Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

who cares about guts and shit? hit them until they are dead.

Anyway, what kind of characters do you think they will add in this new guilty gear? Do you think the overture characters are coming?

Also, I am still torn on timefreeze roman cancels. Like, damn, it really annoys me that they exist.

Have you seen gameplay that integrated the time freeze roman cancels? That’s what I want to see before I make any judgments on them.

This game has been nothing but hype for me so far. All I need now are Slayer and Baiken and I’ll be set(though on an unrelated note I would appreciate it if ASW would at least work with Microsoft one last time to get the 360 patch for AC+R up…). I will only say one thing on the guts discussion, cause it seems both sides aren’t getting each other.

Hecatom, I think you could have just said this and Hyper Inferno should get the difference. If this wasn’t the case, Hyper Inferno would be right and any damage modifiers could be accounted for by just putting the health at a set value. But since guts only modifies damage once at the beginning of the combo, it is completely different than normal damage scaling. For example, if a character got comboed from 52% health, it would do the same damage as a combo done from 51%. But due to guts, if done at 50% the combo damage is modified. That’s all you really need to know about the differences.

Wonder if they will have all the characters from Accent core plus, and if they will have brand new created characters for this game. I’m thinking Kliff, Justice, Robo Ky, and Order Sol won’t be included.

go into the fgd lounge and explain this further, because you could do combos similar to hd combos in max mode in 2k2 (i forgot 98’s shit). even yuris maxmode combo from 2k2 is like the same one in kof13. i dont know how the fundamentals are weaker in kof 13. youre telling me hyper hop pressure, hop pressure, knowing when to blowback, footsies, knowing when to gc roll, knowing when to roll, execution, understanding and using the correct normals, block string pressure, ā€œcustom combosā€ (maxmode and hd combos), and matchup knowledge are all significantly weaker in kof 13?

I don’t like posting the the lounge much but I’ll drop by and continue this there in a bit, in a league game.

There is a baseball player, don’t you remember Fausts dust? Lol.

I wonder what musical references That Mans third servant will have. He should named Lil Wayne and he will be the troll of the game.

I think the time freeze RC could potentially help and hurt people. It’s good in that it’ll probably make some RC combos easier like maybe I-no’s airdash after CL. But It also makes some mixups a bit easier to see at the cost. But I’ve seen the time freeze and it only lasts like, a second if even that long.

So it’ll be like Street Fighters FADC? Except for the freezing time part.

Or you could say that FADC are like the retarded version of Roman cancels, mostly False Roman cancels to be precise since they are done at a specific frames of certain moves. After all, GG did it way before SF

No…? I’m not sure what you mean, since RCs came before FADC.

That was a stupid comparison, my apologies. I just wanted to stop discussing comeback mechanics.

RC’s having a superfreeze effect won’t affect much anything other than smoothing out the divide between experienced players and newbies. Must RC now already have a freeze just due to hitstop. What few RC-able moves in the game that have 0f of hitstop will be nerfed, if they even come back in Xrd. But for the most part, experienced players already know of what ever mixup potential there is, and now newbies can have a chance to know wtf is going on.

I am sad as fuck :sad:

If a comeback mechanic isn’t specifically geared to create comebacks then it’s not a comeback mechanic. Guts is a comeback mechanic and it is also a bad thing. Just because we ignore it (because it’s very easy to) doesn’t mean it’s not a negative.

You’re using a pretty broad brush here.

Having the game artificially pick up your slack, even slightly, based upon your disadvantaged position will always be a bad thing for a competitive game. There really is no room for discussion. If the game interferes arbitrarily in favour of the losing player, you are losing competitive credibility. The game becomes that much less a measure of the disparity of the player’s valuable, transferable skills. I’m really disappointed that this is even a point of contention.

@comeback mechanic discussion whiners: I sympathise, but what else do we have to discuss here? Suggestions welcome.

I hope there are some good setups to combo into Dragon Install here, and hopefully some combos that end with a knockdown long enough for Sol to recover without getting blown up.

Rather than force a discussion when there is nothing to talk about, why not wait until there actually IS something to discuss?

Seeing as there’s now a thread on comeback mechanics can we all agree to talk about them there? Or do I have to delete every new post on them here for people to stop?

edit: Thread link:

Is Xrd going to get its own subsection when it comes out? It would be a shame to just leave it as one FGD thread when Dive Kick, Skullgirls, and Blazblue have their own subsections.

One thing I’ve been wondering about is how receptive the FGC will be to Xrd, more specifically the American FGC. GG has always been big in Japan. All the ASW games are big there. It’s the western countries where it’s been a struggle to get enough support behind them. The biggest thing GG has to overcome is the negative connotation of ā€œanimeā€ that has become a stigma for any game that even somewhat resembles that type of animation. Although the character design and plot for this game are generally unlike the common stereotypes of anime, the fact that it’s in Japanese and it is drawn automatically gives it an unpopular rep within the western FGC. Most FG players can acknowledge that GG is an excellent game, but never actually pick it up based on skin-deep aesthetics alone. Possibly something ASW could do to give the game a more well received showing is include an english VA cast(I know long time GG fans will probably be adverse to this, but I think it will help). Keeping the game strictly Japanese will likely end in only a small niche group playing the game again, which is what I don’t want to happen.