Guile General Discussion: Go home and be a family man

I’ve been thinking about it more and more and it’s a nerf. It’s to stop you doing crush counter st.hp, st.jab and then having the reset. There are times where your opponent won’t block it correctly and you get to combo another st.hp into cr.mp, flash kick. I bet the oki game from cr.hp crush counter won’t be as strong.

Infiltration thinks differently however -

Game is getting too offensive but the original wall of SF is touted to become too strong. The Twilight Zone is upon us.

Ibuki’s V Trigger is still 3 bars.

Even though I agree s.hp losing CC is a nerf for it, c.hp gaining CC sounds like it could be insane. The possibility of AA CC combos from c.hp sounds pretty damn awesome to me.

Imstilldadaddy says 2 bar V-Trigger is much better (as I predicted).

Cr.hp crush counter is more unsafe than the older st.hp crush counter - so the crush counter change is a nerf.

Cr.hp crush counters as an anti air at a certain frame but he’s not really sure how it works.

St.mp into cr.mp link is confirmed. I wonder if this means counter hit st.hp, st.mp, cr.mp, flash kick is now a combo? That would be some nasty meter less damage.

Cr.mp push back is why the loop doesn’t work but he still thinks some kind of loop is possible.

Can’t do j.hp, cr.mp, boom, st.hp, cr.mp, boom, df.hk, flash kick.

Can’t do j.hp, boom, cr.mp, boom, st.hp, cr.mp. boom

Forward throw spacing in the corner is nerfed. You now stay next to them instead of having perfect spacing for zoning. He said that this might actually be a buff for meaty setups but he personally sees as a nerf for now because he likes to be able to set up his zoning.

Upside down kick link to cr.mp without counter hit confirmed.

Sounds to me that Guile got significantly buffed but a lot of people are going to think he’s been nerfed. I said a few months ago that until he loses the loop that they wouldn’t be able to buff him mid screen. Looks like Capcom agreed.

substitute c.lp where the c.mp pushback nerfed a combo.

in Season1, these combos work…

s.hp > c.lp > SB > c.mp > mp SB> lp break > dash > s.hp > c.lp > SB > c.mp > mp SB > lp break > dash > …etc.

j.hp > c.lp > SB > s.hp > c.mp > SB > df+hk > FK

j.hp > SB > c.lp > SB > s.hp > c.mp > SB

He didn’t lose da loop doe

I hope they made comboing into super from anti air flash kick a tiny bit more lenient. Maybe it will be a bit easier now the game is apparently slower. I can practise it all day in training mode and it still wont come out in a match. I even see Nuckledu have issues with the same thing. Maybe it’s the PS4 pad lol.

Haha, definitely PS4 pad. I’m using a Hitbox with an SOCD mod that makes the Hitbox work like default PC keyboard inputs(L+R = last input). It makes things like FK > Super trivial. The input I use for that is hold d+b button, then just tap f+u+k button, then tap f+p button. I think of it like a FK and a dash. It’s kinda just 2 taps. Hitbox is incredibly cheap :lol:

Tested this out. It’s arguably easier than the current loop. I’m guessing that the V-Trigger has been changed so that he can’t get as many reps. If he can get the same amount then 2 bar V-Trigger is a huge buff. My bet is that he’ll only be able to get 2 or 3 reps max. Maybe there’s more pushback on his jab too?

https://twitter.com/AFC_Wikum/status/809339227032780800

It only does about 20 hp less damage than the current loop (depending on what you use to start the party with).

Another thing I forgot to mention - ISDD said that his damage seemed pretty much exactly the same.

When you consider sobat hasn’t been nerfed at all (afaik), Guile is looking strong.

**
EDIT - Season 2 PC beta is accidentally out -https://www.reddit.com/r/StreetFighter/comments/5ih2us/capcom_has_made_pc_beta_build_available_by/ someone test Guile please.**

Watching someone stream S2 guile.

s.hp > c.lp > SB > c.mp wiffs
s.hp > c.mp > SB > c.mp wiffs

Loops like that are probably donezo. It looks like there’s more pushback on s.hp.

I saw dude do UDK > s.hp > c.mp :lol

Trying to get this hack to work, but are unsucessful

I saw this vid of someone testing Season 2 Guile:
https://www.youtube.com/watch?v=Io74Hb9a-2Q

correct me if i’m wrong, is sonicboom chip damage buffed from 8 -> 10 (mini boom 7->8)??

Amazingly he gets the same amount of V-Trigger Booms as he does in season 1. This means his V-Trigger can be used even more for zoning purposes now. His V gauge build up must be nerfed though, otherwise he’ll easily able to get this twice a round as he builds his own gauge without being hit.

ISDD was right about the forward throw nerf in the corner possibly being a buff, as that video shows a setup with meaty cr.hp crush countering. In the corner, it seems like you can do cc cr.hp (anti air), flash kick, flash kick, super.

Counter hit upside down kick, st.hp, cr.mp, ex flash kick does a ton of damage lol. I think it’s corner only though.

St.hp definitely has more startup is still unsafe, so it’s pretty much for combos only now I guess.

guile looks so good he single handedly makes me disbelieve this is close to the final build. +6 upside down is ~bonkers~.

He gets the same amount of VT booms because the loop is gone. Without loops and with less booms, it would sound more like a nerf than a buff imo, especially because 2-bar VT also means less V-reversals stocked.

And since the loop is gone, there is no reason whatsoever to deny Guile medium medium links and UDK +6 on hit. Used to be +5 in USFIV, and cr.MP was 4 frame start-up in that game.

Not sure I like these changes because I learned to love S1 Guile, pretty solid and unique character.

He now has much better hit confirm options into super which is massive.

We still have loops -

Apparently it’s very hard though. Looks to me like you just do st.hp, crmp, mp sonic boom, lp break.

Not related to season 2 whatsoever but if you want to practice your charge buffering to get flash kick charged as soon as humanly possibly after a sonic boom, here’s a little exercise.
Set dummy to no guard, throw a sonic boom point blank and then try and link a lk flash kick after it. This is tricky but you can definitely do it. Once you get the hang of lk then you move on to mk and hk. hk is super hard but also definitely doable.

Also it seems like after a forward throw you have a free sonic boom and you can flash kick or st mk pretty much any jump in normal so that’s nice. Be careful of anti-fireball moves though.

OK, I got the hack working. Here’s some bad news after 5mins with S2 guile…

j.hp > SB has pushback (fucking lame!)
s.hp > c.mp > FK > super doesn’t work unless you are in the corner. There’s too much pushback on s.hp now. It causes the FK to be the far range FK which isn’t cancelable

s.hp > c.lp > FK > super doesn’t work midscreen(see above)

more to come…

EDIT: I played around with the loops that’s in those images above. The most consistent loop I can do is…
s.hp > c.mp > hp SB > lp break > dash > s.lp > s.lp > SB > c.mp > mp SB > hp break > mp break > lp break > dash > repeat
It’s way harder than S1 loops. We’re getting back to SF4 timing on his combos.

After playing around for a little while, I think guile has less freedom in his combo ability now. Even with the s.mp > c.mp link and the UDK > c.mp link. For example, so far I’ve only found one way to combo into his df+hk now and that’s off of s.hp > c.mp > lp SB > df+HK. You really can’t even combo into df+HK off the mp SB’s because they reduced the hitstun on SB(because they wanted to nerf the loops). Pushback was nerfed on s.hp and c.mp, which limits his combo ability. Both were added to nerf the loop. I think I would rather have a completely different VT at this point.

I guess that’s the trade off of being able to combo into upside down kick. The damage from counter hit upside down kick, st.hp, cr.mp, flash kick, super would’ve been huge lol.

I think I might’ve figured out why the push back on forward throw is gone in the corner. Does Guile now have a forward throw loop? If yes then that’s a new 50/50 game between throw loop and udk (which we don’t need a counter hit to combo out of now). Then you could get udk, cr.mp, boom, v-trigger and go into whatever combo.

St.mp looks like it has more hit stun. Can you get a loop from doing st.mp, st.lp, boom, cr.mp, mp boom, lp break, dash - repeat?

Guile will still be able to do s.hp > c.mp > SB > super midscreen and CH UDK > s.hp > c.mp > SB > super for huge damage. I still don’t like the change.

I haven’t tested his throw changes yet. I might do that tomorrow(need sleep)

Dashing in to s.mp during a VT loop won’t work now. There’s less hitstun on SB’s and after you dash in on a SB > lp break > dash sequence, they can block the s.mp. The only thin you can go for after a SB > lp break > dash is a stand/crouch lp. To combo into a s.mp after dashing, you would have to throw hp break > mp break > lp break.