Finally, some progress! 360 owners may have to wait a little longer just like with the Skullgirls patch but it will all be worth it
PSN players waited like 3 months before GGAC dropped on PS3…
IDGAF if Xbox players have to wait for this.
You see, I said something negative…and it happened. I did that on purpose.
Get excite.
Hecatom
August 3, 2013, 2:57am
1705
http://www.dustloop.com/forums/showthread.php?13487-AC-R-News-Gameplay-Discussion/page307&p=1525518&viewfull=1#post1525518
A list of changes outside of character balance adjustments was also provided, which you can find below.
Major Points
Addition of latest game tuning version – Guilty Gear XX Accent Core Plus R, currently available in arcades, along with its game tuning version are added. Check below for details.
Usability Improvements – Operability and usability improvements have been implemented. Check below for details.
Cumulative Bug Fix – Bugs confirmed since release have been fixed.
Game Version “AC+R” Added Contents
Screen change – The title screen of the AC+R version has been adopted. These changes have also been applied to the interface during matches.
Fighting section – The latest game balance tuning has been applied – When set to the AC+R version, the latest character balance tuning are applied, and the screen interface is changed to the AC+R version.
Help & Options – Addition of version switch function – In Game Settings, an AC/AC+R version switch menu has been added.
All Modes – Addition of AC+R Version – When the game version is set to AC+R, all modes are playable with the AC+R tuning version.
Ranked Match – Addition of Kliff and Justice – When the game version is set to AC+R, Kliff and Justice are playable as standard characters.
Player Match – Kliff and Justice Usable – When the game version is set to AC+R, Kliff and Justice can be used in all sessions (rooms).
Ranking – Addition of AC+R version scoreboard – In the ranking boards, AC+R only rankings have been added. The boards of the previous version also remain available.
Usability Improvements
Character Select Screen – Previous selection cursor memory – When transitioning to the character select screen, the cursor will highlight the previously selected character. *This function only works in Network Mode.
Overall Network – Improvement of designation methods for search conditions – “Area” and “Connection Quality” settings in network versus now have stricter search conditions for designation.
Ranked Match – Matching improvements – When using custom search, the search will now continue to retry until an opponent is found. *Can be canceled during the search.
Pre-match Preparation Screen UI Additions – At the pre-match preparation screen after matching, an icon displaying your connection quality to the opponent is added.
Pre-match Preparation Screen Sound and Vibration Additions – After matching is complete, sound effect and controller vibration notice functions have been added.
Session Continuation – When the opponent leaves the session, the session is now preserved.
Player Match – Room search improvements – When using custom search, the search will now continue to retry until an opponent is found. *Can be canceled during the search.
Lobby Screen Sound and Vibration Additions – When a new player enters the room, sound effect and controller vibration notice functions have been added.
Room Continuation – When the opponent leaves the room, the room no longer dissolves.
Other
Other – Improvements to other problem points. All discovered issues since release have been fixed.
http://i.imgur.com/7BAvcnT.png
Unsure if this has been posted already, but matchup chart thats been floating around for awhile it seems
Zappa, the “best” character, has to respect Dizzy and Chipp for sure? I think I like how balanced this is getting. The only 7-3 match ups appear to be Dizzy vs Justice and Potemkin vs Slayer. While I don’t know too much about Dizzy or Justice, I think the Potemkin match up will always be an issue for Slayer by design.
Is there still no quick rematch option for offline?
Looking forward to the new 6P combos with May though.
Laban
August 3, 2013, 10:07am
1709
ThatJollyOlBastid:
http://i.imgur.com/7BAvcnT.png
Unsure if this has been posted already, but matchup chart thats been floating around for awhile it seems
Source and when was this made and is this for the latest build?
On the JP BBS, and its from March/April apparently
My apologies Johnny mains, I forgot Zappa’s 7-3 match up against you. Those sword buffs must be really freaking good to make the match-up that lopsided.
EDIT: Yo Chipp, how did you wind up with such a great series of match-ups? While you don’t have any truly outstanding match-ups, you don’t really lose anything. No, I don’t consider 4.5-5.5 to be a losing match-up. Just “not-quite-perfectly-even”.
that’s a community matchup chart pretty much. opinions differ a lot on this. i recall fab’s tier list back when R was released saying that pot vs chipp is in favor of pot, and that was before chipp’s j.HS got 80% proration in 1.10. also, nobody except samitto can play chipp properly these days (endou just likes to troll, unfortunately), so his matchups on that list need to be taken with a grain of salt - he’s leading this chart in points and it doesn’t take a genius to figure out that he’s certainly not the strongest character right now.
Zappa has the highest at (135) and Chipp at (129.5)
I usually see Zapp/Chipp/Dizzy/Faust or Millia brought up as the best characters
Heads up, if anyone has JP PSN version +R is available.
Now the wait for the US patch…
I’m so ready for some +R Slayer.
is it free? or does it cost money?
Maybe now I’ll actually have somebody to effing play.