They’re hyper-conscious about attracting casuals, new players, and people on the periphery who have been interested but feel fighting games are too mechanics-dependent, elitist, arcane, or otherwise impenetrable. “Starting from scratch” instead of “here’s why your old setups and combos don’t work and here’s some new ones; let’s go to the frame data!” speaks to these people rather than to the people who were going to buy it anyway. It’s just rhetoric and marketing.
It’s Lupe beating Diago. It’s a fresh start! Anyone can get in there now! I can get in there now!
tl;dr: There will be changes, but if you liked Alex you’ll still probably like Alex.
Even with a fully fleshed out game, SFV wouldn’t have lit the charts on fire. You look at Destiny who suffered from a significant backlash and it still sold million of copies with ease (just by the sheer number of pre-order and the word of mouth which was good despite the flaws). Of course, the problems that SFV has are almost insignificant if a shooter share them since it’s dominant with mainstream gamers (SW Battlefront sold 10 + million with virtually no single player stuff and mediocre reviews). Also, it require too much time for the average gamer to get decent. Some in the FGC thread are saying that SFV made them realize that it still take ton of dedication to learn all the possible tactics in various matchup + the frame data. Making the execution bar lower doesn’t change much, since it’s only a small part of everything it take to become proficient at a FG.
Vanilla SF IV heavily relied on nostalgia and it sold ~3.5 million copies? It’s not a massive commercial hit when you think about it, as MK X outsold it and it’s a bigger draw with casuals (while it’s tournament scene is anemic). Even the sales of MK X are about half of what a Smash Bros can do?
Capcom should be realistic and understand that a new SF title could sold about as well as the latest From Software opus. It’s a legendary IP, but with a niche appeal which can still garner a couple of million copies sold.
That is the reality of the situation. Capcom could have worked their ass off to add a bunch of single player content and ultimately, I don’t think it would have pushed the sales that MKX, Destiny or other games did. It’s still part of a niche genre that doesn’t resonate with casuals as well as other games. Tekken Tag 2 I’m sure wasn’t short on content, but I doubt that sold as much as MKX or other AAA’s either. MKX’s slushy, near unplayable online instantly kept me from ever playing that game online for more than a month, but casuals aren’t going to care about that since as long as they can jump and mash buttons it will feel ok enough for them. It’s amazing that a game so focused on eSports and letting people play online only just now added in some solid netcode. Way too long of a wait for me for a game I didn’t like to begin with.
MKX is king of the casual grab, but I don’t think they have the foundation that SFV has to carry a large, active day to day player base online. When things get fixed up you will have a lot of people who can play each other whether they are on PS4 or PC at any given time. As opposed to MKX where I’m sure you pretty much need a PS4 to find anyone online. Not to mention SFV has also implemented about everything it needs to still be king of eSports. Content coming month to month with regular twitch streams and twitter tweets advertising by word of mouth what’s going on and X top player playing such character as they debut. It’s already set to work even if the launch is rough.
Other eSports games have shown that the casual grab and reviews alone don’t really dictate where they go in the long run. They make money in ways that aren’t reliant on what sells a AAA 60 dollar console game.
Maybe a more robust SFV still wouldn’t sale like MKX, but at least it would meet Capcom’s sales expectations for this fiscal year. 2 million by the end of March doesn’t sound realistic as of now.
I dunno how this failed prediction will affect the game, but I bet Capcom regret this messy launch.
I feel the same as you. It does lack content now but it’s going to get better from here. I have some friends return the game and waiting for the complete edition but they missing out on all the practice until than.
You don’t get it because you don’t have a preference for charge characters. You’re also implying that being a charge character makes one not solid or popular, which is absolutely not true.
I played Bison for 4 years in SF4… charge was my first type of character I got into. I have nothing against charge or motion in particular.
And I am not implying that charge is the cause for vega not being popular/ solid.
I merely stated the facts that vega is a motion character now and he’s pretty popular as such. With which I basically meant: If Capcom does a good job, people will/ can also like a motion type balrog
He’s popular because he’s really good in this game, probably top tier. Simple as that. If he was top 5 in sf4 you better believe he would have been one of the most popular characters.
Personally I hate him as a motion character.