Guile in Super Street Fighter IV (arcade version)

Ya, someone said EX flashkick got a damage reduction, but I’ll take some pictures next time im at the arcade, at least to have a comparison. Technically, if EX flashkick damage is still 180, then that’s only 10 damage away from c.mp xx lk flashkick. I’ll check.

U2 was also dropped from 420 to 300; the biggest damage nerf in AE.

No one knows what backfist got reduced to, but it’s assumed to be 100.

I swear to god the U2 got the biggest nerf as when I was playing against my friend sagat at the arcade, I u2’ed him on reaction to a tiger shot and he still had time to block it. seriously the slight increase in start up makes a big difference. On console, sagat would have eaten it.

Also, the reduced damage is also hurting when I landed a U2 on reaction to Ken’s fireball and when Guy commits to a jumping elbow.

Regardless, U2 is his best Ultra no matter how you look at it.

Slinkun, the EX Flashkick got nerfed a bit too which is why I’m finishing off Brb combos with the HK flashkick to build metre. But still it is very reliable to ensure that it doesnt trade with jump ins.

Guile still builds metre faster than say Ryu, but not at the levels I was used to seeing. People complained about Guile building metre quickly in the console version, but I turned around and said “look at Rose’s metre when she absorbs projectiles”.

“look at Rose’s metre when she absorbs projectiles”.

^^And Rose’s meter build has also been nerfed in AE, not too mention Guile was far more solid on console than Rose was.

Rose can be under appreciated imho. I hate having to fight good roses because the fights can be drawn on and she can chip damage far more effectively and safely than Guile can. True for many characters but Rose has some solid defenses. Outside of doing a few good guesses and having her respect a FK, Rose can be a tough one to deal with in the right hands. I’d rather fight Sagat.

I can’t wait to see what info they’ve got cooking over at Captivate this year. I wonder if there will be further balance before the game comes to consoles or if they plan to just ship it “unbalanced” as Ono stated before. (not that he said that it’ll be on console, just that the game was made unbalanced on purpose. And yes, Ono is a troll.)

It really pissed me off on how he admitted that they purposely unbalanced AE…especially with Guile. As much as I liked 3rd Strike, I don’t need AE to be like 3rd Strike (Yun, Yang and Makoto dominating the tier list) when the parry system is not available. I am also hoping for further balance before the game comes to console. I will also call this in advance. It will NOT be a DLC. AE is going to be disc based. You can count on that.

Man, reading through various pages of the thread is funny as hell.

First page: Man, Guile is so good, but he still needs buffs!
Second page: Holy fuck what is Capcom doing!? JUST KEEP HIM THE WAY HE IS HE’S FINE CAPCOM GEEZ
Every page after that: RIP Guile plays Guile theme in tribute

^
let’s see how this trend will continue.

i’m not sure if it’s been mentioned here already but…

according to the Japanese Mook, Guile’s air throw range has been reduced from 1.25 to 1.07.

that’s right. his airthrow is now the second worst airthrow in the game.

also, backfist is now 90 damage… so guile really does punch like a girl.

sonic hurricane after flashkick now only does about 120 damage. same as an ex tiger shot

sonic boom advantage on block being reduced is confirmed.

post away guys

I think by now Guile players already accepted the nerfs and either have to bear it or find another character.

wat is this i dont even

/foams at mouth

I asked my friend to check his mook and yea… all of the above is true. hnnng.

smh…

sigh

I got the mook…

LK/MK/HK/EX flash kick damage is 100[80]/120[80]/130[80]/100*80

LP/MP/HP/EX sonic boom blockstun reduced to +4/+2/+0/+1

Airthrow range reduced to 1.07

I’ll look through more of this later and eventually I’ll be making another spreadsheet out of all the frame data so I can compare it with SSF4…sigh, at least gouken got a ton of buffs. The fighting community and capcom doesn’t believe in the guile gameplan. Everyone wants the game to be rushdown with no variety in fighting styles. :sad:

EDIT: I guess one good thing is his close b/f+roundhouse gets off the ground on frame 1-29. I dont have the data in front of me but I think it got off the ground on frame 7 or 8 in sf4/ssf4. It only does 100 damage though.

lol at backfist being 90 damage…the move isn’t that good, people need to quit trying to walk forward so much. Go play some OG SF2, that’s a real backfist. You couldn’t even crouch under it.

Ya it’s super sad. Guile can still pull out wins but all that new info is sad… he must have more nerfs than any character from the AE transition.

  • FK dmg
  • glancing hit FK dmg
  • backfist dmg
  • U2 dmg
  • U2 startup
  • UDK damage
  • air throw range
  • air throw startup
  • boom hitstun/blockstun
  • Meter gain

Did I miss anything? That’s 10 nerfs! 10! Compared to a worthless UDK buff that does no one any good. Whatever. In the end I’m still pulling out way more wins than in Vanilla. I also HATE Yun, but not more than Vanilla Sagat.

Let me rant about that for a second though. What the fuck were they thinking when they made Yun? In the right hands I believe this is an 8-2 matchup. Dive kicks are impossible to AA with anything other than a flashkick, all his combos can start with 3 c.lk’s and end in up kicks for a wakeup game that’s even scarier than akuma’s. Option selects shut down backdashes, the c.lk’s will break through your guard if you are holding up-back, and the command throw may not have the best range, but it’s still long enough to be in range after two c.lk’s.

Want to stay max screen and throw booms? Hope your ready to have him stocked with genei-jin then, since he will have a full super by the time you have one bar. OK, so maybe you’ll stay a bit closer so you can backfist palm’s recovery after he nullifies a boom. Then your in random, unpunishable shoulder territory. IMO, this is still the best place to be in, since a normal one can be baited and hit with c.mp xx boom > backfist on reaction. Also, if you bait an EX shoulder, I think that it’s -5 or worse on block, since I seem to get a clean s.hp punish quite often.

Getting a little closer puts you in divekick land. Like I said, if I don’t have down charge and there isn’t a boom on the screen, you can’t AA a good yun. His jumping options are more varied than any other character and his divekicks are super fast. For example if he jumps at you at the tip of your backfist range and divekicks at the very top of his jump arc, depending on which angle he decided to use, you have a 2/3 chance of getting stuffed. If you block, you just eat pressure.

It would be great to fall back on footsies too, but again, you just lose here. You want to land your 90 damage backfist? Your 100 dmg standing hp? Your unsafe sweep? Grats, you just whiffed it against his super fast walkspeed and ate s.mp > s.hp > b.hp (xx super if he has it, which he will).

Finally, you knock him down in the corner and start to put on a little pressure and bait a reversal hk up-kicks! Good job! Oh… he just flew halfway across the screen, out of the corner. A good Yun will only do this when your close, in which case the ONLY thing you can punish with is your gimp backfist. Any further and you can tag him with a df.hk. However, essentially, unless hk up kicks will put him into the corner, Yun has no reason to NOT reversal up-kicks at every possible moment of pressure.

Now, scrub yuns are scrubs. Don’t trick yourself if you find yourself playing mediocre yun players. Most of them are just giddy that they have so many awesome safe tools and whore them out enough to where you can punish them pretty easily, or they will dive kick on top of a lot of booms. But play the best Yuns… the one’s who use lk divekick to make you whiff your jumping AA normal or air throw then punish with trip guard c.lk combo. Play the one’s that punish your whiffed footsies with s.mp > s.hp > b.hp target combo and you will see what I’m talking about.

/Rant

Seriously AE is no where near as sophisticated as super. Completely ignoring the whole guile getting his dick cut off thing; AE embraces the guessing aspect of sf4 much more than anything else. Super is a smarter game.

I’m crossing my fingers for a console-arcade-edition (wtf?) rebalance, but i think this is very unlikely.

Yes, counter hit damage/stun/frame advantage if Guile is hit during ANY frame of his sonic boom.

On a more positive note, the guide lists his sonic boom charge time as 49f, where Deejay’s still says 50f. Thanks capcom! :rofl:

Ya. I think my least favorite thing in general are super fast, relatively safe attacks that cost either no or little meter. I really hate, for example, trying to bait out a blanka slide, EX greenhand, Yun EX shoulder, Guy EX shoulder, Cody EX ruffian, etc. with c.lps only to get a single c.lp punished.

My second least favorite thing are characters with slides. Wouldn’t be as bad if f.mk actually did it’s job.

Third least favorite are the hitboxes on alpha characters. Namely Guy and Adon. They just sneak away from decent combos.

Honestly, I can’t complain too much. I’m doing better than I ever have in my SF4 “career” if you could call it that. I’m sporting a 68% win ratio with over 1000 wins and nearing Master rank for the first time ever. I do, however, think that’s because I just haven’t played enough good people.

Also, I’ll be able to play even less good people now since the earthquake. everything has been closing early, trains have stopped running erratically, power outages, people fighting over bread… Japan’s in a bad state right now. I had to walk 9 kilometers home on monday because the trains weren’t going all the way home. I had comfort in being part of a massive pilgrimage of what must have been at least 3000 Japanese who were all just hoofing it.

So, fuck it, I’m going to plug this in here. Donate to red cross for relief efforts if you can spare. I want to get raped by Umehara’s Yun while I’m still in Japan and I’m not going to be able if the trains never run all the way!

My hate is boiling over with a passion that type and text cannot fathom. Words are meaningless as they lack the desired expression of rage. I was mad before but now. I. AM. DISSAPOINT.

@Slinkun

Dude, I hate what’s happened over there more than what Capcom’s done to Guile in AE. I hope everything can get back to normal as soon as possible for you and yours and I wish you guys all the best.

yeah, I am not into this forum anymore but I really feel bad for that nuclear plant. things can get nasty…

I agree with you slinkun. in the hands of good player Yun can kill Guile. Plus if eyes are decieving me, I think Yun’s attacks have a high stun damage and given guiles low stun metre, hell I dont really want to say anymore.

I reckon it is a piss poor effort on capcoms part for making too many nerfs all because of a few complaints

Although it might not seem like it, but as the game matures, Yang would be a harder matchup. Trust me on this. It’s an 8:2 matchup. Yun would only be slightly easier as he has less options and no rekka fadc > ultra and a godlike crossup mk.

Fuck capcom.