Guile Combo Thread: Flash Kick FADC *shades*!

Ok I tried it against boxer’s regular dash punch. It works but you gotta get the timing just right. I’ll see if I can upload the results tomorrow.

p,s; I tried this U2 set up on Hakan and it does work on him also. I’m pretty sure it will work on the rest of the cast too.

@Pakman/pete/rexell: Doh! How could I have forgotten about that combo. As a boxer secondary, I’ve landed jump back hp > U1 in the past. Yah, it’s legit.

Well, first off, I think it’s very difficult to consistently get enough charge to do j.lk > c.mp xx flashkick. I’m pretty snappy with my jump charge times too, but I have a rough time doing it consistently.

Secondly, I’m not a fan of j.lk > c.lp > c.mp xx flashkick either. I like sticking out a c.lk after the j.lk so you get that block high / block low bit that sets up empty crossup > j.lk > combo > flashkick later on.

Now, you are right, you can hit confirm j.lk > c.mp. I’m not sure you really understand it though so here’s a bit about hit confirming. I will say this, what I’m about to mention below isn’t so much of an opinion, but a fact. There was a lot of hit confirm rants back in 3rd strike on what you could or could not hit confirm, but this game is infinitely more cut and dry due to being a bit slower.

In this game, you can hit confirm ANY two attacks, no matter how fast. If your playing Guile, and you c.lp > c.mp, you will be able to verify a hit and cancel into a flashkick OR verify a block and sonic boom. It’s entirely within human capacity to do this. The same goes for j.lk > c.mp. It’s 100% possible to hit confirm this. Even taking it a step further with this in mind, let’s say you do a naked c.mp xx flashkick on a dummy with random block on. Go try it. If the dummy blocks, you can block confirm this into FADC backdash. If it hits, you can just be happy you got your damage.

Another example of this can be found in very high-level Ryu play. You can find videos of Daigo doing c.mk xx EX fireball xx FADC > U1. He doesn’t just throw that FADC in there randomly, he’s literally hit confirming c.mk xx fireball into and FADC.

You can hit confirm heavy and some medium attacks into links, but not cancels. For example, Ryu can stick out a c.mp and hit confirm that single c.mp into another one, but can opt to not stick out another c.mp if he sees it blocked. This also counts for jump ins. Technically, you can do a heavy j.hk for example, verify the hit, then shoryu. Obviously not a practical example, but it can be done. This is why whenever you jump in with a heavy attack with guile, you should wait a split second, and then hit confirm that j.hk into c.mp xx flashkick instead of stringing together more normals which count against you for damage scaling.

You CAN NOT hit confirm single ground-based light, medium, or heavy attacks into a cancel unless the heavy attack in question has super long cancellabliity frames, which… well, I can’t think of any attacks. You also can not hit confirm single jumping light attacks and some medium attacks. Guile can not stick out a lone c.mp, verify it hits, and then cancel into a flashkick. It’s not humanly possible. I bring this up because you mentioned being able to hit confirm your crossup. It’s not humanly possible to hit confirm j.lk. You MUST stick out another normal. Anything else if just a guess.

The one exception to some of these is when you see an opponent whiff something or start charging a focus… something along those lines. Balrog can not hit confirm a dash strait into his super… but if he sees a focus attack, he can dash strait xx super it. This isn’t really “hit-confirming” though, and goes more into footsies and whiff punishes and buffering and the like.

If your in doubt about anything, just go into training mode and put the dummy on random block.

So, to answer your question, I don’t think doing j.lk > c.mp xx flashkick is good because I like being 100% sure I have enough charge, I like starting with a low attack, and I have the c.lp > c.mp link on lock… which is something every good Guile player should have.

Hope that clarifies some stuff. =)

Just tested it, jump back hk/hp linked into U2 works ONLY when you catch them at the tip of the j.hk / j.hp. If they’re too close, the Sonic Hurricane goes right past them and, in split second the Sonic Hurricane goes past them, the hit stun from the j.hk/j.hp wears off.

EDIT: Whoops, my bad. Didn’t see that Pakman confirmed it. Also, it does around 423 damage.

@ Slinkun

Nice explanation man. That helps a lot!

You’re right about the c.mp xx flash kick. If you don’t throw out the fk right after you hit the mp it will miss, plus you may not have enough charge. So for hit conformation purposes and charge purposes, it’s better to do c.lp > c.mp xx fk.

Time to practive my c.lp > c.mp link!

Thanks.

Well, like I said… IMO the crossup combo of choice is:

j.lk > c.lk > c.lp > c.mp xx flashkick.

As an added bonus, having two light attacks can help you establish a rythm making the c.mp link that much more natural.

Oh, and do you know about plinking? If not, there was a perfect article on the homepage that’s probably 2 to 5 pages back by now. It will help with your links.

**Anyone have thoughts on Frame Traps for Guile’s normals?
I like how Adon, Cammy, and others have some pretty nice frame traps off their normals.

**

Seth only corner combo:

Neutral j.hp -> b.hk -> s.mp xx lp boom -> df.hk -> hk flash kick: 449 damage O.o

I know it’s in the focus crumple combos but it doesn’t need the focus crumple to work.

close fierce, confirm into sweep on counter hit. you have a lot of time to confirm.

UDK is effective against characters that have crouch techs that dont shrink them low enough do dodge it.

i didnt know this was new. i use this one a bit. A good note though is for big characters like Zangief it’ll connect if you hit them with jump-back roundhouse even if you land close, like right up against him, but not skinny characters like Guy. I think Rufus might even have to be hit with some distance, i think i remember him being in front of the hurricane when i got him close.

Sometimes when I start a b&b with cr.lk, I find that linking cr.jab into cr.mp pushes the guy too far and I only get the 100 damage from the far fk. Recently I’ve started linking into another cr.jab instead of mp and it always gets the full fk damage. Something to think about I guess…

You can also do cr.lk xx cr.lp -> hk FK. I think it’s easier than the cr.mp link but obviously you lose damage.

If my scribbled damage calculations are correct cr.lk xx cr.lp -> cr.mp xx fk (100 damage) does only 2 damage less than cr.lk xx cr.lp -> fk (160 dmg).

cr.mp 186
cr.lp 196
link fk 188

I’ll have to test to see how far you can be before you get the far version of FK. Does EX’ing it or doing another FK help? Gonna check.

@slinkun. Maybe this info can be added to adv. combos for guile

** midscreen,lvl2 or lvl 3> UDK>s.hp>sb>fadc>ghk>FK, Confirmed: 469 damage 710 stun**

I will test other characters as well(updating as I test other characters)

works on: 469 damage/719 stun @lvl3

RYU Confirmed: lvl2,lvl3 409/469 damage
Ken Confirmed lvl2 409 damage,lvl3 469 damage
Ibuki(so far it only works with exSB; 475 damage)
Dan(so far it only works with exSB; 499 damage)
Dhalsim Confirmed: lvl2,lvl3 409/469 damage
C.Viper Confirmed: lvl2,lvl3 409/469 damage

doesnt work on(where I failed)

E.Honda(UDK>s.hp) *meterless anywhere lvl2/lvl3> c.mp>sb>backfist, 315/375 damage(cancel c.mp asap)
Balrog boxer(UDK>s.hp)
Makoto(FADC GHK)
Dudley(UDK>s.hp)
Seth(UDK>s.hp)
Gouken(UDK>s.hp)
Akuma(FADC>GHK) *I could not get GHK to connect regardless of boom or exSB.(use s.mp instead of s.hp, it works)
Gen(UDK>s.hp)
Sakura(UDK>s.hp) *lvl2/lvl3. If you take out UDK from this combo it will connect easily; 353/417 damage
Juri(UDK>s.hp) *lvl2/lvl3. If you take out UDK and use exSB from this combo it will connect; 362/422 damage
Chun li(FADC GHK) *lvl2/lvl3. I was only able to confirm sweep after FADC; 340/400 damage
Abel(UDK>s.hp) *meterless anywhere lvl2/lvl3. UDK>c.mp>sb>backfist works every where; 315 /375 damage

Now, I don’t know if someone asked this question, but has anyone successful done Flashkick FADC U2 with a PS3 pad? I’m having a hard time trying to pull it off in training.

why would it be any harder on pad? i’ve never done it on pad but i know i could

one ever i did it then without trying, how i am trying i can never get it again damn

Interesting. I’m unable my to test right now, but what about;

c.lp > c.lp > c.mp x SB > FADC > GHK > FK?

How’s the damage?

You’re looking at somewhere in the 300dmg roughly. Not worth it imo. Also, the cr.mp xx boom is situational. Most likely would work on Balrog and T.Hawk only.

Shout outs to Warahk for pummeling that Dhalsim on the NCR stream with a: FA2 > UDK > s.fp xx boom > GHK > GHK > EX FK. Mad legit sir, mad legit.

iPLAYWINNER TV 11/20/10 01:32PM, iPLAYWINNER TV 11/20/10 01:32PM iplaywinner on USTREAM. Gaming Entertainment

1:41:57

the combo was really nice, where can we watch this, today is finals right?, GOOOO Dustin