Imstilldadaddy says 2 bar V-Trigger is much better (as I predicted).
Cr.hp crush counter is more unsafe than the older st.hp crush counter - so the crush counter change is a nerf.
Cr.hp crush counters as an anti air at a certain frame but he’s not really sure how it works.
St.mp into cr.mp link is confirmed. I wonder if this means counter hit st.hp, st.mp, cr.mp, flash kick is now a combo? That would be some nasty meter less damage.
Cr.mp push back is why the loop doesn’t work but he still thinks some kind of loop is possible.
Can’t do j.hp, cr.mp, boom, st.hp, cr.mp, boom, df.hk, flash kick.
Can’t do j.hp, boom, cr.mp, boom, st.hp, cr.mp. boom
Forward throw spacing in the corner is nerfed. You now stay next to them instead of having perfect spacing for zoning. He said that this might actually be a buff for meaty setups but he personally sees as a nerf for now because he likes to be able to set up his zoning.
Upside down kick link to cr.mp without counter hit confirmed.
Sounds to me that Guile got significantly buffed but a lot of people are going to think he’s been nerfed. I said a few months ago that until he loses the loop that they wouldn’t be able to buff him mid screen. Looks like Capcom agreed.