Gundam vs. Gundam next +

Note - As soon as I get a new PSP (or fix my broken one) this game becomes priority one…

So yeah where’s that tier list?

just saw this thread from x20astrikefreedom.

props man for all the work. it’s pretty useful but i feel having more than one thread will be too confusing for people. might be a better idea to edit the first post of this thread.

as for the tier list, i remember reading what some of the best suits from each tier GPs were but apparently CrimsonDisaster says i’m wrong :rolleyes:

Yo Psycho gundam makes the game go 2fps.

That’s how Psycho Gundam rolls…

<- Points at av

Ok Deathscythe is a really good MS, but Akatsuki is just better in some ways.
The thing that makes Akatsuki better is that it has everything melee,range and plus the Akatsuki has the Oowashi Sky Pack is basically offensive mode and the Shiranui Space Pack is defensive mode. Either way both packs are good. Where Deathscythe has has really good melee, but if you can’t get in then it’s kinda worthless and plus Deathscythe in attack mode takes way too much damage versus were in shield mode he take normal damage. Now if they made DS like Epyon then DS would be awesome give him his own command dash like Epyon then he would be better than Akatsuki and plus Akatsuki can take advantage of the systems were DS not so much.

Already put it on the first page

my bad, didnt see:sweat:

lol another person who doesn’t know what they’re talking about?

Deathscythe can chill and use his ridiculous-tracking shield (PSP version doesn’t track as well at green lock but red lock is still good) at midrange to either force them to burn boost (move in as they’re landing), hit them in the air (you have like a year to hit-confirm into 5BBBB for the hella lazy combo, or do whatever derived finisher if you want to be safer) or catch their landing and hit them (same deal). If they dodge it, you can just play patient a bit longer, you can just reload your shield by blocking if you have a safe place to whiff a block animation and don’t want to wait for the relatively quick reload. You can also burn an assist to catch landings or whatever if you need to.
He also has a HUGE hitbox on 6B which is his primary melee set anyways. Big enough that you can’t just ND backwards to get out of it a lot of the time. Forcing steps = boost count in your favor if you don’t just spam ND madly.
“If you can’t get in” to range for a melee that has more reach than some suits’ GUNS then I dunno, you need to step up your game.

Not to mention, DS’s fast knockdown BnB is like ~235 damage which is as strong as Akatsuki’s best BnB. O.Akatsuki melee is straight up terrible in a lot of important ways, mostly that it a) takes too long to b) do average damage. Doesn’t move him enough to save you from getting hit out of it by their partner, either. Akatsuki’s strongest BnB that takes like 2 years to finish is weaker than Deathscythe’s general use BnB that moves him forward the entire time.

It’s worth noting that DS is a really really good melee suit in a game where most melee suits are trash. He presents an entirely different matchup for you to deal with than the standard “BR + random sub” suits that make up most of the cast, and he’s actually really good at midrange where most melee suits get wrecked.
lol “Oowashi is basically offensive mode and Shiranui is basically defensive mode.” O.Akatsuki is “turtle with charge shot” mode, S.Akatsuki is “turtle with DRAGOONs and shield my teammate sometimes” mode.

Akatsuki pros-
has a standard BR
has an okay assist
O.Akatsuki charge shot is decent for catching landings or just throwing out when you have nothing better to do
S.Akatsuki can harass with DRAGOONs to force movement to put himself in a good situation to catch landings with… BRx3, yeahhhhhhh.
S.Akatsuki can shield his teammate from like 2 BR shots, yeahhhhh (doesn’t stop melee at all). So his teammate gets one free bad landing, pretty much.
can reflect beams at the cost of boost, yeahhhhhhhhhhhh

Cons- O.Aka melee is trash, S.Aka doesn’t even have melee for a gtfo button, not really any better or worse than anybody else at green lock range.

Deathscythe pros-
has a ridiculous tracking shield shot (nerfed in PSP version so it doesn’t track ridiculously with a green lock) that you can reload instantly by blocking so it’s not like you really ever can’t be shooting it for free
has an okay assist
HUGE hitbox melee that forces steps to avoid
big damage melee (his low damage BnB is average “best” BnB damage for most other suits)
armor mode + invis let him turtle hardcore if need be, or let him get in even if you have terrible movement/boost management

Cons- PSP version nerfed the green lock tracking on buster shield (still ridiculous tracking in red lock), maybe PSP version nerfed him so that he takes extra damage when his wings are open too (I’ve never experienced anything like that in the arcade version), melee takes a bit long in some combos (though his good ones have forward motion and don’t take THAT long).

So you want to argue that yet another not-RX-78 generic midrange BR support suit is top tier or at least better than the best melee 2000/matchup nightmare that is Deathscythe… why? He can switch modes to be “versatile?” Strike can do that too, and Strike blows. It “has everything?” Any suit with a BR and a melee button can have “everything,” and Akatsuki doesn’t even have everything.
Akatsuki isn’t bad. In fact, it’s probably one of the better 2000s. It just isn’t as good as RX-78 or Deathscythe.

congratulations.

thanks for clearing that up.

Here’s a tier list I found on a Japanese bbs site they made this tier list after the prelims of the premium dogfight '09

3000s

S+:
Destiny
Turn A

S:
Qubeley
Nu
V2 (full AB abuse)

A:
Wing
Epyon

B:
God
Gundam X
Freedom
SF
V2 (non AB use)

C:
DX
Turn X

Insufficient data:
Unicorn (likely A or up)

2000s

S:
Gundam
Hyaku Shiki

A+:
Deathscythe
Heavy Arms
Shining
Exia

A:
Virtue
GP03
Impulse
Sazabi

B and below:
Everything else

1000s

S+:
Aegis
Duel

S:
Vigna
Ez8

A and below:
Everything else

I knew Turn A was top, he has powerful shit up his arsenal

I cant wait to actually travel to Arcade UFO to play this after this season is over.

DS is a really popular unit because it has safe approach methods as a melee suit. Wings down and Hyper Jammer allow DS to get in when easily when an opponent is playing defense heavily. It has disadvantages that are often overlooked because it can do that and the damage is solid.

For some of the top 3000 units, having a melee suit run in safely like the DS makes it a popular suit.

Also, melee suits do not suck. They’re fantastic. Only problem is that everyone plays like a turtle at the tournament level aside from Turn A and Destiny which means you have to be really fucking good at approaching and predicting enemy attacks to get in. It’s a bit understandable why that’s so though. Melee suits can end matches really quickly if you’re facing one. Tons of damage easily and once they get inside, it can be tough to get out of their melee range. Last few tournaments I went to were a bit like that.

That’s not quite a JP list as much as it’s a JP list adapted by English speaking players. We’ve discussed it quite the list quite a bit. Personally, I’d adjust the list more but I do play against Japanese players all the time so my view of the units tends to be different.

It should also be noted that all of the suits in the game have are all competitive aside from Guntank (though I have seen one person that was ok with it). The difference between tiers isn’t that big to be honest. A DX can and will beat Turn A or Destiny depending on the players even if the tier list says otherwise.

So really, the list should be looked at with the idea of “ease of use” in place. How easy is it to be effective as a team member with this unit. I mean it is a 2v2 game so teamwork and team composition means a lot.

That’s why melee suits suck. Doesn’t mean they can’t win, just means they aren’t as good when you look at the big picture.

The “tons of damage” thing is kinda misleading when a lot of suits do ~235 for a melee BnB. F91, Gundam, etc. do 234 damage really quickly when they get to land a full melee BnB, but they don’t even have to do that ever. Not to mention that one 2000 class BRx3 combo is 168 damage, two of those = more than even those big fancy 350+ damage Destiny/Epyon combos that scrubs love to nerdgasm to while they overrate those two suits.
This is why Turn A and Deathscythe are melee-heavy suits that are top tier, why Exia and Master are solid mid-tiers, and why a lot of other melee suits fall into low-mid/bottom tier on most lists (lol @ that GameFAQs list posted here). When two BR combos are easier to land and do more total damage than a melee suit’s long, easy to save, boost-inefficient big damage combo, it’s hard to justify ranking a melee suit very highly unless it has reliable non-melee things to work with while it tries to get in (Deathscythe, Exia, Master) or is just so broke that it can ignore basic game mechanics to get in (Turn A).

It’s like RvZ2, where melee suits had the cool melee combos but other suits had better/more practical melee and had other stuff to work with, and melee suits would just end up doing 4/6B set or 8B a lot anyways so whatever.

So, now I am playing this game using my arcade stick thanks to remotejoy~ Much better this way, haha.

BRx3 isn’t any easier to land though relative to a single quick set of melee strikes. It’s a trade off really. 2 BRx3 is harder to hit but you’re harder to hit at range where as melee combos are easier to hit but you’re easier to hit with. Then there’s the fact it can be hard to get out of a melee’s range once they’ve closed in.

Honestly though, most of the suits are essentially on the same level in GVGN. It’s definitely not a Alliance Vs ZAFT 2 problem. None of the suits truly dominate that much. Turn A is strong but the suit is not perfect, the same for Deathscythe or any others.

I personally think that the frequency of unit usage tends to correlate with favorites more than anything. RX-78 and the Hyakushiki are good units but they’re not that much better, or at all in some aspects, than other 2000 units for example. But they are definitely popular suits. It would also explain the glut of Gundam Wing suit users, most are in the late teens, to mid-20s and Wing was pretty damn big when they were kids.

The GameFAQs list (though I think that version might be a little old) is still a pretty good list overall. We’ve discussed it pretty indepth in the past, at least the few of us that were playing the game before the PSP version came out. I’d still change a few things personally but I wouldn’t scoff at it.

Can we get a list of bnbs? or am i gonna have to mash saber and beam in succesion> :stuck_out_tongue:

Whats poppin’ with Wing?

:rofl:

@furix: I’d re-install RemoteJoyLite and try playing this on stick, but last time I used the program I had some instability issues with games more often than not :sad:

http://www.gamefaqs.com/portable/psp/file/975136/58414

That FAQ has most of the unit info you need. It won’t have the ND combo variations though. The JP wiki for the game should have that info along with damage calculations though the notation will be different.

Here’s the JP wiki - http://www20.atwiki.jp/gundam-nextplus/pages/1.html

Thanks, but I posted the link on the first post