If anyone in the thread is still working on getting the gameshark characters to work on an emulator, I have a theory that seems to have worked for me.
The hard part is getting each character to work once. I would say just activate one code at a time, and if it doesnāt work, (IE freezes, crashes, etcā¦) keep trying, mix and match stages and opponents. eventually it will work and youāll get the character. When you do, save state. When you exit out and come back later, and activate that save, the character will still be there even if the cheats arenāt activated. Do this four times, (this will use up four of your five states) and youāll have easy access to all 4 gameshark characters.
Now, what I REALLY REALLY want is access to those characters in Time attack mode A to make making part twos a lot easier.
anyway, just a few notes on what Iāve picked up from the 4 characters just from toying with them.
Zeta: pretty straightforward, not many combo links which is disappointing. Thereās strategy in knowing when to use his super, but beyond that, his gun has a slight delay so you canāt combo into it, nor any of his special moves. Basically going to do his damage from single strikes essentially. And like I said, heās pretty straight forward. Possibly the least impressive of the 4. Edit: I also forgot to mention in the video, besides j.upHP, that his jHK will move up and forward if you press up and forward while doing the move. the up version almost acts as a little double jump, and it doesnāt cancel your air action, so you can do it continuously, effectively staying up in the air.
Quebeley: Didnāt spend quite as much time with Haman. Sheās got funnels, and funnels are ALWAYS good. She also has an interesting funnel super. it has a HUGE delay though, possibly because they didnāt add in the freeze during the start up animation, so it can be interrupted, and much more easily blocked. Shame too because you can combo from it. Still has funnels at least. I canāt remember what her specials were like.
Hamma Hamma: This guy I think is pretty interesting. bomb dropping special kind of feels like a gimped cracker grenade, but it has the bonus of being able to be dropped from the air, which is cool. His scatter beam is pretty decent, a weak version of Sazabiās basically. has a command overhead similar to Sazabiās too. Oh and also his super is unblockable, a projectile and can be comboed from for almost a bar. It can be dodged, probably dodge jumped, but I think it might be tricky. Also it can be done in the air.
The O: THIS GUY, LEMME TELL YOU ABOUT THIS GUY. This guy eats full bar combos for breakfast. This guy puts Death scythe, Epyon, Rose, and Tallgeese IIIās fast unblockables to SHAME. He has the fastest and much longer reaching unblockable ever. Like, think Hakumenās sword, only unblockable. And faster. and can be comboed into. And his super is probably the most interesting super Iāve seen in this game. Instead of a straight forward attack, all your normals get turned into beam saber slashes. kind of decent speed, each doing relatively half a bar. (I think the aerial version is faster) You get five slashes before the super wears off and you have to activate it again. So thatās 15 unblockable slashes. The downside is you can only do those slashes while in this mega special state. Also he has more links than the other three characters. The O is fucking GOOD. Iām kind of sad they took him and Hamma Hamma out. I mean Iām sad they took all of them out, but from a fighting game stand point Iād love to see some legit DeathScythe vs The O matches. Might even give Rose a run for his money.
I really wish i could find a way to make these guys more stable to run on an emulator. I wonder if they even have programmed AI.