The wiki is the most accurate source of info. Excluding some cases like N.Hawk page and O.Ken page that are outdated…
By the way, Mars, would you be interested in writing some stuff for the guile pages? I cant think of anybody better for this job.
only thing i like about o.guile is his alt color.
Ah man ill see. I’m not big on writing things. I made an hdr guide a while back but it wasn’t so great. What I would suggest is seeing if maybe brian can write something or fifth and sum bud. They are far superior then myself.
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Super Turbo this time lol. Awesome set. Jollies is a Beast. Unfortunately some of the upload got messed up and matches 4 through 6 is missing so ill be reuploading this soon.
Thanks for clearing up the confusion about ybh, the wikis, training mode scripts, etc etc.
It’s his best color, besides his standard blue color for N.Guile. I really like being able to do st.lk and backfist while maintaining charge, as well as his old school st.RH anti-air, even though it’s a shadow of its former self.
yeah i think its his ww alt color too but i really dont like how his st.mp hixbox doesnt extend upwards. its a good anti air when spaced right
It’s useless in comparison to his cr.fierce, st.forward, st.roundhouse, and st.jab. Most of which will either beat jump in moves clean (at VERY specific ranges and timing), or trade in your favor.
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Oh damn , j.hp cr.lk st.mp flashkick on sim was nice.
I think jdm has a point. You need that crap against Chun Li as N.Guile.
I was referring to O.Guile in my post, and he doesn’t have that against Chun-Li.
Only tools O.Guile has against Chun is st.jab, cl.st.forward, and walk-under st.jab or cl.st.forward, along with cr.forward/roundhouse at max range.
I know. I think he has very little against Chun Li. 3-7 or 2-8, probably.
I actually kind of like the challenge. It’s unlike Guile’s usual strategy for handling most characters. He has to alternate very decisively between turtling, and walking forward to land pokes, or anti-airs, while trying his damned best to avoid getting caught by Chun’s super.
That and it’s REALLY fun trying to do the Guile trap against Chun. I dunno, I really enjoy playing guile’s bad matchups, I’m masochistic like that.
walk under jump ins with guile and grab / anti air with jab/st.hp on land especially against chun li on certain situations. read the spacing and timing right. and yeah that st.mp is useful with n.guile vs chun.
and o.guile doesnt have that sobat kick on command to retreat to create some space so another headache tryna escape chuns pressure. i always thought and still think that guiles(old or new) best anti air is his j.hp(early as possible) in this match up even though chun can air to air against the whole cast.
Walk under seems to be the best option for him. Cl.st.mk works REALLY well against Chun, but it’s difficult to space/time properly without practice, and every now and then it trades.
O.Guile has it rough in this matchup. He’s forced to play footsies in the end, which is never an easy task against Chun, and his anti-airs aren’t very reliable unless done either REALLY close, or REALLY far away. He can’t really do much at mid-range, other than walk up, or walk back, to maintain his zone.
Idk maybe mars can post up that match up if anything. IMO o.guile isn’t worth it even though hes still competitive.
N.Guile is definitely better than O.Guile as a whole, but I prefer playing with O.Guile’s style, if that makes any sense.
It’s like guys who play O.Ryu. Sure, N.Ryu is better as a whole, but O.Ryu harkens to an older style of SF play.
yeah it makes sense, just some match ups don’t lol. especially against chun li, which never a good idea to play her footsie games.
Does anyone know the travel speed of the various booms? Block stun numbers would be nice too.
And, to piggy-back off that, what are the differences between O.Guile and N.Guile regarding boom speed as well? That, as well as the differences for the other fireball characters, would be great to have in the wiki.