Ah. The one I was playing was trying the fire dp on wake-up when he saw me jump over. Thanks for the info.
When Sagat blocked my crossup j.lk he had time to throw me before I got a cr.lk off on him everytime… so I tried switching to cr.lp after and he STILL got in a throw on me. Is this a problem with the block stun frames of j.lk, I dunno. I coulda just threw it out too early.
You’re just throwing it out too early. I dont know too much about frames and time constraints shit. But you need to link pokes rather quickly with your j.lk and if you throw out j.lk a little too early then your opponent will be out of block stun quicker than you can land your c.lp/c.lk.
You have to be pretty on point with your deep meaty crossup j.lk in order to effectively follow it with a c.lk or c.lp (same startup on those). Really, against a shoto or sagat that genuinely knows how things work in this game, it is 90% of the time never a good idea to meaty j.lk on his wakeup. It seems that the options skew too much in the favor of “he-who-mashes-db,d,df-plus-punch.” Just because of how that move is designed with it’s mediocre hitbox and awful block/hitstun, not to mention about zero ambiguosity (made up words?), j.lk is pretty meh.
Still pretty good all in all against a good deal of the cast like abel, viper, dictator, boxer, claw, honda, etc. But it’s pretty much never a good idea to use it against shotos, sagat, blanka, and in some situations rufus.
speaking of crossups, I was talking with Fuson with this last night and he was unaware of a special property of guile’s RH kick. If your opponent is in the corner you can cross them up with RH. I’m not sure how many people know this, but I thought I would let everyone know. I did it in my combo video to Honda, but I dunno how many people caught it. In the corner it’s actually pretty good to use this sometimes. It allows you to easily combo c.jab/c.short or whatever afterwards. I do crossup rh > c.jab > c.jab > c.strong > SB > super > ultra if I got the meter to burn.
This is strait up exciting news to me. Works on all characters? If so this opens things up for many mixups in the corner. People aren’t used to crossup blockstun with guile, which may open them up more for tick throw opportunities or open them up for c.lk combos. Hell, you may even be able to whiff the corner crossup by using mk instead once they’ve been trained to block the roundhouse and just land / throw or land / c.lk > combo.
Im pretty certian it works on everyone in the corner. Some characters like blanka and fuerte can be crossed up with roundhouse mid screen, im not sure who else this works on, but the distancing is really strict.
What I meant was against most characters you cannot hit c.lp, c.lp, c.mp because the two jabs will push your opponent out of c.mp range. So ya, this applies to c.lk as well.
You can follow it with c.lp, c.mp, fk against everyone. Or c.lp, s.lp, b.fp.
It’s really hard to crossup sim and gief with this if they’re standing, which they should be in this situation. Works on everyone if they’re stupid and crouching.
Was working on a combo to link super and somehow managed to work out c.mp > boom > super. I know there has been a lot of discussions on how to do this but not sure if the way i figured it out has been discussed before. The way i did it was:
charge db
c.mp and hold (as soon as it lands forward and release c.mp)
do the fei’s flying kick motion but opposite (f, df, d, db, b, bu) + kick
Do this in one swift motion and you dont have to throw boom at all. If timed right, boom will come out automatically and then will get cancelled to super.
And here’s what i think is the easiest way to do fk > super (if not discussed before)
Guile’s razorkick is so shitty and trades like half the time (even on anti air!). Because of this, I started using the double charge method to combo an ex sonic boom in the event of a trade. Decent damage and sets up better okizeme.