1.no
2.mk super > SH works
3.no, but I got counter-hit close b+rh > SH to work
4.I tried counter-hit close s.jab > c.forward and it doesn’t combo. If s.jab is the same, that means c.forward has the same startup frames. It looks like the c.forward has less recovery, it definately feels faster. I couldn’t link anything after it unless it was meaty.
5.SH punishes blocked green hand and blocked EX scissors
It does look like it has slower startup than his ultra1 though. When I get time, I’ll try to record the frames of animation and see just how many frames of startup it has.
I’ll test this out, although with the reduced charge time this might be possible. If they made the 2nd ultra like chun Li’s one (ie QCF x 2 + 3Ps), life will be so much easier
This? [media=youtube]_Mg-4hjIwP4[/media]
If someone would be kind enough to test:
[LIST]
[]Is bazooka knee safe on hit or block?
[]Is cr.mk a viable counter to Ryu’s cr.mk outside its range?
[]Does f+mk hit Ryu’s body when he does cr.mk just outside its range?
[]Can Guile cancel into Shades? far s.hp >shades
[]Is Viper’s cr.mp as safe & godly as I think it is now after the update?
[]**How does the hardest setting play? Do they predict you moves still? Do they combos, & use poke strings now?
**
[/LIST]
Thanks
So now that df+hk -> flash kick combos, that means that Guile’s corner combos got better. You can finish with df+hk -> flashkick.
The developers said you could combo into Guile’s backfist more easily. Test things like s.hp xx lp boom -> backfist midscreen on Ryu and cr.lp xx cr.lp -> cr.mp xx lp boom -> backfist.
Aiiiieeeeee!!!
Oh, and what about hitting anything aside from U2 after a flashkick FADC? Namely thinking about hitting that df.hk afterwards. Probably not, but man would that be beastly.
how do you guys do, focus attack> focus attack > dash> super or ultra? as seen in gilleys videos
I was only able to do it once, can someone elaborate?
Played casuals last night on SSF4 and used Guiles U2. Flash kick doesnt trade as often. If you have Ultra loaded and the Flash kick trades, Sonic hurricane is very easy to land. its always worth using the second ultra. SH is pretty useful against Dictator, Boxer, ELF and chun li. against sagat, you can DO SH on reaction to a tiger shot and although you will get hit, the trade is definitely worth it. Also Sgats Tiger shots only takes off 60 damage and not 70 like last time.
If you really want to be dirty, you can use the SH to chip your opponent to death after you land a c HP as an anti air. Dont think the opponent has enough time to use a counter ultra, but pretty sure they dont especially after you to the SH before they land on the feet
**
Ouch.**
Damn was hoping for c.HP trade to SH or something nuts like that
Is s.fierce less positive on hit? (does s.fierce still combo into itself non counter) Because if it DOES combo into itself counter fierce should link to SH because ex scissor is -8 on block and counter fierce is +8. Unless of course they just made ex scissor more punishable, which they may have.
I NEED SUPER GAAHH
I’m also curious because if they kept guile’s supers the same, and you can still combo U2 after MK super, then I would imagine that it’s still pretty damn fast. As it stands in vanilla, I think the MK super > ultra link is pretty tight.
did i read gilley/someone say that you can combo a super AFTER sonic hurricane? if so, awesome.
Hi everyone, i am new here and a guile user. My best guile was in svc chaos sonic boom abuser in the game. Can anyone pls. give a link for a good thread about plinking. Having problems connecting combos in this game.
Anyone else have trouble doing cr.lk, cr.lp, sonic boom? Is it any easier in SSF4?
it feels the same. Try adding another C LP > Sonic boom. It feels easier for me anyway.
On the topic, I found the J LK > C LK > C LP x 2 > Flash Kick to be easier to execute.
hey can you do a vid on flash explosion ultra. I have been hearing it really does big chunk damage on last hit
That combo is impossible. Cr.lk is only +3 on hit and cr.lp is 4 frames, so it won’t link. But then if you chain cr.lk xx cr.lp you can’t cancel the cr.lp into Sonic Boom. You have to do another cr.lp or cr.mp to combo into sonic boom if you start with cr.lk. You should finish with a cr.mp instead of a cr.lp because they’re both 4 frames but cr.mp does more damage, range, and more hitstun/blockstun. So then the combo is cr.lk xx cr.lp -> cr.mp xx Sonic Boom (I prefer mp Sonic Boom because lp often won’t combo)
It’s a sticky on the first page of the SF4 forums.
[quote=“Kikuichimonji, post:457, topic:73882”]
That combo is impossible. Cr.lk is only +3 on hit and cr.lp is 4 frames, so it won’t link. But then if you chain cr.lk xx cr.lp you can’t cancel the cr.lp into Sonic Boom. You have to do another cr.lp or cr.mp to combo into sonic boom if you start with cr.lk. You should finish with a cr.mp instead of a cr.lp because they’re both 4 frames but cr.mp does more damage, range, and more hitstun/blockstun. So then the combo is cr.lk xx cr.lp -> cr.mp xx Sonic Boom (I prefer mp Sonic Boom because lp often won’t combo)
It’s a sticky on the first page of the SF4 forums.
http://www.shoryuken.com/showthread.php?t=186686[/QUOT
Many thanks for the link Kikuichimonji
**There are combos that should work but don’t because the push back on some moves are too strong. Examples: j.hp, close s.hp, lp sonic boom, cr.hk. ~ j.hp, cr.mp, lp sonic boom, cr.hk ~ fa2, b+hk, cr.lp, sonic boom, cr.hk ~ etc. My point being cr.mp will push the opponent too far for cr.hk to hit, but cr.lp will just barely miss.
i’ll bet High Kick has the same problem in ssf4, but maybe someone can test it for us, and also test if cr.hp can cancel into anything now,
and fa2, b+hk, close s.hp, lp sonic boom, backfist. :looney:
**
so if Ultra1 damage has been redistributed so the final hit of does 210(?) damage, how does that affect his existing ultra1 juggles?
what is the damage on early lk FK >U1 and super>U1? in theory, the damages should be around 448(if AA FK is 100 damage like someone said earlier) and 633(?!!!) :wow:
that is unless rumors of harsher ultra scaling is true…