true, 3x sonic boom for 1 bar and timing gets you about as much damage as a backhand.
it just looks pro.
Not only that, but im having the hardest time FADC > Ultra on a pad, its just not clicking heh…
true, 3x sonic boom for 1 bar and timing gets you about as much damage as a backhand.
it just looks pro.
Not only that, but im having the hardest time FADC > Ultra on a pad, its just not clicking heh…
I go fishing with this all the time. Some might say I’m known for it. Guile’s air normals are amazing - if you haven’t been using j.lp (into the op), you should have a fool around with it. It’s really difficult for most characters to AA that shitty little punch. j.lp(neutral) is very interesting too.
Any idea how this would fair against Sagat’s awkwardly huge elbow drop that he does?
The options are based around how much time you have and his spacing.
If he’s close:
A little further away:
Those’ll work, but I haven’t played many Sagat players that’ll let me do anything more than block or ex.fk.
Not sure how back-dash fares against that stinker and lk.fk can work, but it’s risky as hell. It’s like the designers really wanted to give Sagat as much painful shit as they could.
backdash dont work. not enough time off recovery.
26 frame backdash.
1-8 invincible, 9-19 airborne, and 20-26 grounded
10 start up 16 active frames for Sagats elbow drop,
and can buffer tiger knee so as soon as he lands its already on its 7 frame startup.
Pretty much you will be backdashing when you see the move, which is active for a MAX of 16 frames. If Sagat executes the elbow drop late its even faster. but lets just say max
16, gives you 10 frames left on your backdash. Tiger knee 7 start up.
3 frames. frames 20-26 your finishing up your backdash, your going to get hit grounded state.
now thats all theory fighter.
too bad thats a reality, your not the first one to think maybe backdash can save your from sagat =P
Im trying to utilize down forward + hk as a real anti-air option against some of characters with small jumps. Like Gen and Boxer specifically. I’d like to punish with this after throwing a boom, but I cannot seem to get the timing just right. Im usually too late. Is this even a feasible option or is it just going to get stuffed.
This was pretty interesting, as I tried this just then and i did beat some anti-airs clean. Against sagat, i traded the J LP with his TU and ate a F HK > ultra in a casual match . On the topic, the sagat i played did stuff to make me guess like FADC a tiger Uppercut then throwing. One time i tech throwed but the next time around he managed to land a Tiger knee for major damage when I expected a throw attempt. I hate it when i have to guess when the throw is coming.
The same with his Akuma where he simply dash cancelled DP’s and fireballs during combos and then suffocating me with pressure straight after. This is VERY simular to what Edi (the guy at the Bluehouse) did to me when I used boxer a few months back. The $1 million question is: How do you counter such pressure given the block stun that I was in? (there is heaps of guesswork when put in this situation)
Guile doesnt appear to have the tools to do long suffocating combos that I had been on the receiving end from
I find that it works works against Zangief most times provided that he doesnt do that J MK.
I saw GeoM use this against a Ryu and Sagat player during an XBL match. do a youtube search and you should find some vids with him using the DF + HK, although he didnt use it a hell of a lot though.
the S MK is easier to connect than the DF + HK I find due to the wierd hitbox. I’ll be getting Sf4 for the PC soon and probably be on this more than the XBOX due to the lag issues. If you are getting it for PC let me know so that at least we can have some games where lag is not such an issue.
kinda OT, but do you think the lag will be substantially less on the pc version?
shh, that’s secret guile technology. I’m beginning to think it’s his best jump-in attack. I’ve been using jump jab to beat out lots of AA normals. It works sometimes against dhalsim’s incredible b+rh…it doesn’t even trade, just straight up beats it clean. It works good when they throw out the ultra to get you to jump towards him. Dhalsim’s b+strong still beats guile’s j.jab though, so jump towards dhalsim at the angle where he has to use b+rh for AA. J.jab also works well in the guile vs. guile mirror cause it can stuff c.fierce clean too. I’ve found it works really well on chun li too.
What properties do you know for neutral j.jab? I haven’t found anything good with it yet.
From what I was told by a mate of mine, you shouldnt experience the same issues like most of have with XBL.
But Once I start playing it on PC, I should know whether there will be lag issues. We just have to see what happens
Hrm, I’ve been following all this discussion on j.lp and j.mp amongst other things and it’s been really catching me off guard. I’m underway right now so I don’t have anyone pro to test this on, but can that little cruddy jab really be that good? It seems like even if it has a wonky hitbox that is good against AA normals, that it would carry a certain cruddy level of reward to merit the risk. Anyways… here’s a few general questions since I can’t really test this out on live people.
Combo potential afterwards? It seems like you would have to stick it out pretty early in your jump for it to be effective… and that teemed with a low hitstun would make it seem like you couldn’t combo anything after.
When you say that it works really well on chun, do you mean her s.hk or EX SBK or both? Just in general? Because if you could stuff her best AA with a j.lp then your rushdown options just got a hell of alot easier.
Possible random Mestu Hadoken waster? IF j.lp is good enough to “trade cleanly” with an hp shoryu and IF ryu instantly executes a reversal ultra after the trade, could the low hitstun from the j.lp cause a reversal ultra to whiff beneath you? I really didn’t describe this well, but you should see what i’m getting at.
Urgh, I wish I could actually test this stuff for myself. Any random specials this work against? Maybe honda jab headbutt or blanka vert ball / EX electricity? I somehow doubt that it would beat a shoryu. HP thunder knuckle?
Again, I can’t stress enough how much I wish I could test this for myself, but we should compile list of random crap this beats if it really is that good. Things I’m curious about myself…
i’ve been running through j.LP for a bit and i have some insight to drop,
Lariat = 50/50, dependson angle, but will hit clean more often then not compared to any other attack, has nearly the same percentage as a j.lk.
But either way you’ll get SPD.
Normal lariat gets stuffed with jab spam too. as long as its anything past the first hit.
Sagat = No go, trades everytime i try. or even no trade at all.
Ryu s.HK, your better off doing other options for the damage, either my timings way off, or i made ryu training dummy kick too fast.
I never even knew that the j. lp was as good as everyone keeps talking about. I usually used it to start my jump ins all of the time just for how the angle of the punch has very decent reach and i noticed it stuffed lots of moves. This is a very good find I’d like to see what others think after its used in a variety of situations.
Yeah, totally off topic but I thought I would chime in to answer this. I bought the PC version yesterday and played it at my workplace for a bit and noticed a slight improvement in the lag, better than both consoles. When I got hom I installed it on my home PC and was amazed at how much better the lag was. It’s night and day, the PC version has significantly less lag with 4/5 bars than the console version. Fortunately most of my matches were 4 bars. On console I suck because I can’t react fast enough to anti-air people with guile’s c.fierce. It trades all day long due to the lag. If someone can freely jump at me, then my whole gameplan just falls apart. Also on console, I can barely do guile’s lvl2 FA > b+rh > c.strong combos. Last night on the PC version, I got it out like 10x or so. I was able to land my s.jab xN > s.fierce links really easy. I could actually react to people jumping over my SB’s and was able to c.fierce them or airthrow them with ease. Another thing that I can’t do on console is throw balrog out of his dash punches. On PC this wasnt too hard.
I was actually having fun playing SF4 online. The console versions make me rage because people can get away with lame tactics cause of the lag. This isn’t the case on the PC version. There were a couple really laggy matches I played but for the most part the lag was great. The one thing that’s going to suck is dealing with all the macro users and hackers. I noticed people already had 999999x BP/GP/CP/etc. points. That kind of stuff doesn’t bother me though, cause I don’t care about the points, I just want to have fun and get better! I can’t do this on console, but with PC it feels like I might just be able to.
yeah, I’ll probably be playing on PC from now on :tup:
I always liked guile
agreed
i somewhat agree with that gilley cause everytime i play sf4 on xbox360 it always seem to lag on their when i either come close to winning or find a tactic worthy of defeat the opponent not to mention some frames are wrong and should be hitting on that game and they don’t. causing the opponent to seem godlike when it comes to skill
j.lp is one of those occasionally good normals.
Bazooka knee trades with tiger knee. lol. Is there any chance that it might even stuff TK if timed correctly or something?
This has probably been mentioned by gilley or syngin or something, so I apologize in advance.
Far standing fierce combos into f.fierce (backhand) on counter hit. This is useful because it works at a range where far standing fierce x2 whiffs.