Guile’s CA is unsafe on hit vs. anyone with a 7f or less CA up close or in corner. They can eat the entire CA, quick rise, and counter with their own CA guaranteed during the recovery. So that sucks.
Most people should know you now can chargeless boom by activating vtrigger and pressing vtrigger again but just noticed you actually can change speeds of the charge less booms
It seems b+vt is the speed of LP boom, vt same as mp boom and f+vt is a heavy boom.
I’ve yet to fully test it, but in SF4 you’d do: b(charge) f f b f+ppp
i.e., charge, then dash, then go :f: + :3p:
From what I can interpret, TOOLASSISTED is suggesting that you charge, then dash, then do the whole CA motion. i.e., b(charge) f n f b f b f+p
Edit: if that’s the case, this might be at or over the limit for human execution. I think he’s (it’s?) hiding the execution for the CA in the 12f leniency window for the first part of the CA. That’s assuming I understand anything coming out of TOOLASSISTED.
Edit2: fucking Gilley Hitbox is definitely +1 for Guile at this point.
I think combos like this are quite relevant though. I haven’t had many jump ins but plenty of corner crush counters and I decided this was the best way to go about getting damage without being too flashy and dropping the combo online.
EX boom:
Note: No completely canned setups here, since the travel time of the boom affects the setup timing. You’re gonna have to eyeball it.
The following setups work though:
I never have used a charge character before. i can throw booms on will and flash kicks. but doing them after even say couching medium punch is a task.
anyone got any tips i been stuck on trials with jump in hard kick > standing medium punch > crouching light punch > hard boom i can’t get the boom to come out at all.
any advice learning a charge or a routine i should do everyday till it clicks? would be much appreciated
I played street fighter as a kid growing up but i just got back into fighting games 2 years ago with killer instinct