter the throw, they are holding back not backdown. You cannot hold backdown for some reason and counter throw. It just doesn’t work in this game.
There’s also another part of the Low/throw game I’m not sure if I mention earlier
They can super jump out! But this is where it becomes a 3 way game like Rock Paper Scissors.
after jab, your opponent will have a 33.3% chance of evading your attack. It is the same with you, that you will also have a 33.3% chance of hitting your
There are a couple of versions of Shenlong that has been created. I know it sounds silly but here it goes
Shenlong v1.0 (created by Oogle)
- I don’t know his playing style but Question Mark copied him and we all copied Question Mark.
Basically Shenlong v1.0 knows…
-All the basic button moves and their properties
-Doesn’t use down A
-Doesn’t use jump A a lot (sometimes)
-sj. X xx qcf strong
-doesn’t use dragon fang glitch.
-s. A a lot
-s. A as a starting move
-s. A as a wake up move
-on wake up flight down and hit him in the face with X as they get up, land, c. X
-block dashes a lot and super jumps a lot
Shenlong v1.5 (created by Tippy)
-Has all the capabilities of Shenlong v1.0 but now uses Dragon Flaw glitch and runs away.
-c. B as a wake up move
Shenlong v2.0 (created by Tippy)
Shenlong v2.1 an addition by NeoX
Though Tippy created most of the mix up. NeoX gave Tippy the idea of tick throw into the game. This began a chain of the term “low/throw” mixup.
Tip #23
Mercurius Strategies
I’m not a pro at Mercurius but I’ll give you some strategies here.
light vulcan must hit opponent to put him in block stun xx qcb weak/strong will activate the shields and help Mercurius out
Mercurius is notorious for combos. I don’t know a lot of combos for Mercurius but I do use this one a lot.
sj. X, land, j. X, land xx s. X xx sj. X, land, j. A xx FDF weak, land, qcf qcf + any button.
Tip #24
Tallgeese Strategies
Tallgeese’s flight is the slowest in the game and he has the highest super jump.
Unfortunately, he’s also the biggest gundam in the game. His hitbox is HUGEE I don’t like this guy Very Happy
His normals don’t hit too far. j. d. X has a lot of priority and knocks people down. No real followups after c. X
Tip #25
Vayeate Strategies
The Cable of GW:ED lol jk. Vayeate’s normals are basically her gun attacks. USEEE ITT
Throw xx dash xx s. B is good
Tip #26
Epyon Strategies
Epyon = top tier.
All of his moves are good except for a combo, s. X (which I don’t use very often but it can be used as an anti-air which Hue does.)
qcb + weak, X, land. That’s all you need to win with Epyon.
WARNING: I’m still in the process of updating A LOT OF IT just to let you guys know I’m not dead haha
BTW: I WILL ANSWER ANY QUESTIONS! lol so start asking damnit haha
it’s quite alright Dracula X
edit: 1. I made updates
WARNING: I’m still in the process of updating A LOT OF IT just to let you guys know I’m not dead haha
BTW: I WILL ANSWER ANY QUESTIONS! lol so start asking damnit haha