I dunno if anyone has posted about this already, but a friend of mine ran into a bunch of bugs involving Guile’s new Super motion. I bring this up just so people are aware of it and, maybe, others can disprove it or something.
Everyone already knows that you can’t buffer into the new Super Motion (well, sort of, apparently Desk did it in his Combo Video). But my friend was really curious as to… why? And as a result, he found some weird things.
- Don’t hold a button!
The first weird thing he found was that, if you are holding down ANY button, the new Super motion becomes disabled. So if you hold down Jab, Strong, Roundhouse, Short, whatever… the new Super motion no longer works. You just get a normal Razor Kick. This MAY be why it’s so hard to buffer into the new motion… because it’s almost impossible NOT to be holding down a button by the time you finish the motion give how you have to buffer into Supers in Super Turbo’s engine. But yeah, as long as you have any button held down, the new Super motion no longer works.
Note: original Super code STILL WORKS when any button is held down.
- What Negative Edge?
This may be related to the bug above, but, no, you can not perform the Super with the new motion using Negative Edge. So letting go of the button will NOT activate the super at all. In other words, when you piano it when you get up, you actually aren’t getting the extra inputs and, if you accidentally hit one button too early, the other two presses probably don’t register at all for the Super… just for regular Razor Kicks.
Again, the original Super code works fine with Negative Edge.
- But what IS the original code?
So, unlike what most people know, the ACTUAL code for Guile’s Super in vanilla ST, broken down ONLY to its required inputs, is Charge straight Down, Towards, Back, Up + Kick. Oddly, even though the original code is supposed to still work, it doesn’t… Doing the minimum code of charge D, T, B, U + Kick no longer works. The old code seems to be broken. You can still do the Super with the charge DB, DF, DB, U + Kick, but apparently, the diagonal inputs are required now. I did try charging DB and then doing T, B, U + Kick and that, also, does NOT work anymore. I switched to Classic Mode and was able to do the original minimum code like 10 times in a row without missing once.
The weirdest thing about THIS bug is that when you do the original code, you’d think you’d get a Flash Kick or a Jump straight up Kick. But instead, Guile almost… like… blanks out for a second. Many times, I get a grounded Kick even though I’m hitting Up + Kick. Sometimes, I DO jump straight up but… nothing happens! Hitting kick doesn’t result in me kicking at all. So it’s odd… it’s like one input gets eaten up or something. And regardless of how fast you do it, he NEVER Razor Kicks, which is what you’d think would happen most of the time.
It’s not a HUGE problem, but it’s just odd that there are so many problems associated with this code. If they ever release a patch for this game, hopefully this gets fixed.
- James