Ya it’s super sad. Guile can still pull out wins but all that new info is sad… he must have more nerfs than any character from the AE transition.
- FK dmg
- glancing hit FK dmg
- backfist dmg
- U2 dmg
- U2 startup
- UDK damage
- air throw range
- air throw startup
- boom hitstun/blockstun
- Meter gain
Did I miss anything? That’s 10 nerfs! 10! Compared to a worthless UDK buff that does no one any good. Whatever. In the end I’m still pulling out way more wins than in Vanilla. I also HATE Yun, but not more than Vanilla Sagat.
Let me rant about that for a second though. What the fuck were they thinking when they made Yun? In the right hands I believe this is an 8-2 matchup. Dive kicks are impossible to AA with anything other than a flashkick, all his combos can start with 3 c.lk’s and end in up kicks for a wakeup game that’s even scarier than akuma’s. Option selects shut down backdashes, the c.lk’s will break through your guard if you are holding up-back, and the command throw may not have the best range, but it’s still long enough to be in range after two c.lk’s.
Want to stay max screen and throw booms? Hope your ready to have him stocked with genei-jin then, since he will have a full super by the time you have one bar. OK, so maybe you’ll stay a bit closer so you can backfist palm’s recovery after he nullifies a boom. Then your in random, unpunishable shoulder territory. IMO, this is still the best place to be in, since a normal one can be baited and hit with c.mp xx boom > backfist on reaction. Also, if you bait an EX shoulder, I think that it’s -5 or worse on block, since I seem to get a clean s.hp punish quite often.
Getting a little closer puts you in divekick land. Like I said, if I don’t have down charge and there isn’t a boom on the screen, you can’t AA a good yun. His jumping options are more varied than any other character and his divekicks are super fast. For example if he jumps at you at the tip of your backfist range and divekicks at the very top of his jump arc, depending on which angle he decided to use, you have a 2/3 chance of getting stuffed. If you block, you just eat pressure.
It would be great to fall back on footsies too, but again, you just lose here. You want to land your 90 damage backfist? Your 100 dmg standing hp? Your unsafe sweep? Grats, you just whiffed it against his super fast walkspeed and ate s.mp > s.hp > b.hp (xx super if he has it, which he will).
Finally, you knock him down in the corner and start to put on a little pressure and bait a reversal hk up-kicks! Good job! Oh… he just flew halfway across the screen, out of the corner. A good Yun will only do this when your close, in which case the ONLY thing you can punish with is your gimp backfist. Any further and you can tag him with a df.hk. However, essentially, unless hk up kicks will put him into the corner, Yun has no reason to NOT reversal up-kicks at every possible moment of pressure.
Now, scrub yuns are scrubs. Don’t trick yourself if you find yourself playing mediocre yun players. Most of them are just giddy that they have so many awesome safe tools and whore them out enough to where you can punish them pretty easily, or they will dive kick on top of a lot of booms. But play the best Yuns… the one’s who use lk divekick to make you whiff your jumping AA normal or air throw then punish with trip guard c.lk combo. Play the one’s that punish your whiffed footsies with s.mp > s.hp > b.hp target combo and you will see what I’m talking about.
/Rant