Got this app and love it and upgraded to pro. but i noticed a problem where if you fill a page with notes, there is no way to scroll down. so you can keep typing but you cant see what youre typing until you save. but overall love this.
Not sure what you mean, if you have specific suggestions I’m open to it.
What exactly do you mean, and which OS are you referring to? Do you just mean native iPad support? It scales on iPad currently, and on Android the tablet should look alright.
EDIT:
And for #1 if you are referring to using official artwork, that is never happening due to Capcom getting my previous apps pulled from the app stores.
I mean that the app looks very basic and it’s also using Gingerbread UI for buttons in settings and combo creators. At please include appropriate UI elements for Android 4.x and 5.x
I mean that it doesn’t work in landscape on Android tablets. Sorry but I absolutely hate when developers don’t account for 10" displays. For example, V-Frames works in landscape by default
I don’t seem to be able to upgrade to the pro version, if I click the banner the bottom of the app it just crashes. Running Marshmallow 6.0.1 on a Nexus 6P.
Check out my other apps. I added some new display for frame data on my MKX app where you can click on the moves to get the frame data right in line. I’m hoping to do something similar. I’m also not wasting my time inputting frame data from the beta because it’s obviously not going to be final and it’s extremely tedious to enter it.
Okay I see what you mean, I thought all of those buttons were OS independent I didn’t realize that.
Gotcha yeah I only have it formatted for portrait since that’s what the graphics are built for at the moment and what it was designed around.
Hrmmm okay I will try to create that same configuration in the emulator and fix it. Hopefully it’s an easy thing to track down. I’m assuming 6.0.1 is a newer OS?
Sweet hope it helps you out, I know I was using it a bit in the beta!
Yeah it’s like that on my previous SF apps (and KI and MVC apps) and it’s just easy to read in the table format. The only new stuff I added to MKX is being able to tap on an item and have it expand to display the frame data, which I plan on putting into the SF5 app.
I dont mean to be overly critical but there is competition for SFV data apps, V Frames is out, which is a really beautiful app. SFV guide is lacking aesthetically in comparison.
EDIT, just read about the Capcom not allowing that sort of thing in the other thread.
Yeah that one has a very nice look/feel to it. One reason I have mine the way it is now (layout wise) is because I have about 10 total fighting games app out in the store and they all have a familiar look/feel to them, so people who get the newest ones are familiar with how they function and work.
It definitely could use some UX love though, I agree with that. I’m a more “function over form” guy personally though and feel the function of it is still good.