Guilty Gear XX Accent Core PLUS R: New update for GGXX! coming to Arcade, PSN, XBLA and now Vita!

Why the hell would you wanna get rid of FRCs?

I love FRC’s. Sol not having FRC Gunflame, I-no without FRC’s, and Order-Sol losing his FRCs would make me actually quit playing the game. I like GG’s total package. I like GG being it’s such a flexible game. Breathing room is nice. If Cack has something against FRC’s, then don’t use it. Nothing is forcing your hand.

Hahaha remember when I said the GG community might be entrenched?

They are awful on a fundamentald level. The problem with FRCs being move-specific lies primarily with just which moves get them. It’s wonderful for certain characters and abysmal for others. An FRC girlplease is great for Sol’s game, but what does Chipp get? What’s worse is that some FRCs make some offenses simplified sometimes to the point of being braindead. It’s the same story with Force Breaks.

Did I mention they compound the execution barrier for what usually functions as risk/guess elimination?

“Flexible” must be the buzzword of the day.

Hahaha you cannot be serious. This is literally the worst defense of a gameplay mechanic ever. “Nobody is forcing you to use these tools essential to success.”

Roman Cancels, on the other hand, are fine with me so far because they are universal amongst characters and don’t require specific timing to even get to work at all.

Not having it be on everything means different characters have different things they can work with it. Different characters have different ways they want to spend meter, simple as that. I think I’d be okay with FRCs being removed if they wanted to do that, but the only actual reason I can see for them doing that is to make the game less daunting for newer players, not for balance concerns. Yeah there’s some stuff in AC which was, overpowered, but it seems like they’re trying to tone that stuff down and not have that be the name of the game. And it’s not exactly like there aren’t crazy strong things you can spend meter on in other games that don’t have FRCs.

I can live with them being re-modified but not removing them. I understand the FRC argument but whats wrong with slash back?

I suck at FRC, so therefore, they must be removed!! is all I’m reading because it’s true.
FRCs are fuckin’ awesome, I don’t know why anyone would want them removed. Everyone can FRC anything, it’s awesome!! Everyone I know loves them-- sorry I mean everyone good loves them.

Fuck slash back, why you guys want defending that shit?
No wait, I know why. You’ll suckas can’t do FRCs but you’ll hope one day in your fighting game career you could slash back everything and make a comeback and punish your opponent with low forward uppercut into super. WELL IT’S NOT GONNA HAPPEN, SORRY I CRUSHED YOUR DREAMS!!

nice, as i thought you have ZERO understanding on how and why the frc works and make GG what it is
there is a reason of why they are move specific, and frame specific, they open options on preasure and mixups that otherwise would be impossible to have, taking them out woul nerf hugely the game of everyone in the cast not to mention that would change gg to a game that would no longer be gg

Chipp FRCs? Like, near impossible to see mix-ups perhaps? Sounds good to me.

Even though FRCs are done on a move by move basis, Guilty Gear does a pretty good job of letting players practice FRCs what with the training mode display and all.

The main point of my argument is that FRCs largely dumb down the game, generally by taking the punishment away from a poor offensive read, not that it’s too hard for little old me. In fact I actually can use them, and I still say they’re dumb as fuck.

Literally your every post is a bastard gumbo of ad hominem and straw man arguments, each one operating on essentially the same level as planting a stick in the mud and throwing a tantrum.

EDIT: Slashback just strikes me as redundant in a game with instant block.

Hyper Inferno, did I ever tell you how much I freaking love your avatar? Genesic GaoGaiGar forever. Most badass super robot design…well, ever really. :eek:

I won’t pretend I know anything about the depth of FRCs or Slashback, but I myself kind of wish they don’t remove it. After I got better acquainted with fighting games and managed to take a closer look at GG’s system mechanics, I found and still think that it is really cool that Guilty Gear’s mechanics are so well rounded that it’s practically got a mechanic that was used or is used by most other fighting games released before and after it. I’d really hate to see either go myself, especially FRCs since that’s the mechanic I associate most with the XX series.

Obviously we’re talking about 2 different games here.

Hello, welcome to the Guilty Gear topic.

Very well then, enlighten this poor misguided plebeian on the game you’re talking about since I clearly don’t understand the purer concepts of Guilty Gear.

Man, I just wanna play guilty gear. Why does everyone on this forum argue about nothing all the time?

Think of it like this:
We’re like potheads. If weed was legalized in America, than what would potheads have to talk about then?

You’re going to have to back that one up with proof, and no, the one case of Faust’s enema super doesn’t count.

There are some cases where you can burn a ton of tension to totally break some kind of zoning, e.g. Slayer doing a random Dead On Time and FRCing it, but those are very expensive (no less than 75% tension!) and exceptional. If a player starts a string and sees that it is being blocked and then intentionally does a move that would normally be unsafe (like a pointblank gunflame) but FRCs it, then I don’t see how that’s “taking punishment away from a poor offensive read”; that’s a case of identifying the current state and burning resource to sustain a normally unsustainable attack. When Sol runs up to a guy who is waking up and does 623HS while holding 50% tension, that’s more of a case of exploiting the resource than being babied for a bad read; the very fact that Sol can do that (a fully invulnerable DP that can’t be ducked under is not the norm in the game) helps make his offense fearsome. Does the fact that Zappa can also do that with Raoh make it a widespread problem? I don’t think so.

But that’s exactly my point. If you were going to continuing the string anyway, then you really haven’t made a decision. You’re burning meter to keep doing what you’d do anyway if your pressure string had hit.

I don’t have nearly the problem with Roman Cancels as I do with FRCs partly because of what you said. In the RC’d Vipah scenario Sol spends the equivalent of one super/overdrive/whatever to make that move safe instead of getting a discount because he timed it juuuust right. Mind you I still think it’s kind of dumb, but you spend a lot more resources for that ability, making it less of an issue.

Using the phrase “arguing about nothing” is a cool way to dismiss any and all forms of discussion and critical thought. Mad cool points if you say it in a venue designed specifically for discussion.

Hmmm, didn’t think people were so attached to FRC’s. Well anyways, FRCs are a pretty volatile mechanic, but I’ve accepted that when I was coming in to the game. Some moves are going to have these awesome FRCs that just opens up the game, and sometimes they’re going to give a move a FRC that totally dumbs down a matchup and it’ll make you wonder why you even put up with the game. But you put up with it, because a new version will come down the line and set things straight.

Forcebrakes are another volatile mechanic. I must have quit AC three or four times, till we got word of +R.

I also feel SB is redundant, but I don’t see it hurting the game. Though it may hurt newbs.

Said volatility is part of why I dislike them, yes, and we can always hope.

Slashbacks just sort of strike me as a very “left field” inclusion when you have in essence a cost-free parry in instant block. I haven’t really seen enough of it being used and/or abused to see what kind of effects it could have on the overall game. It strikes me as more vestigile than abusable/broken.

ABA being able to frc a bloodpack is pretty cool.