Guile was my first “main” way back in the SF2 WW days.
I was slightly miffed that he wasn’t a launch character, but it seems good things come to those wait.
There’s seem to be a lot of emphasis on his sonic booms and no reference to Flash Kick. If his zoning is actually good I expect his Flash kick to be even worse than usual as an AA. It may not matter that much because in this game everyone and his mom can fend off jump ins with jabs.
I used him on ranked SF4 because he was a good scrubkiller and easy as fuck to play: victory could be achieved with minimal exposure to mashed reversal or Ultras. Now that is less of a worry he may not be that necessary but I guess he will be a good workhorse for low and mid level Ranked.
They do that with every character breakdown. They omitted Alex’s stomp and another special move from his breakdown and some people even assumed the moves were removed. They always focus on specials they feel are more worth breaking down. Flash kick is an AA/Reversal. It probably wasn’t worth really breaking down any way.
They’ll probably do something where like only the EX flash kick is good, but remains to be seen.
Yes, but SSFIV made Light Flash Kick a legit AA move. I don’t know why so many people thought it was weak throughout the time span of IV. Maybe because Guile had tons of AA options already with his footsie game and normals.
He looks dope and changed more than I expected (in a good way). Really looking forward to this update. My new main is coming.
I am not even concerned about FK, they were fine in SFIV. Instead, expect nerfs in SB frame data. I can’t see a 9-frame startup, +4 on block projectile making its way in SFV, especially considering this crouching walk mechanic (I didn’t get how this is supposed to work, sounds like what a V-skill would do). His overhead will be underwhelming like all others in SFIV as well (15 frame start up and only -3 on block? Nope, that’s not SFV). Among other balance changes to make him fit on SFV context.
On paper, he has potential to be strong and really fun to play. Let’s see.
If it is charge, I’m not too sure I like that. Sonic Hurricane isn’t really good enough to be a charge CA. The damage seems kind of bad from the clip, and it doesn’t have the range for chip kills like some other CAs. Maybe it’s double QCB?