Guilty Gear XX Johnny Thread

is envious of so cal right now:( :bluu: :mad: …

heh, hey come down and chill with us, get some mad comp in any game you want!

Chaotic Blue

uhh…

i want to know how to do his aircombo (ky)the most hits you can put together , then …

How do u make Johnny do that multi-slash version of QCF+just about any button except for S? Is it a random thing or something?

bump

the coin powers up the mist finer.

Every area has their own Cable of the game. In the end, you will see alot of sol, Eddie, and Faust. With Slayer having that throw infinite, he will become a “Cable” as well.

The thing is, GGXX is really well balanced so every character can be played very well. The only thing is, some charaters take alot more time to master to be played well as opposed to others.

Faust vs. Venom: Venom will get owned if 2 equally skilled players just pick the game up and fight, but in the long run and with alot of practice, the Venom user will probably take to upperhand.

Scrubs go for simplicity.

(This DOES NOT mean that if you play a simplified character that you are a scrub.) It just means what it says. You will not see a scrub use Venom since it takes to much work to win. Unless of course they want to get beat real bad.

Sol will always be the “Cable” char!

Too much dmg! Easy to use!

At least he’s more fun than most of the “attractive to newbs” chars.

He’s good all around.

ben

I FINALLY burned the cdrip of ggxx for my ps2. And yes, the nonsolder+swapmagic discs work fine. not a bad deal for 35 bucks.

Anyways, i think sol is the “cable” of ggxx. apparently he is easy to pick up (i.e. DASH doing pretty well Sol at that last svgl goodbye-combofiend tourney) and is flashy. nothing to against sol, I am starting to realize with more practice, that with the game engine, any character is competitive.

As for Johnny. I’ve been playing him a lot recently, even though in the back of my gut, I think Axl (who i haven’t touched in a long time) is “easier” as in his damage comes easier, he has an “uppercut” move that’s cancellable to combos and other good pressuring or good keepaway tricks. all his normals do more damage that in ggx, and he has game some more normal(dhalsim-like) chains in ggxx.

But yeah Johnny does pretty well with pressurring. It never hurts to mist cancel EVERYTHING. I mean even if gives you a +4 vs +3 (if doing nothing) frame advantage, although I guess if you mist cancel, you increase tension?

Also Johnny has pretty good gut, dizzy, values, above normal. I his makes up for his hop-dash and limit of coins.

He does so well in pressure he’ll build up your guard meter, get a counter hit or just a hit and his normal, basic combos all fo the sudden do lots of damage.

QUESTION: Looking at Potemkin, I think Pot. is a bad match up for Johhny. He can take johnny’s poke hits liks coins, slash (c, and maybe MC far slash), and K.

That’s what I thought which was why in the last SVGL tourney which I did really bad in (saif and romel were laughing; I deserved it), I chose Ky and axl vs pot even though i didn’t practice with them much. it seems like ky’s midrange and fireball game and axl long distance game does well vs pot.

thoughts? strategies?

thanks

yay!!! i finally have ggxx!

axl lo

axl lo might not be the cable of the game, but he sure is the geese howard of ggxx

Anyways, i never seen a good johnny player, help please

Johnny’s air thing?
The one I use most (easy, good damage)
is:
something that launches (throw, f.P)

j.K j.S JC j.K. j.S j.D -> Ensaga (HCF+HS)

Johnny isn’t scrubbly around here… although strangely, there’s like 2 good sol players in a 200km radius, I was at the arcade like a whole day on saturday and didn’t see one sol, and there was a tourney.

On that combo for me the j.S after that j.K has some kinda of wicked timing??? I use j.K j.P j.S JC j.S j.D Ensenga

It seems like everyone that winning tournies are using Eddie, Dizzy, and a tie between Slayer and Baiken…I never knew everyone played Johnny…that’s the reason why I play him because I only a few peeps played him

I bet Chipp smokes the Nuggz o Justice.

For me they can always recover after j.K j.P j.S, unless I go that, then j.K, j.S again, then the dust after is too far?

EDIT: f.P j.K j.S JC j.K j.S j.D ensaga does 129 for me.
compare damages?

f.K to that same combo does 151 (damages on sol)

How do you guys beat Potemkin with Johnny, all I can do is instant ensegna him to hell. The only problem is Pot’s dash move goes through whatever Johnny throws out.

Against Potemkin, he definitely has a range advantage, but yeah, that autoguard on Potemkin’s dash kinda hurts the pokes. Things you can do to make him lose the autoguard include doing standing far slash into coin (making it two hits so the autoguard is lost) and well…damn, I can’t remember much else. :stuck_out_tongue:

Also, since Potemkin can’t escape very easily, doing standing far slash into forward hard slash can be good poking pressure. Just remember to mist cancel after the forward hard slash if you’re not either throwing a coin afterwards or doing a jump cancel ensenga. Hm, and if you can, forward kick into FRC, throw works if you’re rushing Potemkin, but you gotta watch out for Potemkin Buster. >_<

the coin loop is easy to get on potemkin too, just do(after a lvl u mist finer in the corcer):
hs,coin,p mf, {dash in, s,coin,p mf,}x n

btw how does johnny fight baiken?

why are we wasting a whole page discussing that johnny is/isnot the cable of ggxx???:lol:

johnny is le pimp of ggxx

i think that johnny’s air combo depends a lot on how heavy the other char is, the one that zivilyn posted works perfectly on sol every time i try, then i try it on potemkin it never works - stops after the 2nd j.K (so i’d add a j.P before the second j.S then it’s okay). i think if that normal one doesn’t work, you could just add a j.P between the j.K and j.S (either pair). you could try to experiment with each char to see what works with who.

btw, damage-wise, the f+K launcher will do the most damage, but is also the easiest to recover out of at the beginning (before your first j.K hits). but with practice thats no problem. the throw does second most, and f+P is least (but probably easiest to setup, since f+P is killer anti-air, also f+P is jump cancellable). and if you do add a j.P in the middle, the final damage does decrease a little bit i think.

Chaotic Blue:

Hi, I have a question for you:

In some japanese vids I’ve watched, I’ve notced that MSY/YUA are able to launch people slightly higher than normal with 236 K, allowing them enough time to dash in and…do whatever, but whatever it is, it hurts alot.

I know they aren’t RCing the MF, and they aren’t MCing either (which you can’t do with a MF anyway). That’s how I came to the conclusion that he slaps them higher slightly more so than normal(I could think of no other explanation, andin one of the vids, Baiken is hit high enough that the screen actually scrolls up with it, but that could be related to her light weight). Is there any consistent way of getting this to come out? Is it related to a counter-hit? Is it just good timing on their part that I need to practice on? Any help will be appreicated!

Does anyone else sacrifice dmg. on combos sometimes to get in a coin?

~Siefer

Chaotic Blue:

NM, I finally figured it out by myself. ^_^;; For those of you who haven’t…

Basically, they have to already be in the “air” so to speak before the MF hits, which lifts them higher than normal, allowing you the time to dash underneath to do whatever you want.

An example of this is Baiken’s back dash. She’s actually “hopping” back, so to say, so if you hit her with, I don’t know, 6S-236 K while she’s in back dash animation it’ll lift her higher than normal, and then you’re free to do your worst.

The only way I found that you can manually initiate this without relying on something like that (or in another case, hitting them with a FRC Divine Spear while they are in the air) is by RCing a Sweep into S-236 K. Whether or not you’d want to use up your tension for this, is up to the user I suppose, and he does have more dmging options available to him…so yea…

Anyway, I’m just happy that I figured it out, thanks for the help.

~Siefer