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Guile
Normals
s.LP 3/4/6 o/o/o 200 +5/+5
close s.MP 3/3/16 x/o/o 700 +2/+2
far s.MP 4/5/18 x,x/o,x/o,o 800,600 +2/+2
close s.HP 4/3/0 x/o/o 1100 -9/-9
far s.HP 6/6/18 x/x/o 1200 +4/+4
s.LK 4/4/7 o/o/o 300 +4/+4
close s.MK 4/6/14 x/o/o 800 ±0/±0
far s.MK 11/5/14 x/x/x 700 +1/+1
close s.HK 8/8/16 x/x/x 1300 ±0/±0
far s.HK 15/6/14 x/x/x 1100 +4/+4
- Airborne from frames 0~8.
c.LP 3/4/6 o/o/o 200 +5/+5
c.MP 4/5/10 x/o/o 700 +5/+5
c.HP 5/16/11 x,x/x,x/o,x 1200,700 -3/-3
c.LK 6/4/9 o/x/o 300 +2/+2
c.MK 7/5/9 x/x/o 700 +6/+6
c.HK [7/5][28/5]/11 x,x/x,x/o,x 1300,1200 DN/+8
j.LP 8/22 500
j.MP (u) 8/16 700
j.MP (uf/ub) 8/16 700
j.HP (u) 8/8 1200
j.HP (uf/ub) 8/8 1200
j.LK (u) 8/22 500
j.LK (uf/ub) 8/22 400
- Cross-up.
j.MK (u) 9/5 800
j.MK (uf/ub) 8/16 700
j.HK (u) 7/5 1200
j.HK (uf/ub) 7/5 1100
Command Normals
f+HP
8/5/19 x/x/x 1300 ±0/±0
f/b+LK
6/5/20 x/x/x 600 -12/-5
- Airborne from frames 3~16
f/b+MK
11/5/14 x/x/x 700 +1/+1
Close to opponent, f/b+HK
15/6/17 x/x/x 1300 +1/+1
Throws
f/b+HP 3/1/13 52 pixels 1700
f/b+HK 5/1/13 52 pixels 1900
In air, any direction except up, +HP
1 active frame 24 pixels (horizontal)
1800 62~70 pixels (vertical)
In air, any direction except up, +HK
1 active frame 24 pixels (horizontal)
2000 78~88 pixels (vertical)
Specials
Charge b,f+P
LP 13//30 600 +5/±0
MP 13//30 700 +5/±0
HP 13/*/30 700 +5/±0
- Projectile moves are active for as long as they are on the screen.
Charge d,u+K
LK 6/7/44 1500,800 DN/-26
INV [full:11] Airborne from frames 4~47
MK 6/6/52 1700,800 DN/-33
INV [full:9] Airborne from frames 5~54
HK 6/5/59 1800,800 DN/-39
INV [full:8] Airborne from frames 6~60
Supers
Charge b,f,b,f+K
Level 1 4:[4/2][14/3][16/7]/21 2200 DN/-4
INV [full:8]
Level 2 4:[4/2][8/6][11/3][16/7]/19 3500 DN/-2
INV [full:14]
Level 3 4:[4/2][8/6][6/3][14/3][16/5]/19 5200 DN/±0
INV [full:22]
Charge db,df,db,uf+K
Level 1 5:[4/2+2+4][17/2+2+7]/32 2700 DN/-16
INV [full:9] Airborne from frames 9~30, 34~67
Level 2 5:[4/2+2+2+2][17/2+2+4+3]/32 4000 DN/-16
INV [full:15] Airborne from frames 9~30, 34~67
Level 3 5:[4/2+2+4][11/2+2+7][14/2+2+4+3]/32 5800 DN/-16
INV [full:23] Airborne from frames 9~44, 53~66
Charge b,f,b,f+P (level 3 only)
5:4/*/93 5400 DN/-4
INV [full:23]
- Projectile moves are active for as long as they are on the screen.
just in case the link goes down.