Donât really like the graphics. Looks like a cheap anime like the Berserk movies. Really sad to see another major fighting game developer ditch 2D.
That said, it still looks much better than any ghetto 2D Capcom has done, and I will play the shit out of it regardless if itâs fun. But so far no 2.5D title has managed to capture the speed and feel of a true 2D game. I hope Arc manages to pull it off though, and please please donât dumb the system down. Keep building over ACâs depth.
Do people just like to pretend Guts and Bursts donât exist?
If Capcom players can play both Street Fighter and Marvel at the same time without much petty in-fighting, then so can we with Guilty Gear and BlazBlue. Expand the airdasher influence.
Itâs pretty notable that the Xrd trailer was released in English subs from the get-go, which leads me to believe that with Arcâs latest interest in expanding their influence in the Western market, we wonât be waiting too long after Japan for this installment.
While I would like to be excited for this, I need some proof that itâs still going to have all/most of the things that made me like GG in the first place
I like ASW but not all of their recent work has impressed me much
I donât see the change from 2D to 2.5D a big issue, if it looks a feels like GG then why should it matter?
Iâm sure Arc Systems felt like they were hitting the ceiling on 2D fighters anyways since they were one of the few surviving anime fighters leftâŚand one of the few to even make it stateside.
Iâm just legitimately concerned if GG will make a big impact in the states.
If they can achieve the same result with 3D graphics and with less resources and time, then I donât see a problem. This kind of attitude is why I think SFEX wasnât popular. Iâm actually happy they nailed down the 2D look with 3D graphics.
I hope I hope I hope I hope.
The variety of platforms they could port to using UE is also a good hedge against something like the Steam box blowing up.
Sure, things can change, but letâs be honest. A good number of the mid-tier Japanese developers are not going to be jumping on the next-gen bandwagon right away. And that probably is only more so for more ânicheâ devs like ASW.
Alot of what made GG sprites charming are still present, look at ATGâs picture. Sprites are awesome because the stills have alot of detail and personality in them; thatâs normally lost going 3D because of the animation process (e.g compare 2D Hsien-Ko to her MVC3 abomination)âŚbut somehow Arc have retained it with Xrd, and I donât know how. Unreal Engine, donât mess with it?
I call bullshit, ASW didnât waste anytime making Blazblue playable on those expensive beautiful vewlix arcade cabinets, and last time I checked Tekken 6/Tag 2/SFIV/EXVSFB/KOF XIII werenât/arenât played on old ass hardware nowadays either. Trust me, if SNK can make KOF 98UMFE/2002UM Tougeki look good on HD TVâs Iâm damn sure everyone else worth their salt can make the jump as well.
If theyâre making a new fighting game it will most likely get a arcade release first, and if youâve been keeping up with the Arcadia top 10 these past few years Blazblue since itâs release has more or less always been in the top 5 if not number 2 or 1 spot since theyâre up against Tekken, Gundam, and SFIV. This is just me but given the familiar and even similar architecture of the PS4 compared to arcade machines putting a new more hardware demanding fighting game on it will be a breeze.
Itâs a bit vibrant and cartoony, but the animations look amazing. I would be a bit worried if somebody told me that the new GG was in 3D if I hadnât seen the video but honestly I couldnât even tell until the rotation.
Iâm just hoping that the mechanics and speed wonât get dumbed down and 3DS/Vita versions.