Guile's New Super Motion Glitches

I dunno if anyone has posted about this already, but a friend of mine ran into a bunch of bugs involving Guile’s new Super motion. I bring this up just so people are aware of it and, maybe, others can disprove it or something.

Everyone already knows that you can’t buffer into the new Super Motion (well, sort of, apparently Desk did it in his Combo Video). But my friend was really curious as to… why? And as a result, he found some weird things.

  1. Don’t hold a button!

The first weird thing he found was that, if you are holding down ANY button, the new Super motion becomes disabled. So if you hold down Jab, Strong, Roundhouse, Short, whatever… the new Super motion no longer works. You just get a normal Razor Kick. This MAY be why it’s so hard to buffer into the new motion… because it’s almost impossible NOT to be holding down a button by the time you finish the motion give how you have to buffer into Supers in Super Turbo’s engine. But yeah, as long as you have any button held down, the new Super motion no longer works.

Note: original Super code STILL WORKS when any button is held down.

  1. What Negative Edge?

This may be related to the bug above, but, no, you can not perform the Super with the new motion using Negative Edge. So letting go of the button will NOT activate the super at all. In other words, when you piano it when you get up, you actually aren’t getting the extra inputs and, if you accidentally hit one button too early, the other two presses probably don’t register at all for the Super… just for regular Razor Kicks.

Again, the original Super code works fine with Negative Edge.

  1. But what IS the original code?

So, unlike what most people know, the ACTUAL code for Guile’s Super in vanilla ST, broken down ONLY to its required inputs, is Charge straight Down, Towards, Back, Up + Kick. Oddly, even though the original code is supposed to still work, it doesn’t… Doing the minimum code of charge D, T, B, U + Kick no longer works. The old code seems to be broken. You can still do the Super with the charge DB, DF, DB, U + Kick, but apparently, the diagonal inputs are required now. I did try charging DB and then doing T, B, U + Kick and that, also, does NOT work anymore. I switched to Classic Mode and was able to do the original minimum code like 10 times in a row without missing once.

The weirdest thing about THIS bug is that when you do the original code, you’d think you’d get a Flash Kick or a Jump straight up Kick. But instead, Guile almost… like… blanks out for a second. Many times, I get a grounded Kick even though I’m hitting Up + Kick. Sometimes, I DO jump straight up but… nothing happens! Hitting kick doesn’t result in me kicking at all. So it’s odd… it’s like one input gets eaten up or something. And regardless of how fast you do it, he NEVER Razor Kicks, which is what you’d think would happen most of the time.


It’s not a HUGE problem, but it’s just odd that there are so many problems associated with this code. If they ever release a patch for this game, hopefully this gets fixed.

  • James

The game just gets more and more buggy… HUD glitch, Vega glitch, start button color glitch, drop glitch, ranked glitch, boxer glitch, and now Guile glitch. Makes one wonder what’s next.

Interesting find… I have been using the “old” motion for his super anyway as I can’t get used to the new motion. It doesn’t seem to come out consistantly for me, yet the old motion does…
Heh, this “patch” laundry list is growing by the min. Doubt its possible to fix everything but we can hope.

What I don’t get is why other characters with that same super motion don’t get to use the new motion. I want tiger knee supers with Vega!

Wow nice find. Guess you should reversal with that motion only.

Whats the Boxer glitch?

Glitches

Can you link to a thread with the boxer glitch? I haven’t heard of it yet :(. A quick search didn’t reveal anything.

interesting… I thought it was just me who sucked badly at the new super motion for some reason. But I always piano everything, so maybe that’s what was causing it not to work? I havent been playing much Guile lately so I never got around to testing what was going on.

Man I wish they would fix these bugs but it seems pretty unlikely…

So with the new motion, when I piano, the negative inputs could activate a regular flashkick? …and if I try to HOLD the buttons down as I piano to prevent negative edge, I’m still no better off as it is impossible to activate the super with a button held down?

I only get that first initial input to activate super? Ouch. Back to the days before piano’d inputs for new wake-up super.

http://forums.shoryuken.com/showthread.php?t=170609

Thanks

i don’t see the big deal. You do the original motion ( the diagonals one, no one used the d,f,b,u one since you’re always sitting on charge anyway and you’re more likely to block if interrupted) and it works. The tiger knee motion is just an accidental bonus.

I would just like to point out that Sirlin new that negative edge didn’t work with the new super motion, but he left it that way so you couldn’t buffer into the super. http://www.sirlin.net/articles/street-fighter-hd-remix-guile.html

After looking at all this, I might go back to using the old super command for reversals at least.

I was wondering though how desk was able to buffer into Guile’s super using the new motion. Can anyone list all the know ways to combo Guile’s super using either the new or old motion?

Huh! Good find, James.

There’s a kara-cancel combo into super that’s rather easy: Low short x2, do the tiger knee motion and return to neutral, then piano input all the kicks in order. The 2nd low short should chain into a standing short, which in turn is kara canceled into the super. This combo’s main use is from a crossup.

With this new information, you may want to slide your finger across the kick buttons so as not to hold any one of them.

Ok, I don’t know how/ why this is happening, but using the new supper motion, I’m able to the following combo: x-up short, cr jab, cr jab, renda cancel jab xx super using the new motion. The weird thing is, I didn’t do any of this “return the stick to neutral stuff” or have to cancel out of a standing jab. i held down and back for the first two cr jabs, down and forward for the next one and then the rest of the way up and kick… Is this new, or am I just stupid?

edit: ok, its easier than this even, I realized for the renda cancelled jab, you can do it basically at the end of the super motion and it works!!!

can someone make a glitch thread so we dont have to search all the threads?

Ok, renda cancelling Guile’s super this way is so easy that I would reccomend doing it on every cross up. Really, practice this a bit and you should be able to do this 100% of the time:

:db: :lp::lp::qcf::uf::lp::lk:

You might have to push the 3rd :lp: just before you hit :uf:

This is so easy though, I can see this becoming prevalent. Guile’s moving up the tier charts lol.

That’s exactly how I do it.

Sorry for the double post, but I just tried this to confirm. And yes when you hold down a button, you cannot use the new motion to super, you just get a flashkick.

HOWEVER, something I thought was weird…when I’m renda canceling into the super from cr.jab, cr.jab, new super motion, st.jab ~ kick, I have a habit of just holding the last st.jab and pressing down on the kick for the super to come out…and it works! I’m holding down the jab button and then pressing kick for the renda cancel, and it comes out. Yet, if I hold down any button, and just try the super with the new motion on it’s own, I get no super. Wtf.