I’m just happy they released Guile’s details and his trailer earlier on. Having to wait so long for what Alex actually played like was pretty intense. That being said, Guile’s looking interesting.
Dive kicks have huge hurt boxes now and are nowhere near as frame advantaged on block so you can live now. The height restrictions on dive kicks are heavier too. Can’t do them willy nilly low to the floor like in IV.
IA legs is only like plus one on block if done as instant as possible and you can just preemptively hit any standing normal to AA it. Doesn’t have much priority. Just throwing jabs at there will force her to think twice otherwise she’ll get AA’d into a reset and give you advantage. You can also c.MP or c.HP AA them on reaction which Guile should be fine for doing that. It takes a long time for her to actually start falling to the ground even with IALL and gives you a visual cue for AAing.
Plus V Skill/Sonic Blade puts up an energy wall that should preemptively AA some dive kicks. Especially when you throw the boom at it which makes the sonic boom quite vertically large.
2:50 Guile air grabs Guile out of his Flash Kick. That’s scary if the other air grabs can do that too, if you do an obvious jump in while they are crouching you could just grab the FK anti air.
Loving the 9:50 combo too. and the white and blue colour OG outfit.
I wish his classic costume had the glasses, that would have been the best of both worlds. Bit bummed about no meterless invincible reversal but as long as EX is fully invincible I can deal with it. I hope there are going to be some vskill oki setups because SFV is missing some anime bs
Guile watched too much family guy and now thinks being a family man entails just shitting out every 80’s reference he can think of and flinging shit like a chimp hoping someone will laugh.
I snickered while it happened since the FK is supposed to be throw invulnerable =V
Also, air-grabbing FKs is not going to show up that much, since going for that air grab is pretty risky. Guile can just go for another AA to easily beat it, or even a full combo on landing recovery if he reads the airgrab. You get all the swag points if you manage to do it, however.
Yeah that’s very true, though I think most people will automatically FK if they are holding down and the jump in is really obvious. I will keep this in mind for mirrors
Here’s some frame data I acquired from the video above. Again, wait till I get my hands on him in-game to be 100% sure on these things, like SB total frames.
STARTUP
s.hp 7f (old close s.hp anim)
c.lp 4f
c.mk 7f
c.hk 8f
f+mk 11f
c.hp 8f
b+hp 8f (old far s.hp anim)
df+hk 12f
b+lk 8f
s.hk 14f (old far s.hk anim)
j.hp 8f
s.lk 5f
s.mk 7f (old far s.mk anim)
j.mk 7f
f+hk 14f?? (UDK)
FK 4f
dash 18f
vskill 36f total
SB 38f total (in SF4 they were 29/30/32/38f total)
No invincibility on normal flash kicks is quite big actually. Have you tried playing ryu using the non invincible srks for anti air? They get stuffed all the time. Can’t use them to interrupt either.
Depends on how big the FK hitbox is and the timing. If there’s no invincibility then it’s obviously better to do it early rather than hitting the AA deep, and you’ll still win.
I saw some FK trades on the stream yesterday, but most of the time it beat the jump-ins cleanly. Besides, he has at least two more good, meterless ground-to-airs in c.HP and s.LP, so it’s all good.
I wonder if FK - VTC - full combo is possible on AA. That would be the best.
…and yes, I’m jaded as fuck about the finnicky, unrewarding AAs certain characters in this game (KARIN COUGH COUGH) have. Give me a character with proper, manly, reliable AAs kthx
Having regular Flash Kicks non-invincible AND counter-hit on recovery is surprising, both from design and balance perspective. 38f for a charge projectile also feels quite high. Are they being overly cautious ? We can’t have any character doing anything better than Ryu, can we ?
As good as Ryu is, lots of character does lots of things better than Ryu.
That being said, the way Guile is looking right now he could be a very strong character. He needs to have some kind of unseen, crippling flaw for him to be bad, because we were showcased a very solid character yesterday. Time will tell.
Compared to SFIV, you mean?
Actually jumps and walkspeeds are very similar between the games, but SFV lacks the things that mostly kept Guile down in SFIV. There are few ways to circumvent neutral, no focus attacks, and you’re not likely to face the safe vortex-stuff that gave him so many problems in SFIV.
Historically, Guile is at his best when he’s capable of forcing the opponents to play his game and take risks. In this game it looks like he’ll be very good at that.
Does a FK trade put them in a similar state to IV where you could hit them with ex booms after? That was really satisfying and would make the FK trading not as bad.
Doing it late to force a trade and ending a round with the ex booms is always nice.