Overlay Downloads:
http://code.google.com/p/guilty-gear-collision-box-overlay/downloads/list
Requirements:
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[*]DXWnd (Only needed for #Reload PC):
[/LIST]
[LIST]
[*]Guilty Gear XX #Reload (PC) (Good Old Games):
[/LIST]
[LIST]
[*]Demul v0.57:
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http://demul.emulation64.com/files/demul057.rar
[LIST]
[*]**PCSX2-RR **:
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http://code.google.com/p/pcsx2-rr/downloads/list
[LIST]
[*]PCSX2 (SVN 5464):
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http://buildbot.orphis.net/pcsx2/index.php?m=detail&rev=5464&platform=windows-x86
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[].NET 4.0 framework
[/LIST]
[LIST]
[]Windows 7/Vista with Windows Aero Enabled
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Screenshots:
Spoiler
Notes:
[LIST]
[*]For the #Reload version the game must be ran in windowed mode so DXWnd is required. The window size must be at 800x600 otherwise the Y offset will not scale correctly (I plan to fix this). Just add ggx2.exe to dxwnd and make sure the following setting is made:

[]If WINDOWS AERO IS NOT ENABLED ALL YOU WILL SEE IS A BLACK WINDOW OVER THE GAME IT MUST BE TURNED ON!!!
[]I don’t have any logic implemented to check if the game is in a match, so if you end a match there’s a possibility it will stop drawing or it will crash. If that’s the case, just restart the program, no big deal.
[]The boxes will not draw unless the game is in focus.
[]It’s somewhat of a beta, so it will crash. If it does, just restart the program.
[]For the PCSX2 versions, set the window size to 800x600 and use the GXDX plugin graphics plugin.
[]PCSX2-RR requires a skip mpeg patch otherwise the game hangs on the arcsys logo.
[/LIST]
Enjoy!