im just looking for ppl to play wit on ps3 or xbox360… ps3 user name is coolboogie167… gamer tag is g3tl0os3 … gulie and ken woooo
Trial 24
Is anyone else finding this impossible to do?
Its:
:db:->:lk: ->:lk: ->:df: ->:db: ->:lp: xx -> (charge):db: ->:df: ->:db: ->:ub::3k:
For one, I didn't even know you can link a cr. LK to Cr. LP. For two, I can't even cancel the LP after only one LK to a flashkick no matter how much I've tried, so I know it's not my super execution. I have to link another to LP to the LP to cancel.
I've tried doing Cr. LK, Cr. LK, Cr. LP, Cr. LP super and the super whiffs or blocks.
How the hell do you link the Cr.LK to LP?
It's the only one I haven't completed.
Shortcuts suck. Just charge :db: -> :df: -> Tiger knee motion from :df: to :ub: :3k:.
:db::d::df::d::db::l::ub::3k:
Easy as cake even on a round gate. Think of it as doing a 360 backwards but only halfway.
You have the right approach, I did it by isolating the timing for linking c.lk,c.lk,c.lp and then adding in the buffered command for the super to cancel the c.lp into super.
more like: (charge) :db:->:lk: ->:df: :lk: -> ->:db::lp::uf::k:…
although it was a little bit more like hitting the df to db during the second c.lk
Here’s a nifty trick for round gate users such as yourself.
(Charge) :db: > :hcb: > :ub: + :3k:
Imagine doing a reverse old school tiger knee motion coming out of block. It’s the best way I can describe it. It also works perfectly for pad players as well.
I’ll try this again. Dammit, if it’s possible to link :lk: to :lp: I’ll do it, but this shit is frustrating me.
Uh, it’s not a shortcut. it has all the same inputs as regular super but with half the calories. TK Ultra isn’t a shortcut either, as it hits all the required inputs. There are no real shortcuts, just varying degrees of input leniency. Great read here about it http://www.shoryuken.com/showthread.php?t=218447
Ya I mis-read what you said (thought I saw 2x:db::uf:, but it was actually the boot on the kick lol)and edited my post. I never mentioned anything about TK ultra though. I actually suggested he try that ;).
Sigh, I still can’t get it, it just doesn’t seem possible to link the two. Even when I look at the frame data for vanilla it shows it not being possible…
Cr. :lk: is +3 on hit
Cr. :lp: is 4 startup frames…
WTF how is this done?
Everytime dan blocks it, I get my super. If he doesn’t I get nothing, no matter how late I get the punch in.
Can you cancel the :lk: to :lp: then cancel the lp to super?
IIRC, I am not the sharpest lightbulb in the cabbage patch.
edit: I was wrong as hell.
Fuck it, I give up. I couldn’t cancel the LP after the LK a single time after 2 hours of fucking with this shit. And that was just me only doing LK -> LP xx flashkick. Fuck this system.
I decided to not even try to link the the final LP… i just chain the LP and link a MP xx SUPER
hope that helps.
I tried that, but my super whiffed. I’ll give that a shot again.
Still whiffing… =/
Not sure why you’d try to link a light kick and a light punch, that doesn’t work. Light kick is like, +2 on hit. You c.lk (chain to) c.lk (chain to) c.lp (link to) mk.super (link to) ultra. Crouching light punch is +4 on hit, mk.super is a 3 frame start up. It’s a 2 frame link from the jab to the super.
http://www.shoryuken.com/showthread.php?t=201465&p=8754803&viewfull=1#post8754803
same principles apply here.
That’s what I thought! Shit was impossible to link. I never thought of trying to link the super though, I didn’t even know that was possible, I’ll try that. That must be the way looking at the frame data, the super startup is 1+3, cr. lp leaves you at +4, definitely possible to link. Thanks! No wonder I spent so much useless time trying to link a flashkick from cr. lk -> cr. lp.
This doesn’t work at all, as explained earlier, i tried a Cr. mp link and the super whiffs, because it is 2x LK -> LP. It pushes you too far.
Heh…two tries and I got it.
Confirmed. Link the super, chain the rest, and fuck this combo system.
I was gonna say, c.lk c.lp was in vanilla. It was part of Guile’s 5th hard trial where you had to c.lk c.lk c.lp xx super ultra. Heck, I do his hard trials for fun dude, not sure what the problem is between the c.lk and c.lp. If anything it would’ve been the super cancel that gives the most problems.
You don’t cancel the super. It’s impossible to cancel the super from cr. lp after a cr.lk, THEY DONT LINK. I just tried. You link the super after the cr. lp.
with all due respect…i think linking combos to his super has become easier than ever before.
Alright then, c.lk c.lk c.lp super ultra. The fact still remains that I don’t see how the c.lk c.lp combo was the issue. Granted Dan did block the combo at that point for me sometimes as well but that part of the combo wasn’t the original issue I had with it. I did the reverse super motion where I finished in the up back motion to help connect the combo and then it was just timing the Ultra right. Also, mk super is needed in order to get close enough to land Ultra1, but in a real match it’s hard to decide which super version to use. Do I go with mk. super to make sure I get in the right position for ultra, even though it’s a harder link? Or do I go with lk. super for an easier link but take the chance that I may have caught them too far away for ultra to hit? Or do I just pick U2 and be done with it? lmao